notworksafe
Member
What else does anime cure?
are too many women talking to you or wanting to have sex? should cure that issue right away.
What else does anime cure?
Eternal Champions went hard with the fatals, huh.
People seem hype for Tekken 7. What makes it interesting to someone who doesn't generally care for Tekken?
But, you still have hair! What's your secret?
I will add more bullet point:Here is my selling point for Tekken. You have options. There is never just a 50/50 & never just one solution to a set up or problem. If you are sick of just having to take shit, give Tekken a shot.
I will add more bullet point:
*No ambiguous cross ups.
*No tick throws.
*No crazy pressure where you have to block something for super long.
*When you block something you don't get punished for blocking.
*There is no set play/vortex, set ups have more than one way to get out of them so nothing is a true vortex.
*You can't get throw looped.
*No bursts, no air dashes (well good ones), fireball zoning isn't dominant and comeback factor/meter isn't a major component of the game.
*There are usually no lop sided match ups where one character can pretty much never win (like Hsien Ko vs Magneto).
Tekken is a true honest fighter. You are not going to feel robbed of a match when you lose.
are too many women talking to you or wanting to have sex? should cure that issue right away.
Anime can lower an entire nations birthrate.
You are not going to feel robbed of a match when you lose.
That's the fault of the player still. If you lost to something because you didn't know about it then that's still on you. Otherwise people are going to feel robbed in any game because they will always lack knowledge/skill in something. I do agree that the possibility of getting gimmicked out is higher in something like Tekken because you can hit someone with a generally bad move that they didn't see coming.I wish this was true. Lack of knowledge makes people feel robbed all the time. There is a lot to learn & your lack of knowledge can be exploited for big damage in Tekken.
Akuma thoTekken has no keepaway or zoning so Zzzzzz.
Closest thing pre-T7 is probably Alisa who sort of has a Vega style of hit and run.Tekken has no keepaway or zoning so Zzzzzz.
When I played TTT2, 10hit combos where my random ultra button whenever I felt I have no hope of wining or my regular stuff aren't working. It mostly result in getting blown up further but on the rare occasion it lands, it really does feel like I stole the round, and I can only imagine that feeling being stronger on the other side.
Tekken has no keepaway or zoning so Zzzzzz.
Play against a decent Jack player and tell me that
Nine normals are the minimum!Karst needs buttons longer than a hakumen sword
I've seen that, and if not for Tekken movement it could be interesting.Closest thing pre-T7 is probably Alisa who sort of has a Vega style of hit and run.
Lol.Akuma tho
I've seen a lot of videos. It's unimpressive. Just better than average pokes.Play against a decent Jack player and tell me that
IF 👏🏼 YOURE 👏🏼 NOT 👏🏼 2 👏🏼 INCHES 👏🏼 AWAY 👏🏼 FROM 👏🏼 YOUR 👏🏼 OPPONENT 👏🏼 AT 👏🏼 ALL 👏🏼 TIMES 👏🏼 STOP 👏🏼 PLAYING 👏🏼 FIGHTING 👏🏼 GAMES
Nine normals are the minimum!
I've seen that, and if not for Tekken movement it could be interesting.
Lol.
I've seen a lot of videos. It's unimpressive. Just better than average pokes.
There's a F.A.N.G joke in there somewhere.
IF 👏🏼 YOURE 👏🏼 NOT 👏🏼 2 👏🏼 INCHES 👏🏼 AWAY 👏🏼 FROM 👏🏼 YOUR 👏🏼 OPPONENT 👏🏼 AT 👏🏼 ALL 👏🏼 TIMES 👏🏼 STOP 👏🏼 PLAYING 👏🏼 FIGHTING 👏🏼 GAMES
Have you seen the range on Scissor Kick?!but you play bison tho
I need arm room. :-/IF ���� YOURE ���� NOT ���� 2 ���� INCHES ���� AWAY ���� FROM ���� YOUR ���� OPPONENT ���� AT ���� ALL ���� TIMES ���� STOP ���� PLAYING ���� FIGHTING ���� GAMES
Have you seen the range on Scissor Kick?!
I'm not super satisfied with Bison, but SFIV also had no characters I liked in its massive roster. Sometimes you half to meet the game halfway. Sim has those huge normals, but I don't like playing keepaway.
I need arm room. :-/
That's a conscious design choice by the devs that I don't think is going away anytime soon. It would literally require them to rework almost half of the normals in this game.There's nobody in SFV with great pokes, I'm including Sim in that. At least not the way I want to play the game. SFIV was way better in that regard. If there was a change in SFV's battle game, top of the list is longer normals like in IV.
but you just said you wouldnt play Tekken because it has no keepaway?
Im so confused :/
Also there are characters that have moves with that type of range (scissors) in Tekken anyway
I've tried because on paper he seems like he would be my kind of character, but in practice I find his slow movement to be incredibly awkward, and I don't like how vulnerable he is once you get in on him.Why not play Dhalsim?
WutKarst please. You can zone if you want to.
*Isshun Sengeki
;P
I don't know how you can say Sim doesn't have great pokes!There's nobody in SFV with great pokes, I'm including Sim in that. At least not the way I want to play the game. SFIV was way better in that regard. If there was a change in SFV's battle game, top of the list is longer normals like in IV.
Wanting something in a game doesn't mean I want to play it. I like seeing a diverse range of playstyles in games. This is part of why I like Marvel more than ASW games, ASW games more than Street Fighter, etc. There's just a more diverse range of playstyles, and that's exciting whether you are playing the characters OR playing against them!but you just said you wouldnt play Tekken because it has no keepaway?
Im so confused :/
Also there are characters that have moves with that type of range (scissors) in Tekken anyway
I think it would be easy to adjust somewhat. The hitboxes right now are often shorter than the animations; having the hitboxes extended a few pixels beyond the animation would likely be fine.That's a conscious design choice by the devs that I don't think is going away anytime soon. It would literally require them to rework almost half of the normals in this game.
Which irks me since I also think that the normals in SFV are too damn stubby in general.
I can dislike more than one thing about Tekken, lol.He wants characters with great range that use that range to rush their opponent from good distance, instead of say Dhalsim who usually plays a slow game.
And now he's saying he doesn't like the movement in Tekken. Dude was just making excuses.
Yeah, I've seen the seizures in top play.Tekken movement is like Marvel movement. It's clunky and hard when you first get into it but when you learn to cancel dashes into each other it starts to feel great.
In both of those games you can tell good players from great by how they move.
Watching Harbleu play Roadhog added 200 SR to my account within a few days. Mostly because of his movement.That applies to all FPSs as well. Besides obvious gun play skills, movement separates the good and the bad.
Play against a decent Jack player and tell me that
Well wavedashing was probably equivalent to bunnyhopping in FPSes, which slowly was taken away (minus Quake of course). RIP fun movement in fpses...That applies to all FPSs as well. Besides obvious gun play skills, movement separates the good and the bad.
Well wavedashing was probably equivalent to bunnyhopping in FPSes, which slowly was taken away (minus Quake of course). RIP fun movement in fpses...