Karsticles
Member
I thought the KoFXIV tutorial was pretty terrible. Some of it isn't even coherent if you're a newbie.The tutorial in KOF XIV is the most basic stuff but is already way better than what SFV had.
I thought the KoFXIV tutorial was pretty terrible. Some of it isn't even coherent if you're a newbie.The tutorial in KOF XIV is the most basic stuff but is already way better than what SFV had.
The tutorial in KOF XIV is the most basic stuff but is already way better than what SFV had.
I thought the KoFXIV tutorial was pretty terrible. Some of it isn't even coherent if you're a newbie.
I mean... it's pretty straight forward A B C D and a combination of stuff, right? Shouldn't be too difficult to be better than SFV.
No one listens to me D:You do it.
What does this mean?No, because the tutorial doesnt actually help you play a game against another person.
The demonstrations added later are even poorer since you can't even test out what they are telling you. It'll be easier or better to just put on a YouTube clip and rewatch that while you test stuff in training mode.
Yeah, that's pretty much it.
One day, I like a game to go into depth about the idea of spacing and hit boxes. Even though I know that most people have no perception of it and it wouldn't do most Fighting games good to make casuals aware of it.
What does this mean?
Related: I don't really buy the argument that people have zero intuitive sense of spacing and that advanced footsie knowledge is required to play a game against another person. That's what I mean when I think this often comes across as hardcore players wanting tutorial modes for themselves or to mold Joe Blow into them vs. giving them sufficient tools to start and begin learning via playing or seeking advanced knowledge which will always be better served by YouTube tutorials.
If fighting games want to have good tutorials, they need to link/index key community content from within the game like Rocket League. That's how people, even kids, prefer to consume their knowledge, not walls of text interrupting gameplay telling you about what a roman cancel is.
EDIT: And even still people would probably prefer loading that video up on their phone/laptop/tablet instead where they are logged into their YT account.
SFV tutorials were probably a one man operation.
I also feel like people forget about the demonstrations, maybe because they came later. They are actually pretty good and character specific.
Stuff like that.
They should have a 10 round Peter mirror match to teach you spacing and footsies. It's basically Señor Footsies 2.
https://www.youtube.com/watch?v=-XeaXELiPe0
The ESPN top 8 for poverty bros who couldn't see it/Non-americans who got shafted
Also
Hey, apparently, there's a new docu about NYC Arcades with some NLBC names like Henry Cen. BibleThump
Nooo, that is missing what is arguably the best and most simplistic opening segment to get the majority of viewers who were uninitiated by Street Fighter before hooked in. You could not ask for a better opening segment by Mike and Seth.
i caught up with cpt because i wanted to hear what they had to say about daigo and the way they spoke about him sounded like they've haven't been following the scene for the last 5 or so years.
DaigodYou say that, but there's plenty on GAF, Reddit, etc. who talk about Daigo like he's still on his 2009-2010 era dominance.
Tekken 7 had a really great Top 8, and Poongko was nothing but smiles and had the time of his life.
Pokken looked like doo-doo to me.
Morrigan winning EVO finally means I can stop caring. It was way long overdue.
YupI haven't heard a lot of buzz for Pokken. Is it at risk of not coming back next year?
completel hearsay, but I heard pokken had a lot of entrants problems. A lot of DQs, apparently one pool only had 4 people that showed up.I haven't heard a lot of buzz for Pokken. Is it at risk of not coming back next year?
I think a good way to balance Akuma's DPs in Tekken would be to pull an SFV, and make his recovery a counterhit state. That would enable characters to pull off absurd damage combos, which would be a fair trade I think.
I haven't heard a lot of buzz for Pokken. Is it at risk of not coming back next year?
I think a good way to balance Akuma's DPs in Tekken would be to pull an SFV, and make his recovery a counterhit state. That would enable characters to pull off absurd damage combos, which would be a fair trade I think.
The ESPN Broadcast was the opposite of the twitch stream. The crowd is way too loud and is overbearing on the commentary can hardly hear the game sound or the commentary. But I think prefer this over the muted Twitch crowd.
I think a good way to balance Akuma's DPs in Tekken would be to pull an SFV, and make his recovery a counterhit state. That would enable characters to pull off absurd damage combos, which would be a fair trade I think.
Pumping the commentary into the crowd was an absolutely inane decision.The ESPN Broadcast was the opposite of the twitch stream. The crowd is way too loud and is overbearing on the commentary can hardly hear the game sound or the commentary. But I think prefer this over the muted Twitch crowd.
I haven't heard a lot of buzz for Pokken. Is it at risk of not coming back next year?
Pumping the commentary into the crowd was an absolutely inane decision.
That's genius.It's doubly odd as I'm pretty sure Mandalay seats have headphone jacks, they use it to pump commentary to people at live UFC events, they should have just used that.
Pumping the commentary into the crowd was an absolutely inane decision.
It's doubly odd as I'm pretty sure Mandalay seats have headphone jacks, they use it to pump commentary to people at live UFC events, they should have just used that.