I had the same problem with the online pass prior to the game's release, but it eventually just sorted itself out.TheVisualizer said:I ordered from Amazon to get the Young George Foreman pre-order bonus but it seems there is a problem with the codes they gave out for the 360 version. When I entered the code in the game's Store Menu it froze my console. When I rebooted and tried again it told me "the code is invalid". I checked the EA Forums and the Devs and Community Manager are aware of this and are working with Microsoft on a fix...bummer for now.
Heres the link to the topic in the EA Forums about the broken Foreman codes: http://forum.ea.com/eaforum/posts/list/5286285.page
I'm finding it awfully hard to actually throw a jab, given that there are 3 punches mapped to up-left on the RS and it's just a matter of degrees. It was easier to throw the combos I intended in FNR4 but I suppose I'll get better with this system. Flared straights seem to get me punished more often than not.daw840 said:I have now realized just how effective jabs and straights are in this game, I would say 60-70 percent of your punches should be one of those two. The power modified jab is vicious....
I tend to use the buttons for jabs and the stick for all other punches. It's much easier to tap out a jab, and it seems to help my rhythm to do that, then move to the stick.BigKaboom2 said:I'm finding it awfully hard to actually throw a jab, given that there are 3 punches mapped to up-left on the RS and it's just a matter of degrees.
I couldn't believe how hard that was. Once I finallypolyh3dron said:Champion Mode is fucking TOUGH. The best I can do in the first pro fight is get a draw.
That "delay" is a combination of your boxer's stats and stamina.AtomHeart said:When I played the demo it felt like pretty much every single punch had a massive delay on it, like I was playing with 300ms ping even against the CPU. Any chance that the full game is more responsive? I'm a massive fan of the series so I really want to pick this up.
rvy said:Maybe this is just me, but, somehow, the KOs felt more "right" in Round 4. My only experience so far has been with the demo, but I was perfectly able to set up my KOs in Round 4 to look devastating. Champion's KOs just seem like a barrage of random uppercuts and jabs.
Do correct me if I'm wrong though.
The weaving mechanic is pretty "dodgy", right? It doesn't look as effective as it has in the past, maybe because the tempo is much higher.see5harp said:Unless you get a flash knockdown off a single punch or two, it seems impossibly hard to break a guys guard when they are in hurt mode. If you hurt a guy doing philly shell defense it's almost like you are fighting Daigo in Third Strike.
Archaix said:I really hate what they did to the stick controls in this game. In the last game it was easy to identify the punches with a motion you were performing. Now, and I see I'm not the only one, it's impossible to accurately choose which punch you want.
Terribly disappointing. Otherwise the game is really good. Glad it was just a rental, doubly so since it is an online pass game.
Wasn't much of a problem for me, so I'm not sure. But the best way to avoid a strong left is to sidestep to the outside of his punches (which would be to your right). A hook is also generally going to fall short if you keep just out of its range. Keep stepping to the outside (or backwards) and keep countering. Hooks are designed to work around your guard, so don't rely on your blocking. Hooks are also pretty fast, so you have to work on your footwork timing.venom2124 said:Mr. Left Hook can go to hell. I refuse to play this on easy (I'm on normal) because there is no way I'm that bad at this game. But I will admit I will never attempt this fight on any difficulty higher than normal. What are some strategies you guys used to beat this son of a bitch? I'm trying to block, dodge, and counter but he always clips me with the left a few times.
Holy shit....that's my problemBigKaboom2 said:Finally realized last night that you can't block body punches if you're leaning backward. Could always do that in previous games IIRC.
Elfish said:
-Amon- said:Any info about training and stats grown in legacy mode ?
I found this mechanic quite broken in FN4, some exercises where really easy while others quite impossible to do.
Speaking of real boxers, do they keep their real boxing style when controlled by cpu or behave all the same ?
Do they move all the same or they resemble the real counterpart in movement, punches etc ?
TheVisualizer said:I havent dabbled in Legacy Mode yet but stats progression has changed a lot now that each punch has its own rating. I think most of your XP goes towards that now as opposed to speed, strength etc...
Each boxer has it's own editible tendency sliders which makes them fight more like their style, but its far from perfect as right now punch output with all CPU boxers is way too high and stamina doesnt drain enough over the course of the fight which ruins some matchups/strategies.
About a dozen boxers have their own specific signature punch packages in the game. There are a lot more stances in the game too. These two things combined give a lot more personality to each boxer. They really missed an opportunity with the taunts tho. They took out the signature haymakers from FNR4 so no longer can you make Ali shuffle, Ray Leonard spin his hands and Roy Jones Jr taunt you with head movement. Everyone has generic taunts instead.
Xp seems to be only used to unlock skills, such as "This punch now has some chance of flash stunning your opponent." It does give you a few points in your athletic stats, but that's like a minor, secondary benefit. These athletic stats are handled completely separately from that for the most part. Seems you don't improve them much as mainly try to maintain them. That's done through athletic training. Mainly, you trade stamina for stats, to compensate the fact that they drop over time. Then you rest to get stamina back. That's pretty BLAH to be honest. But then again, i pretty much hate this pile of steaming turd, so just BLAH is actually pretty good compared to the rest of the shit sandwish. Really, really wish i had only rented this. I don't mind having wasted the money so much. I mind that i'm actually encouraging these people down this... this path i guess, whatever you wanna call this shit fest. Seriously. How this is getting good reviews i'll never understand. Incompetent fucking enthusiast press ftw. Why am i even surprised.TheVisualizer said:I havent dabbled in Legacy Mode yet but stats progression has changed a lot now that each punch has its own rating. I think most of your XP goes towards that now as opposed to speed, strength etc...
Fistwell said:Xp seems to be only used to unlock skills, such as "This punch now has some chance of flash stunning your opponent." It does give you a few points in your athletic stats, but that's like a minor, secondary benefit. These athletic stats are handled completely separately from that for the most part. Seems you don't improve them much as mainly try to maintain them. That's done through athletic training. Mainly, you trade stamina for stats, to compensate the fact that they drop over time. Then you rest to get stamina back. That's pretty BLAH to be honest. But then again, i pretty much hate this pile of steaming turd, so just BLAH is actually pretty good compared to the rest of the shit sandwish. Really, really wish i had only rented this. I don't mind having wasted the money so much. I mind that i'm actually encouraging these people down this... this path i guess, whatever you wanna call this shit fest. Seriously. How this is getting good reviews i'll never understand. Incompetent fucking enthusiast press ftw. Why am i even surprised.
So i actually looked up the ign review, betting with myself it was that idiotic oscar-worthy guy that reviewed this. Well, what do you know...
"Gameplay
This is the best the fighting engine's been for the series. It's a great step forward."
LOL, semi random punching, a great step forward. FUCK YOU. Nevermind beating games, or even spending more than a cple of hours on them, do these fucking clowns even play the games they review? Is that his profressional opinion on this game? I mean the guy is actually getting paid to write what i can only describe as random fucking bullshit.
tl;dr: the game plays sloppy and random, ea challenging activision to conquer back its shitcrown.
Yeah, i honestly am not exactly being fair and balanced right now (obviously, i guess). I'll probably try to stick with it a little. But overall, after a cple of hours with it, it feels pretty underwhelming, to say the least.TheVisualizer said:The game has it's flaws, but I feel that it's significantly improved over both FNR3 and FNR4. Sorry, you feel as if you were swindled, I only play primarily offline and have been satisfied so far with the game for what it is.
Fistwell said:Yeah, i honestly am not exactly being fair and balanced right now (obviously, i guess). I'll probably try to stick with it a little. But overall, after a cple of hours with it, it feels pretty underwhelming, to say the least.
To be fair, Champion mode is good enough to stand on its own.TheVisualizer said:I agree the reviews are way too high. Part of that is barely any of the major review sites really know shit about the sport of boxing. EA accomplished it's goal of impressing reviewers enough with the Champion Mode for them to not see the glaring flaws in gameplay, but I think the game is far from the "shit fest" you claim it to be.