I was gonna retort with Batman and Superman but then I remembered the colossal mess up that was BvS... LOL!I R O N M A N
I was gonna retort with Batman and Superman but then I remembered the colossal mess up that was BvS... LOL!I R O N M A N
thought you would try to steer it towards vf
MvCI should only win if Morrigan and Vergil is the best synergistic team.
SMOrc
The way I think Marvel Infinite teams would work is that you use that SFxT template of "point character has good neutral, anchor character has good combos/damage/finishers" but with the added layer of picking your duo based on the gem. You would want to have a duo that both can take maximum advantage of a particular gem.Shaowebb said:In SFxTekken it tended to go with an all rounder who could start offense easily and then someone who got good damage to tag out and cashout your combos with at the end for awhile.
Yipes wants Nero too, we in there.I somehow missed this gem:
https://www.youtube.com/watch?v=eVcIZ745ZtA
Yipes and KBrad commentate the intro to UMVC3. Too bad it wasn't the full version which is on the VITA I believe.
Dante would whoop Ghost Rider free but Vergil would mess up Wolverine even harder.
The way I think Marvel Infinite teams would work is that you use that SFxT template of "point character has good neutral, anchor character has good combos/damage/finishers" but with the added layer of picking your duo based on the gem. You would want to have a duo that both can take maximum advantage of a particular gem.
Main issue that might arise from this is that one of the gems will be deemed as the "meta" gem and then a duo or two will be figured out that best exploit the gem. That would greatly reduce team variations and synergies though I guess it's way too in the future to worry about balancing when these things are hopefully going to be patched with more efficiency than in Marvel 3.
The way I think Marvel Infinite teams would work is that you use that SFxT template of "point character has good neutral, anchor character has good combos/damage/finishers" but with the added layer of picking your duo based on the gem. You would want to have a duo that both can take maximum advantage of a particular gem.
Main issue that might arise from this is that one of the gems will be deemed as the "meta" gem and then a duo or two will be figured out that best exploit the gem. That would greatly reduce team variations and synergies though I guess it's way too in the future to worry about balancing when these things are hopefully going to be patched with more efficiency than in Marvel 3.
The positives of a lack of synergies in Marvel Infinite is that you could potentially pick whatever two characters you want to play instead of picking a character you like then picking his best partner based on synergies. That's assuming every character has all the tool they need to fight the match ups.
Lots of people here near publixWe back at pickles? I had a Cuban sandwich from Publix. Pickle quality low, bland ham. Dat bread was good though.
Didn't list BBCF there. BB or GG both deserve it more than SFV IMO.
I like how some of you are assuming Capcom will straight-up copy+paste characters from MvC3 because we all know they will.
Also, apparently, there is a website called mugshots.com
It's the only way they will finish this game within a year.
Final Round
‏@ATLfinalround
We want to thank Capcom for being a part of Final Round 20! 2017 is going to be EPIC!
Ucchedavāda;227904870 said:That's a silly complaint when you just create your own lobby with whatever rules you prefer. And I think you can even filter lobbies by the number of matches in a set.
https://twitter.com/ATLfinalround/status/818223638818103296
https://smash.gg/tournament/final-round-20
137 attendees currently. People in the FGC don't learn to reg early.
We all know Marvel Infinite is gonna win fighting GOTY 2017 if it doesn't get delayed.
[*]BEST VISUALS: Killer Instinct. Again...its just the only thing that really truly looks next gen.
So when can we expect the next SF5 character reveal?
Also Season 3/Season 2 Part 2 reveal in EVO '17?
To be fair Revelator is probably just less demanding than SFV in general and is running on an older Unreal Engine version in DirectX 9.Revelator is way better optimized on PC than SFV.
Maybe organizers should offer early bird discount? Then again other than Tekken players I'm not sure the majority can afford to pay early 🤔
To be fair Revelator is probably just less demanding than SFV in general and is running on an older Unreal Engine version in DirectX 9.
So when can we expect the next SF5 character reveal?
Also Season 3/Season 2 Part 2 reveal in EVO '17?
90 mins. of Daemon Bride
https://www.youtube.com/watch?v=xNXTfcOvnEc
i'm sure it is, the funny thing is that Revelator ends up looking better. it was frustrating that SFV ran so poorly because i don't otherwise need a beefy PC for the cab (most running emulation + indie + shmups) and you don't see any big visual benefits of choices Capcom made.
Eh. If they do that and "rebalance" some characters then thats cool. We already saw Ironman has some different moves so thats very promising regarding the future of ported over dudes. Change Spidey's inputs a little, add a few moves...it goes a long way. Hell look at Spencer in Ultimate vs Vanilla.
What did they do to Spencer? I don't recall.
What did they do to Spencer? I don't recall.
thought you would try to steer it towards vf
This is with the early bird discount.
besides giving him way more hitstun on shit, speeding up zip and making armor piercer 1f at point blank they also buffed his dash a whole fucking lot (seriously try plinkdashing w him in vanilla and laugh at how he doubled in speed)What did they do to Spencer? I don't recall.
A few tweaks here and there can be huge. I feel Spidey without the midair DP inputs would get popular quick in a tag game given his mobilty is there and you no longer have to rely on DHC combos or assists to cash out for damage with him. Dude lands hits easy and converting it to kills would be as simple as tag combo partners like Hulk or Sentinel levels of damage being available.
Not certain if it was in vanilla or not but spidey's webs and spencer's grapple gained hitboxes too didn't they? Was that added ?
Didn't list BBCF there. BB or GG both deserve it more than SFV IMO. KI S3 is also really good, and Pokken is not a bad game either. KoF is also great (if not butt ugly).
Basically all of those games do everything they set out to do better than SFV. Meanwhile SFV is getting nominated or listed around "most disappointing game" all over the place.
Games media in general might as well not have a best fighting game category if they can't be bothered to explore the niche.
Same. I think Revelator hasn't gotten nearly enough credit for how it aimed to curb the "ArcSys Cycle" this revision. Even from its own fans and players.
i'm sure it is, the funny thing is that Revelator ends up looking better. it was frustrating that SFV ran so poorly because i don't otherwise need a beefy PC for the cab (most running emulation + indie + shmups) and you don't see any big visual benefits of choices Capcom made.
that steam price and release schedule was a little extreme imo
WHAT!!!!Scalebound reportedly canceled + Kaimya-san suffering mental health issues
https://mobile.twitter.com/MysticDistance/status/818545880089427968
naw i gave up on that battle a long, long time ago