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Fighting Game Headquarters |eSports| 4444 Life

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Eternal Champions went hard with the fatals, huh.
 
People seem hype for Tekken 7. What makes it interesting to someone who doesn't generally care for Tekken?

Here is my selling point for Tekken. You have options. There is never just a 50/50 & never just one solution to a set up or problem. If you are sick of just having to take shit, give Tekken a shot.
 

shaowebb

Member
But, you still have hair! What's your secret?

Not focusing on perfection or appearances and just learning to enjoy whats fun.
I'm like the opposite of most game channels. Instead of trying to be angry at everything I try to be optimistic and let myself take things for what they are instead of what I angrily shout they should've been.

I'd kind of like to try podcasting if I ever had time just for all the rambling joking and silliness that usually happens in our house during gaming. Most games, especially bad ones, lead to a lot of comedy here. My wife just rode a Zora in Breath of the Wild yelling "YEAAAAAAAH!" as I played the Falkor flight theme song from the last scene in Neverending Story.
Good times. I could imagine Dahbomb watching that MVC Brazzers porn parody and yelling much the same to that song too lol.
 

Dahbomb

Member
Here is my selling point for Tekken. You have options. There is never just a 50/50 & never just one solution to a set up or problem. If you are sick of just having to take shit, give Tekken a shot.
I will add more bullet point:

*No ambiguous cross ups.
*No tick throws.
*No crazy pressure where you have to block something for super long.
*When you block something you don't get punished for blocking.
*There is no set play/vortex, set ups have more than one way to get out of them so nothing is a true vortex.
*You can't get throw looped.
*No bursts, no air dashes (well good ones), fireball zoning isn't dominant and comeback factor/meter isn't a major component of the game.
*There are usually no lop sided match ups where one character can pretty much never win (like Hsien Ko vs Magneto).


Tekken is a true honest fighter. You are not going to feel robbed of a match when you lose.
 

Pompadour

Member
I will add more bullet point:

*No ambiguous cross ups.
*No tick throws.
*No crazy pressure where you have to block something for super long.
*When you block something you don't get punished for blocking.
*There is no set play/vortex, set ups have more than one way to get out of them so nothing is a true vortex.
*You can't get throw looped.
*No bursts, no air dashes (well good ones), fireball zoning isn't dominant and comeback factor/meter isn't a major component of the game.
*There are usually no lop sided match ups where one character can pretty much never win (like Hsien Ko vs Magneto).


Tekken is a true honest fighter. You are not going to feel robbed of a match when you lose.

I love most of that shit.
 

Dahbomb

Member
I wish this was true. Lack of knowledge makes people feel robbed all the time. There is a lot to learn & your lack of knowledge can be exploited for big damage in Tekken.
That's the fault of the player still. If you lost to something because you didn't know about it then that's still on you. Otherwise people are going to feel robbed in any game because they will always lack knowledge/skill in something. I do agree that the possibility of getting gimmicked out is higher in something like Tekken because you can hit someone with a generally bad move that they didn't see coming.

Getting robbed is when you get hit by something that shouldn't be in the game or via series of guesses/coin flips/50-50s. Or when you lost a game when you made fewer mistakes than your opponent because of compounded comeback factors. Ie. Cammy out footsies a Balrog, controls him until he reaches 20% health, activates V Trigger off of random lunge punch and then kills Cammy off of two combos. I guess Tekken has this in the form of rage comebacks but it's not as bad as the comebacks in other games.
 

NEO0MJ

Member
The problem with Tekken is that characters have a ton of moves that can branch in many different ways so it can overwhelm someone who just plays for fun when facing an expert.
 

Sayad

Member
When I played TTT2, 10hit combos where my random ultra button whenever I felt I have no hope of wining or my regular stuff aren't working. It mostly result in getting blown up further but on the rare occasion it lands, it really does feel like I stole the round, and I can only imagine that feeling being stronger on the other side.

Can't really have a competitive game without situations where someone could feel robbed, though games like SFV certainly can magnify that feeling.
 

Kadey

Mrs. Harvey
It's like going SSJ4 Gojita.

Seeing as how the MCU is super popular and a lot of characters are getting attention I would like to see both Warlock and Ayesha in Infinite.

Kind of feel MvCI is a step back in lore. Capcom already has done the whole infinity gauntlet thing, way before the mainstream knows about it, Ultron and Sigma are both a step back from Thanos who can probably kill both of them just by looking at them. And Ultron was such a clown in the movie he doesn't feel threatening at all. Thanos or somebody else should be
the main big bad.

Read up on some lore and there was a DC vs Marvel thing and Marvel actually won. If there were ever a Marvel vs DC game the villians should be the brother.
 

Doomshine

Member
When I played TTT2, 10hit combos where my random ultra button whenever I felt I have no hope of wining or my regular stuff aren't working. It mostly result in getting blown up further but on the rare occasion it lands, it really does feel like I stole the round, and I can only imagine that feeling being stronger on the other side.

Even top players can get blown up by 10-strings if they haven't bothered to learn them. JDCR lost a Tekken 6 match in Tekken Crash to a Lili player because of this.

EDIT: found it. It wasn't the final round, but he did lose the match.

https://youtu.be/-1BeJT5AdK8?t=1007
 
Karst needs buttons longer than a hakumen sword
latest
Nine normals are the minimum!

Closest thing pre-T7 is probably Alisa who sort of has a Vega style of hit and run.
I've seen that, and if not for Tekken movement it could be interesting.

Akuma tho
Lol.

Play against a decent Jack player and tell me that
I've seen a lot of videos. It's unimpressive. Just better than average pokes.
 

pizzacat

Banned
IF 👏🏼 YOURE 👏🏼 NOT 👏🏼 2 👏🏼 INCHES 👏🏼 AWAY 👏🏼 FROM 👏🏼 YOUR 👏🏼 OPPONENT 👏🏼 AT 👏🏼 ALL 👏🏼 TIMES 👏🏼 STOP 👏🏼 PLAYING 👏🏼 FIGHTING 👏🏼 GAMES
 
IF 👏🏼 YOURE 👏🏼 NOT 👏🏼 2 👏🏼 INCHES 👏🏼 AWAY 👏🏼 FROM 👏🏼 YOUR 👏🏼 OPPONENT 👏🏼 AT 👏🏼 ALL 👏🏼 TIMES 👏🏼 STOP 👏🏼 PLAYING 👏🏼 FIGHTING 👏🏼 GAMES

There's a F.A.N.G joke in there somewhere.
 

Numb

Member
IF 👏🏼 YOURE 👏🏼 NOT 👏🏼 2 👏🏼 INCHES 👏🏼 AWAY 👏🏼 FROM 👏🏼 YOUR 👏🏼 OPPONENT 👏🏼 AT 👏🏼 ALL 👏🏼 TIMES 👏🏼 STOP 👏🏼 PLAYING 👏🏼 FIGHTING 👏🏼 GAMES

someone undertands
 
but you play bison tho
Have you seen the range on Scissor Kick?!

I'm not super satisfied with Bison, but SFIV also had no characters I liked in its massive roster. Sometimes you half to meet the game halfway. Sim has those huge normals, but I don't like playing keepaway.

IF ���� YOURE ���� NOT ���� 2 ���� INCHES ���� AWAY ���� FROM ���� YOUR ���� OPPONENT ���� AT ���� ALL ���� TIMES ���� STOP ���� PLAYING ���� FIGHTING ���� GAMES
I need arm room. :-/
 

Tripon

Member
There's nobody in SFV with great pokes, I'm including Sim in that. At least not the way I want to play the game. SFIV was way better in that regard. If there was a change in SFV's battle game, top of the list is longer normals like in IV.
 

Onemic

Member
Have you seen the range on Scissor Kick?!

I'm not super satisfied with Bison, but SFIV also had no characters I liked in its massive roster. Sometimes you half to meet the game halfway. Sim has those huge normals, but I don't like playing keepaway.


I need arm room. :-/

but you just said you wouldnt play Tekken because it has no keepaway?

Im so confused :/

Also there are characters that have moves with that type of range (scissors) in Tekken anyway
 
There's nobody in SFV with great pokes, I'm including Sim in that. At least not the way I want to play the game. SFIV was way better in that regard. If there was a change in SFV's battle game, top of the list is longer normals like in IV.
That's a conscious design choice by the devs that I don't think is going away anytime soon. It would literally require them to rework almost half of the normals in this game.

Which irks me since I also think that the normals in SFV are too damn stubby in general.
 

NEO0MJ

Member
but you just said you wouldnt play Tekken because it has no keepaway?

Im so confused :/

Also there are characters that have moves with that type of range (scissors) in Tekken anyway

He wants characters with great range that use that range to rush their opponent from good distance, instead of say Dhalsim who usually plays a slow game.

And now he's saying he doesn't like the movement in Tekken. Dude was just making excuses.
 
Why not play Dhalsim?
I've tried because on paper he seems like he would be my kind of character, but in practice I find his slow movement to be incredibly awkward, and I don't like how vulnerable he is once you get in on him.

A big difference between keepaway characters and zoners is that keepaway characters tend to be very weak close-up, while zoners are balanced (but not advantaged) at that range.

Karst please. You can zone if you want to.

*Isshun Sengeki

;P
Wut

There's nobody in SFV with great pokes, I'm including Sim in that. At least not the way I want to play the game. SFIV was way better in that regard. If there was a change in SFV's battle game, top of the list is longer normals like in IV.
I don't know how you can say Sim doesn't have great pokes!

but you just said you wouldnt play Tekken because it has no keepaway?

Im so confused :/

Also there are characters that have moves with that type of range (scissors) in Tekken anyway
Wanting something in a game doesn't mean I want to play it. I like seeing a diverse range of playstyles in games. This is part of why I like Marvel more than ASW games, ASW games more than Street Fighter, etc. There's just a more diverse range of playstyles, and that's exciting whether you are playing the characters OR playing against them!

Also, I said "zoners or keepaway" - I primarily play zoners.

That's a conscious design choice by the devs that I don't think is going away anytime soon. It would literally require them to rework almost half of the normals in this game.

Which irks me since I also think that the normals in SFV are too damn stubby in general.
I think it would be easy to adjust somewhat. The hitboxes right now are often shorter than the animations; having the hitboxes extended a few pixels beyond the animation would likely be fine.

He wants characters with great range that use that range to rush their opponent from good distance, instead of say Dhalsim who usually plays a slow game.

And now he's saying he doesn't like the movement in Tekken. Dude was just making excuses.
I can dislike more than one thing about Tekken, lol.

Does anyone like Tekken's movement? DoA and Soul Calibur are much more fluid and enjoyable. I don't know why Tekken's is so archaic and stiff.
 

Dahbomb

Member
Tekken movement is like Marvel movement. It's clunky and hard when you first get into it but when you learn to cancel dashes into each other it starts to feel great.

In both of those games you can tell good players from great by how they move.
 

Kadey

Mrs. Harvey
That applies to all FPSs as well. Besides obvious gun play skills, movement separates the good and the bad.
 
Tekken movement is like Marvel movement. It's clunky and hard when you first get into it but when you learn to cancel dashes into each other it starts to feel great.

In both of those games you can tell good players from great by how they move.
Yeah, I've seen the seizures in top play.

That applies to all FPSs as well. Besides obvious gun play skills, movement separates the good and the bad.
Watching Harbleu play Roadhog added 200 SR to my account within a few days. Mostly because of his movement.
 

FSLink

Banned
Play against a decent Jack player and tell me that

Huh, maybe I'll pick up Jack in T7 then since I remember liking him when messing around in Tag 2 and I generally prefer zoning.

I also had people suggest I use Sim but like Karst I didn't like how vulnerable he was up close and found his movement awkward. Season 1 Nash ended up being the closest fit for me but since he's been hit with the nerf bat I haven't personally had as much fun in SFV. Maybe I'll try picking up Guile or something in the meantime​.
 
That applies to all FPSs as well. Besides obvious gun play skills, movement separates the good and the bad.
Well wavedashing was probably equivalent to bunnyhopping in FPSes, which slowly was taken away (minus Quake of course). RIP fun movement in fpses...
 

Kadey

Mrs. Harvey
Well wavedashing was probably equivalent to bunnyhopping in FPSes, which slowly was taken away (minus Quake of course). RIP fun movement in fpses...

Not in Destiny. Titan class has something called skating. Double tap to dash. You can cancel it and so forth. Enemies can't react in time if you master it.

erterer.gif
 
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