Are there any other things I could do to speed up my learning process when it comes to stick play? Like, any fighting games with slow and very deliberate inputs?
Sako's daughter putting seals on his HRAP. Then practicing with him
Virtua Fighter has a 12frame input buffer, execution is mostly easyHey there, people. First time posting in here. Having played the PC Beta of SF5 and really enjoying it I went ahead and ordered a Qanba Q1 arcade stick and I'm really liking the feel of it so far. The thing I enjoyed about SF5 in particular was how clean and relatively slow-paced the inputs feel, but as that beta is currently down I can't practice there and have instead resorted to Skullgirls (which I am decent at with a Saturn gamepad) and... oh boy.
Now, obviously almost none of my muscle memory carried over to the stick, but I'm having a really hard time even finding where to get started and have instead resorted to playing platformers and others game instead to get used to it.
Are there any other things I could do to speed up my learning process when it comes to stick play? Like, any fighting games with slow and very deliberate inputs?
Mario is easy enough to gimp, but I agree with the others. Sonic in particular needs an invincibility nerf to his UpB.Off-stage shenanigans require a lot of confidence in your character, and they are pretty high risk. Also, most of the top tier characters are almost impossible to gimp. You have zero chance of gimping Pikachu, Mario, ZSS and Sheik. While recovery distance is fine, some recovery moves need invincibility nerfs so the character is more vulnerable.
People are still learning the ledge trump game, too.
If you could actually edgeguard like in any other entry in the series i would agree. But in this game where you cant hog the ledge and the offstage game is severely weak i wouldnt sacrifice stage position.
Maybe I've been out of the loop but I was hoping the trailer would at least have the venue.
Evo 2016 Trailer. From the link above.
Just keep grinding out specific motions in training mode that require tight timing. When I got my stick, I practiced Blackheart infinites in Marvel 2 until the opponent died (read: a long long time).Hey there, people. First time posting in here. Having played the PC Beta of SF5 and really enjoying it I went ahead and ordered a Qanba Q1 arcade stick and I'm really liking the feel of it so far. The thing I enjoyed about SF5 in particular was how clean and relatively slow-paced the inputs feel, but as that beta is currently down I can't practice there and have instead resorted to Skullgirls (which I am decent at with a Saturn gamepad) and... oh boy.
Now, obviously almost none of my muscle memory carried over to the stick, but I'm having a really hard time even finding where to get started and have instead resorted to playing platformers and others game instead to get used to it.
Are there any other things I could do to speed up my learning process when it comes to stick play? Like, any fighting games with slow and very deliberate inputs?
Not everyone has a bowling ball to drop on his head. He can up B right through Bowser's Fire BreathMario is easy enough to gimp, but I agree with the others. Sonic in particular needs an invincibility nerf to his UpB.
Offstage game isn't weak, people are just bad at it. You can force people off the ledge by grabbing it after them and they're put in a mini "stun" state when they're forced off, which is enough time for most characters to capitalize with a hit. Nobody does it though because I don't fucking know.
For anyone who thinks that people recover too well, just play Villager. You'll learn how easy it is to keep people offstage.
Remembering that Gamerbee lost
feelsbadman.png
Lol at Nexeon arguing about Smash 4 in the youtube comments.Evo 2016 Trailer. From the link above.
Evo 2016 Trailer. From the link above.
Lol at Nexeon arguing about Smash 4 in the youtube comments.
Frauds Among YouTube Comments
ftfyOne thing we may have forgotten about SFV -- one of my favorite things -- is the lack for _________
One thing we may have forgotten about SFV -- one of my favorite things -- is the lack of Fei Long
One thing we may have forgotten about SFV -- one of my favorite things -- is the lack of Fei Long/ibuki/twins/rufus/viper/abel/ELENA/Adon/Fuerte/Seth/good cammy/blanka
FGC Bob Ross ‏@FGC_Bob_Ross 57s58 seconds ago
Some say they lack execution to play fighting games.
If a man with Arthrogryposis can do Chun-Li combos, then you can definitely play FGs.
dead
Less basketball dbz gifs to fill the thread.The Community thread grows at exactly half of the speed that FGWs did.
The Community thread grows at exactly half of the speed that FGWs did.
Somehow thought less.The Community thread grows at exactly half of the speed that FGWs did.
Less basketball dbz gifs to fill the thread.
And there is less discussion in general. I know you were in favor of the move, but the 2 months or so since the move, I think it's safe to say that it hasn't been a net positive....and?
Less basketball dbz gifs to fill the thread.
Also less Fuck anime gifs
And there is less discussion in general. I know you were in favor of the move, but the 2 months or so since the move, I think it's safe to say that it hasn't been a net positive.
Let's not forget people leaving because "reasons"