NRS games are designed around consoles and pads.I've recently read about the importance of designing fighting games around console controllers since most fighting games are utilized on that platform.
This was mainly talked about with Infinite, but I'm still not sure exactly what it means. I just know Capcom said they wanted to make the game's layout so people won't feel like they need an Arcade Joystick to play efficiently. I don't recall the previous layout for MVC3 really making a difference either way, since there were great players on both ends.
We know Street Fighter is generally designed with the classic Arcade layout (six buttons), and KOF, Tekken, and GG basically have retained the same layouts forever. What games can really be classified as being designed specifically for console Gamepads? I'm a bit of a newb when it comes to understanding this stuff, so I need some expertise.
Is it wrong for me to admit that I enjoyed Giant Bomb's coverage of UNIEL and N+B? Even if it was in the context of "holy crap these games are anime as all hell and we have no idea what's going on"... it's still more coverage than 98% of sites would give those games.GB is one of those big media places that finally gives FG's proper coverage, huh. Maybe not in writing, but at least in talking about it.
Not specifically around controllers, but I know the original versions of Melty Blood and Akatsuki Blitzkampf were designed with keyboard play in mind. Namely, this means that everything was designed with only having to hit one directional input and one button at a time. Even with Melty having DP motions, in the original versions they could be input as forward, down. The game didn't gain any multi-button commands until the arcade version (the game used to have one button throws and used 222D as its original Heat input).We know Street Fighter is generally designed with the classic Arcade layout (six buttons), and KOF, Tekken, and GG basically have retained the same layouts forever. What games can really be classified as being designed specifically for console Gamepads? I'm a bit of a newb when it comes to understanding this stuff, so I need some expertise.
I think Tekken was already pad friendly from the start, so I don't feel a change is necessary...
there was a hella poverty pc fighting game called little fighter 2 where all the command inputs (controls were directional arrows, attack, jump, defend) were D,(direction or jump),A
I think Tekken was already pad friendly from the start, so I don't feel a change is necessary...
Unfortunately it seems Toxico/imbuedgold has passed away.
He had one of the best youtube channels for SNK related (and more) vids, a lot of stuff that wasn't easily available anywhere else. Been going there for years.
RIP
So I just realized today that my work schedule opened up just enough that I can go to combobreaker. Any hotels I should avoid? First time at the event and Chicago in general.
The main event one is sold out, so I'm having to look at the other ones around the venue.
Unfortunately it seems Toxico/imbuedgold has passed away.
He had one of the best youtube channels for SNK related (and more) vids, a lot of stuff that wasn't easily available anywhere else. Been going there for years.
RIP
Just wondering if anyone here has seen the Daigo documentary Living the Game? Have a chance to watch it, but not sure if I should head out for it.
So I guess to answer my own question, I ended up watching this tonight, and while reviewers (who probably don't follow fighting games) kind of billed it as a Daigo documentary, it really ended up being about Momochi and his life through 2015.
Yes, the director had moments with Luffy, Jwong, and Gamerbee (he actually caught Gamerbee right after the 2015 loss), but I think he realized he found an interesting story in Momochi's "arc" and his desire to be better, or at least as popular, than Daigo. Of course, his relationship with ChocoBlanka ended up probably making his arc interesting, since you see him go from the standard Japanese boyfriend (ie, he sits around and waits for her to make his meals while he plays games) and "srsbsns" gamer who yells at her for not hitting frame perfect traps and whatnot, to losing him losing Capcom Cup 2015 and refocusing his life, culminating with his proposal and marriage.
It's not really necessary viewing by any means, but as a mostly casual following of pro Street Fighter tournaments, it was interesting to see behind the curtain - in part because of how little we seem to get about the Japanese players (I think every American player has a documentary about them by now lol).
Oh yeah, it was kind of amazing watching the Poongko shirt moment in the middle of the movie on a big screen. There was absolutely no context and I'm sure there were people in the audience that had no idea what was going on. lol
It was funny, in a brief Q&A after the film, the director was asked how he got started and he said that he was watching Daigo on youtube and noticed that he had no sense of fun in his eyes while playing and that interested him. lolI heard good things about this. Didn't know he changed focus like that in the film though, cool
If you can find it under $20 it will be cheaper.So does anyone know if buying Xrd Rev 2 on release will be cheaper than buying Xrd Rev now and upgrading? Watching KSB made me want to finally try this series out.
Do you enjoy watching movies that doesn't cater to your taste or do you get dragged into watching them?! ;pGuardians 2 was even worse than the first. What a boring slog.
Guardians 2 was even worse than the first. What a boring slog.
I go with coworkers and don't pay to see them. It's entirely social, if I wasn't seeing them with a group I wouldn't botherWhy do you keep watching shitty super hero movies?
Sayad: I'll give everything a fair chance and I see something close to 15 movies a month in theaters.
Why do you keep watching shitty super hero movies?
Rip stated that playing on pad for tekken was starting to give him carpal tunnel so he switched to stick.
no wonder you get bored...I see something close to 15 movies a month in theaters.
Imagine the KOF 14 hype at EVO though.
Because he needs to be able to keep up his paper thin film critic persona. Who just goes with co-worker's to midnight releases of films they don't want to see & gets it payed for? Vulva is a smelly dude, not a cute girl, no way anyone is paying to have him sit nect to them.
https://www.vg247.com/2017/05/04/in...itching-cross-platform-play-and-sweat-equity/Street Fighter 5 had the fight money which you could grind and use to buy DLC instead of paying cash do you have a system like that here?
Mike Evans: No. Its all just traditional. Theres no grind currency, sweat equity currency its more traditional in that sense.
Peter Rosas: Sweat equity! Thats hype!
So no free DLC characters in MvCI.
https://www.vg247.com/2017/05/04/in...itching-cross-platform-play-and-sweat-equity/
Because everyone bitched about it for some reason, which I felt was odd because you could get dlc characters for free...So no free DLC characters in MvCI.
https://www.vg247.com/2017/05/04/in...itching-cross-platform-play-and-sweat-equity/
Let's get that top 8!Y'all see Cl0ckwork's birthday message?
https://m.youtube.com/watch?v=rXG2q63dayI&feature=youtu.be
Why?The upside is that they aren't using CFN.
Why?
This is where capcom double downs on their system and actually makes it work.
Like CFN as an idea is cool, all those stats right there, can watch a replay of anybody, etc
All that reworking, calling it "Capcom Fighter Network" and only using it on one game? It's just weird
While I think there's a difference between the servers used for matchmaking and the service or other features layered on top, I do think this is how they attacked it.I thought the same but I'm not sure I trust Capcom to get it working in time for MvCI.
We know that MvCI will use Sony and Microsoft servers for their respective platforms so I'm guessing CFN was designed to be used for the third party servers that allowed crossplay. Since crossplay can't happen for MvCI anyway then Capcom felt it would be wiser to let Sony and Microsoft handle all of this.
At least there won't be constant maintenances.
Rocket Raccoon gameplay:
https://twitter.com/marvelvscapcom/status/860509421222350848