The Audacity of Capcom.
not like this Wolfkrone
let Dahbomb live
The Audacity of Capcom.
not like this Wolfkrone
let Dahbomb live
His win quote against Bison goes something along the lines of "I won, so give me back my friend."
YesHey quick question.
Is SFA3 Max on the PSN Vita TV compatible? I googled the question and I have seen it on lists, but I don't see it on the PS Vita store on my Vita TV's store. I see it on the vita section on my PS3's PSN store.
Is there something I am missing? I tried searching for it, but nothing else pops up but the PS1 ports of Alpha.
Literally anyone who gets bothered by Rashid's reveal today can get fucked as far as I'm concerned
I don't own a Vita TV so I wouldn't know the former. It's a PSP game so the PS3 store is your best bet if you can't find it on the VTV store.Should I be able to find it in the Vita TV store? I tried searching, looking under classics, fighting games and it isn't anywhere in the store. Is it something I need to get on the PS3 store or on the website for it to pop up?
Should I be able to find it in the Vita TV store? I tried searching, looking under classics, fighting games and it isn't anywhere in the store. Is it something I need to get on the PS3 store or on the website for it to pop up?
not like this Wolfkrone
let Dahbomb live
He's a Nemo character
I can see Justin using him
Mr. SNK posted this video on Wolfkrone's facebook timeline:
https://www.facebook.com/wolfkrone/posts/10207801127331158
I see nothing
Mr. SNK says "Here you go, it'll help further your statement from eariler."
And then links this video:
https://fbcdn-video-f-a.akamaihd.ne..._=1442026040_ce74925258b509df85e8ad521ecbc837
Man Capcom really doesn't like fireballs with the amount of fireball counters in the game (and some characters like Rashid having multiple).
I think 5 is still more fireball-friendly than 4 ended up being (so far, anyway).
Nah, no way.
Mr. SNK says "Here you go, it'll help further your statement from eariler."
And then links this video:
https://fbcdn-video-f-a.akamaihd.ne..._=1442026040_ce74925258b509df85e8ad521ecbc837
Dhalsim/Honda didn't get nerfed to the ground for no reason.Man Capcom really doesn't like fireballs with the amount of fireball counters in the game (and some characters like Rashid having multiple).
It's good to see franchises adding more diversity. Now gimme a black character that's not DeeJay or as disgusting looking as Birdie.
It's good to see franchises adding more diversity. Now gimme a black character that's not DeeJay or as disgusting looking as Birdie.
Elena?
We need more African/east African fighters.
Somali pirates are huge in movies but not fighters. Other that one ep of Deadliest warrior i can't think of them anywhere. Didn't even make it to the game version.
Yes. They don't have to be pirates.do you really want somali pirates for your fighters
It's just the dream of wanting to see a character from your own country in a fighting game you like.
Everyone wants this unless you are one of those countries thats just in the games all the time.
USA USA USA
Holee shit I am dyingMr. SNK says "Here you go, it'll help further your statement from eariler."
And then links this video:
https://fbcdn-video-f-a.akamaihd.ne..._=1442026040_ce74925258b509df85e8ad521ecbc837
And Dhalsim! Give us the D!
2 characters from India? Nah
Yoga Faith! Believe!
I'm streaming TTT2 from Ozhadou Nationals 13. Some of Australia's finest.
http://www.twitch.tv/zeroyiggs/
Just about every character I have seen has some easy answer to fireballs whether it be a V-skill or some special move. Rashid for example has two (the roll through fireballs and the dive kick). Many of these options don't require meter either unlike in SF4 where many of the anti-fireball moves were EX moves. Yeah there were some silly characters with too many anti fireballs mechanics but that's what they were... silly characters.No focus attack as a universal mechanic to get free meter while dealing with fireballs. No focus -> dash through fireballs to punish them. On a character level, I don't see stuff like ex blanka ball/ex neck breaker/whatever that can really easily punish fireballs on reaction.
I don't see how that's different from SF4. It's not like you can sit at the far end of the screen spamming Hadokens in SF4 either, people would just absorb them with Focus Attacks.More importantly, SFV emphasizes what makes fireballs interesting in the first place: space control.