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Fighting Game Headquarters |4| Cheers Love, the Anime's Here!

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Dahbomb

Member
Honestly, because of how big a deal alienating players is in deciding a fighter of the year I see SFV being the fighter of the year for a good while till at least MVCI comes out and maybe after. Whether you are alienating players by entry level skill barriers, or aesthetic its the same result. You just have less folks able to enjoy it. My wife HATES listening to the anime fighters I play because of waifu whines moaning out all over the fucking place in Arcana Heart and Nitroplus and weird noises all the time in DFCI and others.

If a game alienates players or aggravates bystanders either by visuals, audio or mechanic bloat it just cant be a game of the year. SFV is super safe. It'll be the game of the year for awhile and likely again due to this IMO.

There are better games, but they just aint for as wide an audience.
Your wife is normal.

I don't even know what else was in the running this year for fighting games. People keep propping up GGXrd but that released last year, same for the new BB update. KI and MKX were released a while ago. There was no new Smash game this year. All we really had this year was a new KOF game which to be honest isn't winning any GOTY awards either.

So SFV won in 2016 because of lack of competition and that happens. No need to get salty over it.


A bigger affront is something like Shadow of Mordor winning action game of the year over Bayonetta 2. That was my last thread on GAF before I got junior'd.
 

MrCarter

Member
it was pretty undeserving lol

That's what I mean. If it was undeserved it wouldn't win but I guess the panel (and voters?) thought it did which is why it won the award. Anyway, I digress. The gameplay and presentation is great but Capcom still need a LOT of other work to do on SFV.
 
Eh...even I got SFV now. My thoughts are that when it launched, oh yeah it was a ripoff. Its developed into a nice title though. The roster is decent enough in size and it does dangle the carrot to get folks to keep playing. I find it very dull in its system mechanics as it is very very very bare bones, but many purists want as few things as possible to strategize around so they can focus on pure spacing and play I guess. Its frames and online are okay in some areas but if you are playing cross country there are better out there. Balance is good enough to say its a happy land for players casual and competitive alike and entry level skill bar is low to start having fun.

Should it have been best fighter of the year? Subjectively I feel that KOF 14, MKXL, Blaz Blue Central Fiction and KI are all more fun, and that out of all of them likely KOF 14 or BBCF is the best fighter of the year. However KOF 14 still has a decent entry level barrier though it is waaaaaaay smaller than ever it still isn't as easy a game as SF. BBCF is gonna always get turded on in the west because anime is the most divisive there ever was,most divisive there ever is, and the most divisive there ever will be aesthetic to market here. Had it been filled with western looking muscle bound action heroes, comic book dudes, sci fi, fantasy or whatever guys it'd been a massive thing, but as it is folks wont give it a chance. Plus its storyline is all visual novel based and still requires an encyclopedic log of references, footnotes and terms. Overall package for gameplay, excitement, online, modes and content though...well...it cant even be touched. Its way ahead of the rest this year in all areas.

SFV is sorta what I see as the best game by default because overall it just doesn't alienate anyone and has enough of the essentials to satisfy folks who play it. Best game though is in reality either KOF 14 or BBCF. I'm thinking BBCF honestly.

Its all subjective. Maybe those other games just plain don't satisfy on all levels, gameplay included.

You dance around everything. Maybe alot of people just don't find them fun to play, on top of everything else. That's just it.

Again, some people can't believe some people like what they don't like. Like that phrase, that's cool, but it's not just not for me, is so hard for people.
 

Doomshine

Member
Just watch Ultrachen's end of the year stream if you guys still can't figure out why people have an issue with SFV winning anything.
 

Dahbomb

Member
Just watch Ultrachen's end of the year stream if you guys still can't figure out why people have an issue with SFV winning anything.
I have seen the thing and I agree with their criticisms of SFV though even they say that the game play is fine.

But I still don't know why you would get salty over SFV winning over KOF for 2016 especially for casuals. KOF is a 3v3 fighter with a massive roster and worse visuals than even SFV... without even playing the game you could tell it's not going to be winning any awards over SFV.
 

MrCarter

Member
Just watch Ultrachen's end of the year stream if you guys still can't figure out why people have an issue with SFV winning anything.

I saw that but had a problem with Ultra David being somewhat of a hypocrite. He always goes on about SFV's issues, and even tells others to play other fighters, yet at the end he says he's actually been playing more SFV lately rather than the rest.
 
Why are people still acting like bitches about awards that don't mean shit. It's not like the award is putting money in your pocket, so why do you care so much?
 
People catch feelings from video game awards, haha.

I mean, I was salty when saving Private Ryan post to Shakespeare in Love, but I got over it, heh.
 

Tripon

Member
Street Fighter V was literally the only relevant fighting game released this year, what the fuck else would've won lol

I don't know, just basing on games that worked right out of the box and sales. Probably, something like Pokken.

I didn't get into it because the idea of not being to control plane switching would drive me nuts, but it seemed to have its fan base.
 

Kadey

Mrs. Harvey
It's just like those Korean movies. You can win at anything if there is no competition. But to say SFV deserved it, not even close. Next year is going to be nuts in terms of FGC releases. But based on sales, money hats and people who actually care about these awards, Injustice 2 is probably going to win it next year.
 

Tripon

Member
Fighting games released in 2016:

Nitroplus Blasterz: Heroines Infinite Duel
Naruto Shippuden: Ultimate Ninja Storm 4
Street Fighter V
Mortal Kombat XL
Pokken
Killer Instinct Season 3
Guilty Gear: Rev
One Piece: Burning Blood
JoJo’s Bizarre Adventure: Eyes of Heaven


Looking at that list, I'm changing my vote to Nitroplus Blasterz.
 

Anne

Member
Didn't list BBCF there. BB or GG both deserve it more than SFV IMO. KI S3 is also really good, and Pokken is not a bad game either. KoF is also great (if not butt ugly).

Basically all of those games do everything they set out to do better than SFV. Meanwhile SFV is getting nominated or listed around "most disappointing game" all over the place.

Games media in general might as well not have a best fighting game category if they can't be bothered to explore the niche.
 

Dahbomb

Member
Didn't list BBCF there. BB or GG both deserve it more than SFV IMO. KI S3 is also really good, and Pokken is not a bad game either. KoF is also great (if not butt ugly).

Basically all of those games do everything they set out to do better than SFV. Meanwhile SFV is getting nominated or listed around "most disappointing game" all over the place.

Games media in general might as well not have a best fighting game category if they can't be bothered to explore the niche.
BBCF and GG aren't exactly new games which is why I guess they may not be listed, neither is KI S3.

So essentially just Pokken and KOF against SFV.. and really SFV winning against that isn't surprising or shocking.

Now if SFV wins in 2017 for Season 2 then we will have something to complain about for sure.


Real question. Deep impact or Armageddon, hehe.
Armageddon for the Michael Bay cheese, military porn, the President's speech, AMERICUH and Bruce Willis.
 

Anne

Member
BBCF is definitely an entirely new game, and I'd say Rev is too. They shipped with more content added to their base than all of SFV tbh.

KI S3 is a bit weird though, that's def true. Gonna be weird how games media will have to base awards if fighting games tend to revise more each year. I'm betting they'll just take the easy route and give the award to whatever relevant game comes out.

I'll start betting now Injustice 2 wins over Tekken 7 or something just because more people in games media know about DC characters, quality of either title be damned.
 

shaowebb

Member
Its all subjective. Maybe those other games just plain don't satisfy on all levels, gameplay included.

You dance around everything. Maybe alot of people just don't find them fun to play, on top of everything else. That's just it.

Again, some people can't believe some people like what they don't like. Like that phrase, that's cool, but it's not just not for me, is so hard for people.

How am I dancing around anything?

If you want me to take stand on titles and mention who I feel does what the best or worst I will because we all know I like walls of text. I'm nothing if not analytical. For the record though I feel that if you had fun in SFV you'd have fun in the other games. Just one of the critical factors of aesthetics, content, or mechanic bloat will decide if you stick around IMO.

Anyhow if I had to rank fighting games on features good and bad

  • BEST AT EDUCATING PLAYERS: Killer Instinct. Every move in the move list has a damned description on it as well as rundown of its uses. Plus it does an excellent job of tutoring players in tutorial and training mode to become good.
  • BEST VISUALS: Killer Instinct. Again...its just the only thing that really truly looks next gen.
  • BEST STORY MODE: Mortal Kombat 9. Its the right balance of cinema and actual gameplay. BBCF may have the longest buts its not very interactive and as always its too complicated to draw folks in easily.
  • FASTEST PACE VISUAL MATCHES: Blaz Blue Central Fiction or Ultimate Marvel vs Capcom 3 Airdashes, flashy moves, large hit boxes, crazy visuals, great defensive tools that result in split second in your face flurry situations when pulled off.
  • FASTEST PACED COMBAT(not necessarily very visual): Tie between Smash Bros Melee and Melty Blood Actress Again Current Code. Marvel and BBCF are god damned fast and visual, but if you had to clock speed these two titles are faster in how quick you gotta be in combat IMO. We've all seen how fast Smash gets but seriously I dont think even Marvel has ever been as fast as Melty Blood in the tradition of other fighting games. Look it up. Its insane. If speed is your thing this is it.
  • BEST MUSIC: Guilty Gear XRD. Its a legendary score and its back. Nothing more to say.
  • BEST AT MAKING PLAYERS FEEL COOL: Killer Instinct tied with Mortal Kombat XL. Visually flashy attacks, over the top violence, fatalities, or announcers screaming in excitement...its just a tossup. These games go the furthest to make players feel cool with every action
  • BEST FOOTSIES: Street Fighter V or King of Fighters 14. Its a tossup. They are purist titles. No airdashing and hitboxes are not ridiculous on most folks. KOF 14 has dodge rolls and a different mindset with projectiles and AA, but you can't knock SFV footsies. They're just tight on either front.
  • MOST EXCITING USE OF EXTRA MECHANICS: Arcana Heart 3 Love Max. Equip entire characters worth of passives, specials, supers, ultras and xfactor mechanics on any character, homing dashes, dash cancels, and clashing. This game has a superb blend of mechanics to keep it fast and fresh. Super deep and always something to explore.
  • CRAZIEST ASSIST OPTIONS: Nitroplus Blasterz. If you like setups the game has the ability to call two assists simultaneously while you attack. Plus the assists in this game are bonkers and wild. If you enjoy assist shenanigans its heaven and the best for that.
  • BEST ASSISTS: Not Nitroplus lol...Dengeki Bunko Fighting Climax Ignition. Its assists cover a wider range of tools including many buffs. Plus every assist has at least 2 different moves to use. If Assist variety is your thing this has a ton and since anyone can use any assist it juuuuust edges out Marvel 3 for best assists IMO.
  • BEST TAG OR TEAM FIGHTER: Ultimate Marvel vs Capcom 3. Hail to the king. We all know its true.
  • BEST COMEBACK MECHANICS: Dengeki Bunko Fighting Climax Ignition. Bet you guys thought TVC Baroque from me? Nope. DFCI uses a burst system as well as Trump Cards and Blasterz. These tools change move properties, combo links, stats, buffs between rounds and each have their own balance. This trio in harmony of tools is probably the best balanced system I've seen in a game. Its got its checks and balances well done.
  • BEST METER FOCUSED GAME: King of Fighters 13 or Under Night in Birth. KOF 13 with its 3 man gauntlet of managing bar plus HD gauge is golden, but UNIEL has a tug of war for mid match buffs based on how offensive or defensive you play. You can even spend bar to tug of war that meter for the buff. Its super polished and one of the best. Two different styles of games, but both are in their own way the best.
  • BEST EASY TO PICKUP FIGHTING GAME: Street Fighter V. I can't say Smash even though anyone can pick it up because the skill progression in Smash gets vertical quick where as SFV I feel progresses players steadily. Its just pure and doesn't try to complicate things too much.
  • MOST CONTENT: Mortal Kombat 9. Shit load of modes, characters, large story, tons of single player content, test your luck, tag...it goes on and on. Its just the best overall value for players.
  • MOST CHARACTER SPECIFIC MECHANICS IN A FIGHTER: Blaz Blue Central Fiction. If you like gimmicks for your characters to feel unique from other cast this is it. Injustice, SFV and others do this too, but BBCF has the most and goes the furthest with the concept.
  • MOST MECHANICS IN A GAME: Persona 4 Arena Ultimax. Game is great and is the worst offender of mechanic bloat I've ever seen. Super hard to imagine folks just picking it up. From stands, to mash combos to status effects it just puts them all into one game. Its also fucking amazing and great. If you are just a fan of the lab this is the game for you. Notable mention to Arcana Heart. It would win except you only take two characters worth of arcana bullshit into matches. Even if you had characters with specific mechanics as well its still LESS to deal with in a match than P4A has in terms of mechanics. There are just that damned many things in P4A's standard toolbox to remember.
  • WORST VISUALS: Arcana Heart 3 Love Max. From the dated sprites to moe factor its just bad.
  • DULLEST CHARACTER DESIGNS: Melty Blood Actress Again Current Code. Probably the worst offender of generic clothes cast I've ever seen.
  • MOST RANDOM: Phantom Breaker Extra. Game has so many systems to make attacks clash, breaker or just defend that almost every second is folks mashing and shit bouncing off by accident. Too much is too much. You can't strategize this shit. You just rush in with a blockstring and eventually get tired and turn it into a zoning game. Never felt anything that gets in its own way so much.
  • WORST TUTORIAL: Arcana Heart 3 Love Max. From clashing to homing cancels, to absolutely anything about extend force or what Arcanas do this game tells you fuck all. Good luck. Shoutouts to Tatsunoko vs Capcom BTW that didn't even have its full movelists per character on its movelist screen.
  • BEST COMMUNITY: Nether Realm fans tied with Skullgirls. Seriously...these two communities work hard to grow themselves. They are helpful to new players, they openly discuss the good and bad, and while FGC stuff ensues they are usually pretty open, public and friendly folks to deal with. Never have I found two communities so filled with love for their games and open to new folks.
  • WORST COLOR PALETTE: Persona 4 Arena Ultimax. I get that its Persona but jesus christ this many primary colors on the cast, hit sparks and stages is just flat blindingly seizure worthy. Its hard to play long without eye pain.
  • BEST DLC: None lol. No one has this area figured out yet IMO. From the glut of DOA5 useless overpriced outfits that leave you feeling you are missing gigs of content, to gems, to overpriced season passes or characters I just dont think anyone has it figured out yet. No one wants "super turbo-ed" but everyone wants continued support. Eventually that support results in too much DLC and needs a special edition release. Its not great but its a consequence we deal with.
  • LARGEST ROSTER: Melty Blood Actress Again Current Code. Fuck Tobal. Melty Blood has 3 movesets per character. Each one changes normals, specials, meters and mechanics. This results in a roster damned near 90+ solid diverse cast to play and learn. Its the culmination of every version of Melty Blood cast versions in one game, but its a bigger difference than say every version of SF updates in Ultra or MKXL styles just having a few differences.
  • BEST ONLINE: Skullgirls. I would say Killer Instinct is up there but KI has nasty load times on console for everything so Skullgirls still gets you in and out more. Both online environments by Mike Z. Hail to the king.
  • WORST COMMUNITY: Smash Community. Constant in fighting, constant bullying of venues, crowding out other scenes and a message board that is like a flame war at the best of times. I've never seen any one group so passionate about a game and yet so angry about everything too.
  • BEST ANIMATIONS: Skullgirls. Its hand drawn, its gorgeous, every attack is screaming character in how it moves in both body language or theme and its even set a world record for frames used. Its gorgeous. Nothing beats it.


I'm still deciding what game has the best balance, which game has the best menus, and which game has the best overall moveset diversity (likely Marvel or Arcana Heart). Also which game is the most broken lol.

I also have a private mental log of most interesting movesets and characters per game too. I could probably have a pretty active youtube channel if I had the time just covering all these things for fans of the genre.

These are my private rankings and thoughts after about 5 years of just researching, playing and studying everything under the sun.
 

Dahbomb

Member
Largest roster is factually incorrect especially if you are taking into consideration Melty Blood and customization.

That would be Marvel 2/Marvel 3. Now only do they have 50+ characters, you have to pick combinations of 3, the order and then you have to pick assist type. This results in combinations of teams (remember you are picking a team not a character) that exceeds over a hundred thousand.

Best soundtrack goes to Tekken 5 for the track that plays during Moonlight Wilderness.

Best Tag fighter (differentiating from team fighter) is Tekken Tag Tournament 2. The custom combos you can do with the tag system is sublime.


Best at making people feel cool... come on man it's Marvel 3. When you gravity squeeze folks, when you do weapon X, Wesker's LVL3, Deadpool's counter super... god damn that's nice.


Honestly best visuals should probably go to Tekken 7 at this point.
 
I personally would say I had the most fun with BBCF last year. I really hope it gets a showing at Evo this year. I understand the hate that SF5 gets. I think in some miraculous fashion, it hit every wrong note on release, and somehow still keeps making blunders. But at the end of the day, I really do like playing it and running sets with people. Over the holiday break, I spent a lot of game time just playing SF5 with some of my buddies, and I was really glad to hear that they were investing more time in getting better. One of my cousins plays Gief and working his way up, it actually makes me want to learn Gief, he is pretty fun to play. Just landing hitconfirm lk into lariat is pretty basic and fun, I found it hilarious that I won matches only doing that.
 

shaowebb

Member
Largest roster is factually incorrect especially if you are taking into consideration Melty Blood and customization.

That would be Marvel 2/Marvel 3. Now only do they have 50+ characters, you have to pick combinations of 3, the order and then you have to pick assist type. This results in combinations of teams (remember you are picking a team not a character) that exceeds over a hundred thousand.

Best soundtrack goes to Tekken 5 for the track that plays during Moonlight Wilderness.

Best Tag fighter (differentiating from team fighter) is Tekken Tag Tournament 2. The custom combos you can do with the tag system is sublime.


Best at making people feel cool... come on man it's Marvel 3. When you gravity squeeze folks, when you do weapon X, Wesker's LVL3, Deadpool's counter super... god damn that's nice.


Honestly best visuals should probably go to Tekken 7 at this point.
My criteria for most movesets does not include team building and for a very important reason. If I were to take a single character into the lab and just focus on what they had in their moveset then that is a character. In Marvel, you also have the option of assists which adds hundreds of things to test per character but in the end when you lose both your partners its still just one moveset to me because if you lost the rest of your team in a round you'd ONLY be the one moveset. They are certainly more than the sum of their parts due to assists and such but its a slippery slope to judge a roster that way for that honor.

I consider tag or assist options seperate from movesets. In Melty Blood each character has 3 FULL movesets to choose from making 90+ different movesets. Its not subjective to team mechanics or a few cosmetic options like say in MKXL. I also dont include Tobal because its mainly clone bullshit.

If I were to include things like assist option stuff and different playstyles Marvel would still lose. Kamen Rider Chou Climax Heroes had several versions per character with forms, some could do combinations of tools to custom make a moveset of options, you could play as a tag team or single, and there were generally a few meter styles to play of each. Kamen Rider OOO's alone had over 100 movesets possible just on his single character loadout let alone his tag options. Marvel still wouldn't win there...sorry.

dahbomb said:
Best at making people feel cool... come on man it's Marvel 3. When you gravity squeeze folks, when you do weapon X, Wesker's LVL3, Deadpool's counter super... god damn that's nice.
These things are cool but they are weighted heavily by fan base. I chose KI and MKXL as a tie because quite frankly you could be unfamiliar with either title and those games bombard you far more constantly than Marvel with positive reinforcement to make you feel cool IMO. Marvel looks amazing and feels amazing sure, but the particle effects, screaming announcer and ease of use of KI is constantly reinforcing folks to feel cool. Its just more moments back to back. Same with MK. The violence, the constant over the top martial arts bone breaking stuff, the xrays, and fatalities...these moments just feel more powerful in their lasting power and are pretty constant. Low skill level to achieve to. They accidentally feel cool all the time with things like Breakers in KI and Blood or bone breaking things in MK. Marvel you see them have to fish for specific moments more.

I've ran with a ton of crowds playing all these things. Casuals like Marvel , but they keep playing these two once they get ahold of them. They just get made to feel cool so often in them IMO. Theres just more visual reward and positive reinforcement to players in these games than Marvel IMO.

Best Tag fighter, if we are differentiating from team fighters, is likely as you say. SFxTekken is fucking good though in its final iteration but there are still gem shenanigans lowering its score because so many gems come into play because of tags interfering with that aspect from being graded on its own IMO. MVCI will be a contender soon in this though if we are truly differentiating them.
 

shaowebb

Member
We all know Marvel Infinite is gonna win fighting GOTY 2017 if it doesn't get delayed.

I agree honestly. It already has the mass appeal down, and they've lowered entry barriers from what they said. Plus its promising single player content of decent scope. If it just hit these factors it'd win by default. Injustice 2 will be big but MVC is like Smash Bros in its following. It'd win and I2 is the only other major title I see coming.
 

shaowebb

Member
I actually think I2 is going to win GOTY, I was half kidding in the Marvel Infinite post.

Depends on the single player IMO. I2 will nail the story and has the gear collect-a-thon and ease of entry to casuals, but overall Capcom has that ESPN attention now. If they nailed ease of entry and the scope of content they promise its a horse race. The ESPN attention would put it out there at high level to regular folks which would be big.

Only thing hurting MVCI right now IMO is that it can't compete visually and THAT is a major deciding factor in making casual folks feel cool and remember it. If they dont step that up it'd be entirely content driven, but honestly things looking cool is huge and way bigger to casuals. Its why KI and MK IMO win in making players feel cool. I2 would draw more than MVCI regardless of ESPN and Capcom money putting it out there if it doesn't step it up.NRS is sure to hit the right notes, but most reviewers are likely to put a new Marvel over Injustice. Injustice makes bank but Marvel has this following that I feel if it ever had the same scope of single player content afforded by NRS games would tip it towards Fighter of the Year.
 

A Pretty Panda

fuckin' called it, man
Marvel is going to have Iron Man in it and supposedly will have a story mode like Injustice. It will win based on that on the off chance it actually comes out in 2017 and isn't super fucked up
 

QisTopTier

XisBannedTier
You guys should play the best drinking game of all time "Saving Private Liver" Everytime someone dies in Saving Private Ryan you take a shot.
 

Dahbomb

Member
Marvel is going to have Iron Man in it and supposedly will have a story mode like Injustice. It will win based on that on the off chance it actually comes out in 2017 and isn't super fucked up
When it comes to Western based awards, awards are more skewed towards Western based games.
 

mbpm1

Member
SFV winning FG of the year was probably a bad look considering how much negative press it got tbh

But it was a popularity contest so it didn't really indicate anything
 
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