Only a Marvel game can kill a Marvel game.
MVCI seems to be doing a good job of killing MVCI.
Only a Marvel game can kill a Marvel game.
Yup. If Marvel Infinite fails then it would fail by its own accord.MVCI seems to be doing a good job of killing MVCI.
could this potentially be the end of Capcom with ArcSys releasing not one but two Marvel killers, and then a League of Legends fighter that'll devour Street Fighter in esports revenue?
More than that, they really want to avoid OTKs this time around. I think it's fine for regular supers, they would still get a lot of use, but level 3s kinda looking pointless right now!Comboing into Supers is so useless in Mvci. Everyone is just gonna save their meter for some OD Doom/Ammy THC set ups & installs. Does Capcom really want a game where people never use supers?
Comboing into Supers is so useless in Mvci. Everyone is just gonna save their meter for some OD Doom/Ammy THC set ups & installs. Does Capcom really want a game where people never use supers?
Comboing into Supers is so useless in Mvci. Everyone is just gonna save their meter for some OD Doom/Ammy THC set ups & installs. Does Capcom really want a game where people never use supers?
Didn't that already happen to Street Fighter? You rarely see super used in IV and V. Though that would feel off in a VS game.
People use supers all the time in SFV but those games also have ex moves. For a Vs. Game comparison it'd be like ex moves in SF doing no damage. I see no reason to ever not use the bar you gained in a combo to just put you opponent in some BS THC bullshit on wake up. That's how I see the meta evolving. Also it will be crazy hard to make a comeback in this game. Gems are not X-factor and once one character dies there is no combo breaker and no support to extend combos or set shit up.Didn't that already happen to Street Fighter? You rarely see super used in IV and V. Though that would feel off in a VS game.
You see supers all the time in SFV though. Wasn't that a complaint in the first season ? That characters could land 2 supers per round ?
People use supers all the time in SFV but those games also have ex moves. For a Vs. Game comparison it'd be like ex moves in SF doing no damage. I see no reason to ever not use the bar you gained in a combo to just put you opponent in some BS THC bullshit on wake up. That's how I see the meta evolving. Also it will be crazy hard to make a comeback in this game. Gems are not X-factor and once one character dies there is no combo breaker and no support to extend combos or set shit up.
I don't know why I felt they don't show up much. Maybe it's the characters I follow like Balrog and the fact that I don't watch enough SF V matches?
Probably should be this way with this game TBH. 2/3 rounds, 1 character dies KO.Have a round end when one character dies, then!
could this potentially be the end of Capcom with ArcSys releasing not one but two Marvel killers, and then a League of Legends fighter that'll devour Street Fighter in esports revenue?
He probably meant just SF4. Rarely saw people use supers because most people used bars for FADC and ex moves. And Super took 4 bars of ex meter vs 3 in SFV (so you get supers faster). Ultras seemed to be used more as supers for characters who could combo into them (usually off FADC).People use supers all the time in SFV but those games also have ex moves. For a Vs. Game comparison it'd be like ex moves in SF doing no damage. I see no reason to ever not use the bar you gained in a combo to just put you opponent in some BS THC bullshit on wake up. That's how I see the meta evolving. Also it will be crazy hard to make a comeback in this game. Gems are not X-factor and once one character dies there is no combo breaker and no support to extend combos or set shit up.
Final Fantasy hasn't been good for like...15 years? But it's still among the highest selling RPGs based on name alone. Capcom will be around for a while making B-tier fighting games, and they will probably still outsell ASW unless DBFZ makes them a household name.could this potentially be the end of Capcom with ArcSys releasing not one but two Marvel killers, and then a League of Legends fighter that'll devour Street Fighter in esports revenue?
This is probably like a lore thing at Capcom.oh also zero is probably still the best character in the game again
i seriously think he's probably better than mvc3 zero due to the overall system mechanics even if he's slower
I don't see how a LoL fighter auto-wins esports, either. LoL players aren't going to flock to it because fighting games force you to own your L's.
If companies ever realized mass appeal and traditional fighting games don't go together well in the long-term, they would probably stop making them.There seems to be this massive overselling of fighting games as something that would enjoy mass appeal....
oh also zero is probably still the best character in the game again
i seriously think he's probably better than mvc3 zero due to the overall system mechanics even if he's slower
They all need story modes I can play for 3 hours and forget about in 3 minutesThere seems to be this massive overselling of fighting games as something that would enjoy mass appeal....
They all need story modes I can play for 3 hours and forget about in 3 minutes
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Stepping into the MvCI thread is like a time capsule to Vanilla MvC3 pre-release on SRK, but with GAF style. Controls removed complexity, tri-dashing and moveent ruined, strange TvC comparisons, keepaway not viable, damage scaling, etc. It's nuts, everything's the same discussions lol
if mvci has crossup protection then how are you going to open people up? are we going back to mvc2's high/low game?
If MvC:I failed financially like SFv you think this is it for Capcom fgs? Back another Capcom dark ages? I have a bad feeling about mvc:i financial success. SFV not having arcade mode was found out pretty close to release date since most sane customers expect that to be the norm. But I see nothing but backlash for this game. For one good comment I see 100 bad comments. And bad comments are being thumbs up by thousands on YouTube.
if you wanna mouth off about my observations then just call me out as i'm just stating things i've directly experienced w/ the game itself. it's showroom floor experience so it's ultimately meaningless in the long competitive run but i went out of my way to test specific stuff about the game's technical aspects b/c i was very curious on the mechanics of the game itself as to try and visualize where the game would be going competitively rather than just playing a few matches and only getting the broad feeling for the game like showroom stuff is meant to do
Your observations and stuff is all fine (there's no problem with the stuff you said and changes I saw/played were similar to what you wrote up), but it's how most of the thread takes it since they either compare changes directly to MvC3 instead of something new with these attributes. I don't think the majority of people know how to take the information and parse it, so stepping into that thread feels like a huge repeat with the sky falling. I think even one guy complained about how both players can't activate that mode with their gems at the same time and didn't understand the thought behind it lol.
And of course I have nothing against complaints I've read about presentation and characters. Those things are important for a lot of people and the ball was dropped.
I think most of them have seen that, and the ones who still make them either like NRS or the 3d games know exactly what they can get from the people who buy them that they can make a profit either by massive sales like NRS or by having a well funded arcade exeprience with premium pricing like Tekken or a robust free to play model like DOA supported by DLC like you have never seen.If companies ever realized mass appeal and traditional fighting games don't go together well in the long-term, they would probably stop making them.