WOW... dat communication between reps.
So we can expect this 8 frames of lag to get patched in the future?
MVC4 needs a hell of a lot more effort than either SFV and MVC3 to get the sales/reception. I really don't know if Capcom has it in them as of right now.MvC4 would be the easiest way to save SFV (sales/participation wise), simply because more people will buy it over time once they get back into the genre. (I know thats what happened to me, I went MvC3 -> SSF4.)
Non-negotiables for MvC4:Marvel with no Doom or X-men would be so dumb. They literally define the series. Through out the past 20 years there hasn't been a seminal or defining movement that didn't involve them.
Non-negotiables for MvC4:
X-Men characters. (who cares about F4)
Re-do Spider-Man's moveset
Re-do Iron Man's moveset
Dahbomb intuited correctly what I was getting at- he should not be in the most difficult 20% of the cast to play. He's Spider-Man.What's wrong with Spider-man's moveset?
I'd expect Kamala Khan replacing Super Skrull for sure.You guys will get your mcu character filled mvc4 and like it.
If they were actually baking in input delay to help reduce rollbacks (and to smooth out differences in the online and offline experiences), they wouldn't put that in the vsync implementation.No, it's just damage control. Who are gonna believe? The PRODUCER of the game or PR Fiend. Their entire netcode is built around input roleback within those extra 3 frames. They would need to redesign the netcode and who says they are even good enough to make it work with 5 frames?
Popular characters should be easy to play? I don't agree with that. Sometimes, to really capture the spirit of a character, they need to be technical. I can't see Spider-man being easy to play while also feeling right. UMvC3 Spider-man is pretty close to perfect in terms of playstyle and flow.Dahbomb intuited correctly what I was getting at- he should not be in the most difficult 20% of the cast to play. He's Spider-Man.
Not necessarily all, but your #1 Guy? Yeah. Kids should be able to play her.Popular characters should be easy to play? I don't agree with that. Sometimes, to really capture the spirit of a character, they need to be technical. I can't see Spider-man being easy to play while also feeling right. UMvC3 Spider-man is pretty close to perfect in terms of playstyle and flow.
But if you were to define the spirit of Spider-Man, it would be the everyman. Everykid, in fact. Super technical characters are on the opposite end of the spectrum.Popular characters should be easy to play? I don't agree with that. Sometimes, to really capture the spirit of a character, they need to be technical. I can't see Spider-man being easy to play while also feeling right. UMvC3 Spider-man is pretty close to perfect in terms of playstyle and flow.
Not necessarily all, but your #1 Guy? Yeah. Kids should be able to play her.
To maximize troll, Sirlin does the rebalance.
I must be stuck in the past with Wolverine as #1. :-/But if you were to define the spirit of Spider-Man, it would be the everyman. Everykid, in fact. Super technical characters are on the opposite end of the spectrum.
Characters like Spider-Man and Iron Man shouldn't have the tight timing windows that they have now, it doesn't serve any real good purpose. You can have as much advanced stuff as you want, but Joe Blow is gonna think the game blows if he picks it up and the most popular or go-to characters are not intuitive. I mean, I like the content of their movesets, but they don't play as well as they could.
Sure, but his general movement and pressure will remain difficult, which is what I thought we were focusing on.They can easily make Spider Man easier to play without removing the technicalities of the character.
For starters, they can make Spidey Swing not be a reverse dragon punch motion. Then they can make Web Throw not a Half Circle but a QCB instead. The rest is just increasing his normal attacks hit box/hit stun so it's easier to do the chain combos.
And that's just the current system... who knows what they can do for MVC4 to make things easier. Maybe the S button is a special button that does unique actions for every character (and the launcher is just down + H like it is in the older Marvel games) so they can make the Web Zip just be S + direction if they want.
If they were actually baking in input delay to help reduce rollbacks (and to smooth out differences in the online and offline experiences), they wouldn't put that in the vsync implementation.
I don't care if you're bringing this up as a troll or not, it drives me nuts every time it gets suggested. Their v-sync implementation is completely fucked and is endemic of the lack of care the game has had.
Or are you going to argue that legacy controllers having less input delay is an intentional design decision too?
Non-negotiables for MvC4:
X-Men characters. (who cares about F4)
I miss you niggas. 😢
How is Revelator?
Was Wolverine ever bigger than Spiderman?!! Spiderman always seemed to be "the" superhero after Superman and Batman.
I miss you niggas. 😢
But there are other fighting games with rollback netcode and much lower input lag. And V-Sync implementation seems to be bad as well.No, it's just damage control. Who are gonna believe? The PRODUCER of the game or PR Fiend. Their entire netcode is built around input roleback within those extra 3 frames. They would need to redesign the netcode and who says they are even good enough to make it work with 5 frames?
Which other developers?Because not only has the maker of the game gone on record saying that, it's the exact same thing other developers have done. You are not supposed to shut off vsync, it fucks the game up and makes online even worse. It's built in. They aren't removing it, deal with it.
I miss you niggas. 😢
How is Revelator?
Namco have been doing this(adding input lag) for a while now, you can find it in SCV, TTT2 and Smash U. And they straight up said it's there to create a buffer for the netcode, long before SFV's input delay was a thing.Which other developers?
http://www.eventhubs.com/news/2015/...magic-tekken-7s-low-lag-techniques-explained/Famitsu: So how does Tekken 7 solve these problems?
Harada: For instance when the player hits the punch button or perform other actions, we put in a brief buffer period between the button press and when the punch move or action actually starts happening on-screen, as a measure to reduce the perception of lag.
Subsequently, if there is lag online, what the game can do in theory is to skip over certain frames or parts of the move's animation. In other words, in order to keep the amount of time elapsed -- between when the player hits a button and when the move actually hits -- consistent, the game makes adjustments to the move animations accordingly.
But that's not all. That's just one example. There's a bunch of other game system measures like this we've put in place.
It's probably built in, but that doesn't mean it can't be removed or adjusted to, say, SFIV level. I just don't see it happening this season.Because not only has the maker of the game gone on record saying that, it's the exact same thing other developers have done. You are not supposed to shut off vsync, it fucks the game up and makes online even worse. It's built in. They aren't removing it, deal with it.
Well, it's better than nothing. ¯\_(ツ_/¯Almost finished with MN9 lol. Game feels like all the bad/mediocre parts of Inti-Creates in one game, regarding stage design.
There some stages I like. But I feel like the mechanics really dampens the enjoyment of it all.
Edit: And yes, I know this is FGH thread lol
Because those 2D games actually have good netcode! The input lag part isn't required, it's just being used to artificially hide differences between online and offline play.That Namco system is pretty different man. How about other 2D games with rollback netcode? Why do they have much less input lag?
(I also think the Tekken idea is garbage, you shouldn't change animation timing in a fighting game, it's absurd)
why is this important
Namco have been doing this(adding input lag) for a while now, you can find it in SCV, TTT2 and Smash U. And they straight up said it's there to create a buffer for the netcode, long before SFV's input delay was a thing.http://www.eventhubs.com/news/2015/...magic-tekken-7s-low-lag-techniques-explained/
It's probably built in, but that doesn't mean it can't be removed or adjusted to, say, SFIV level. I just don't see it happening this season.
Well, it's better than nothing. ¯\_(ツ_/¯
For SFV it could work the same way as it does in GGPO games where you could set delay frames, think of it as a GGPO game where the default network delay is set to 3 frames, you will encounter less rollbacks at the expense of more input lag.But like, Namco games don't use rollback. What advantage does the buffer have in a rollback implemented game like SFV?
If you want 3/5 for all of Melee Top 8, you have to give up the Sunday slot.It's not. Well, maybe the part where he refuses to accommodate 3/5 for Smash games, which I am fine with.
Melee is already the only 3 day tournament before SFV had to be, and SFV and Marvel are the only game that gets 3/5. Smash games getting it too before other games like Xrd and MKX where matches move at a much more faster pace than Melee or Smash 4 does seems to be asking too much.
For SFV it could work the same way as it does in GGPO games where you could set delay frames, think of it as a GGPO game where the default network delay is set to 3 frames, you will encounter less rollbacks at the expense of more input lag.
You are not supposed to shut off vsync, it fucks the game up and makes online even worse.
Or are you going to argue that legacy controllers having less input delay is an intentional design decision too?
That's pretty dope.
There are still technical, hard to play characters at the top end like Magneto, Morrigan, Viper and Strider (non XF).If you are going to have technical characters they have to be BY default slightly stronger than the others otherwise their is no point in putting the effort in.
Like around a 8% power difference something that makes or breaks at max potential but doesn't ruin it for everyone else
Mvc3 sucked at this