Bomba gonna bomb.
SFV is pretty much a confirmed disaster. And sadly, Capcom gets what they deserve. Dumbasses.
Sadly, this probably validates Capcom's trepidation to move forward with the series. The server issues and lack of content are
not the reason people didn't buy the game at launch -- it's a general lack of interest, and that frankly is far scarier. Was their marketing completely misguided? Or was their approach completely off? (Thankfully for Capcom, the core player base has enough to have some patience for fixes -- they just need to show short and long term engagement).
Capcom really fucked this up by trying to go with a Games As A Service model while trying to treat it like a standard retail release. They really should have ditched the retail release entirely (at least at launch) and went with some sort structure akin to LoL or KI. I don't think they would much of anything sales wise while getting much better margins on the existing sales and they could have done a much softer launch to help deal with server issues. They would have also avoided all of the negative PR that the game got.
They only plan to punish people with 80-90% disconnect rates?
Capcpom gonna Capcpom.
If I had to hazard a guess, their data probably has the vast majority of players with very low disconnect rates (<1%), then a small group of people with annoying disconnect rates either from intermittent bouts of salt or shitty Internet (1-10%), and then small and extreme group of outliers.
Just throwing them back into the matchmaking pool isn't going to do much though, since they'll just disconnect back up the ranks. They really should start handing out bans for repeat offenders.