High level KOF14 will probably involve lots of hitconfirming into quick max modes or using it to continue pressure. For example, look at fast Shunei's far st.C is, it can combo into itself, you can max mode cancel it into a combo. Ex fan for mai is extremely interesting, because it's like Anji's butterfly from GG, once it hits the opponent the fan flips up and falls down on the opponent again, which allows her an opportunity for pressure. I think it is interesting since raw max modes have more potential for damage and utilizing ex moves in neutral situations, while the quick max mode allows for confirms from pokes. Since there is only one meter to manage in this game and since it's easier to build than a whole bar of HD in KOF13, I think we will see many practical uses of Max Mode.