Here's some JoJo ASB:
Bruno VS Giorno
https://www.youtube.com/watch?v=pPOYnzL5N-4
Girono: Giorno's play-style revolves around playing a strong neutral game and building as much meter a possible. He's basically a ticking time-bomb until he gets 3 bars, combos into super, which guarantees a successful transformation into Gold Experience Requiem. GER has an unblockable, fast moving projectile that crumples the opponent, allowing GER to use his Morrigan-like air dash to chase them down and combo. GER also has the ability to control the opponent's soul, bringing back the will behind their actions back to 'point zero'. Basically, he can use a move that combo breaks practically everything and gives a free combo. This can be done in the air as a set-up, or be used as a combo extender. If you're at 70% health and Giorno gets GER, there's a good chance you loose. Unlike Pucci, Giorno can pull off his transformation every round, if he's good enough. Other tricks include: A dive kick that propels Giorno backwards, a tree that's invincible on start-up and acts as a double jump, and turning his brooches into animals that can be converted into air-tight set-ups by using meter.
Bruno: Bruno has crazy movement in stand-off, using his zipper slides and teleports to fling himself around the stage. TK'd zipper arm is a super-annoying poke that's largely safe and covers jumping. Does good damage on counter-hit. He's just a very solid, safe character that has lots of annoying pokes, and can do 60% with 2 bars of meter.
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