Cosmo Clock 21
Banned
My favorite clash line is still Injustice 1's
Joker: "Smile!"
Batman: 😠 "I am smiling."
Joker: "Smile!"
Batman: 😠 "I am smiling."
My favorite clash line is still Injustice 1's
Joker: "Smile!"
Batman: 😠 "I am smiling."
Hey guys.
Sorry if this was asked already. But Ricky's SailorMoon arcade stick, is that a custom job?
Asking for a friend.
Virtual On "reboot" launches Winter 2018
http://gematsu.com/2017/06/certain-magical-virtual-launches-winter-2018-japan
I want to be positive so I'm just going to say PRAISE GUNDAM VERSUS
Yep, its a custom by https://twitter.com/HuangAsh
cool argument, nice talking to you
It's the 3S of Tekken 😏
It was the least balanced in the series by far, to the point that the SECOND best character had infinites and was still way below Jin
You're welcome.
Ayy lmao!
everything is fine guys
Poor Tasty Steve sounded like he was hyping an empty arena.
i mean....
EVO registration numbers ain't looking so hot currently. SFV down by more than 50% over last year
I only found this out recently but late in Tekken 4 people discovered that Steve was just as broken as Jin. His 1,2,... strings were 8 frames (Jin's were 10) and were mid if you initiated the string with f+1. Hence because it was an 8 frame move even if Jin tried doing his 2,1 BS that led to +1 frame advantage, Steve could still counter hit whatever Jin tried with his jab strings being mid starters, and on counter hit, Steve would get the 1,2,1,2 launcher all as a natural combo.
It also needs to be said the undisputed best player in the history of Tekken 4 was a Nina player. So as broken as Jin was, there were others with just as much broken shit as him.
Tekken 5.0 Steve's infinite was so easy to do that they banned it immediately. Something Jin never had to go through.
And Tekken 6.0's Bob was even worse than his console version counterpart with a natural 15 frame launcher. Had that game been given the life as long as Tekken 4 God knows how far down the stupidity hole people could have taken T6 Vanilla Bob.
History just unfortunately remembers Tekken 4 the way it does because it never got the luxury of a re-release like every future Tekken entry. Had Namco given that game its bug fixes, balance patches, fixed the side-turned wall splat, and brought back the old movement things could have been very different.
Dammit I bought floorFloor seats were so terrible. General seating was much better.
I just hope we get some exciting top 8s
History just unfortunately remembers Tekken 4 the way it does because it never got the luxury of a re-release like every future Tekken entry. Had Namco given that game its bug fixes, balance patches, fixed the side-turned wall splat, and brought back the old movement things could have been very different.
Next year Evo going back to 2002-2008 size arenas?
I am surprised how injustice 2 and tekken 7 got less entrance than mkx last year wow thats bad...these two had disastrous reception at tournament level I guess especially for brand new released games.
OTOH Tekken is the only returning game that's increased it's turnout, per those numbers.
I'd expect it to increase a lot more since it's actually available on console now.
Arcade don't exist in USA anymore. Tekken just came out on console which most people have access to. Only gaining 20 players is not a big achievement imo.OTOH Tekken is the only returning game that's increased it's turnout, per those numbers.
it is in a year where every other game dropped attendance by ~30-50%
Arms moved 100k in Japan w/ a 1M install base. SFV and Tekken 7 moved 100k combined in their launch weeks (2.5M install base when SFV launched, over 4M when T7 launched).