Including the frame data in the move lists is something all fighting games should have done a long time ago. I thought MK9 was decent, but I could never get used to the buffering. Injustice lets you turn the negative edge off which is supposed to help with the buffering, so I'll probably give this game a look.
The game doesn't look amazing, but I haven't seen all of the stages and characters yet. I've seen far worse-looking fighters though, so it probably won't bother me.
The stage and item stuff is dope. The moveset specials looks interesting. Its the engine that bothers me. Antiairs and jumps look goofy, the characters look so stiff and upright.
The way the game animates, it's like seeing a modern day clayfighters with DC characters.
Oh, good, I wasn't the only one who was thinking of that game.The way the game animates, it's like seeing a modern day clayfighters with DC characters.
Character models in injustice look like shit you'd find on the box of a graphics card.
the hate is strong in this thread
Yea the modelling is not the best
But the design direction is on point. I hate it when I see "super model" Dianas in comics. Her body type is suppose to be above athletic.
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Hope you guys enjoyed the Injustice tutorial. The main thing I did not mention in the video was how you actually initiate the clash:
F~LT+RT+B on xbox
F~Circle+L2+R2 on PS3
can only activate it round 2.
As for the graphics..man w/e, people play SFXT which looks way way way way worse. Just learn the game lol.
As for the graphics..man w/e, people play SFXT
As for the graphics..man w/e, people play SFXT which looks way way way way worse. I hope people can look past that and enjoy the game for what it is! I don't mind the graphics in this game as all seeing how I fucked w/MK9 sooo..yeah.
It's actually pretty rare for guides to include frame data, as it is often considered a trade secret. Besides, if companies want fighting games to attract and retain new players, teaching them how to play using the game itself is a great place to start.If fighting games (capcom ones) included the frame data/hit box data in game they won't be able to make a profit from strategy guides. When they released Street Fighter Alpha Anthology in America they removed the in game move list so people would have to buy the Brady game guide.
It's bad for consumers but good for business and we know which one Capcom values.
Including the frame data in the move lists is something all fighting games should have done a long time ago. I thought MK9 was decent, but I could never get used to the buffering. Injustice lets you turn the negative edge off which is supposed to help with the buffering, so I'll probably give this game a look.
The game doesn't look amazing, but I haven't seen all of the stages and characters yet. I've seen far worse-looking fighters though, so it probably won't bother me.
This is masterful.
If the animations are as bad as you say, I want to see what the online is like... heh
Eh, different strokes for different folks. They're on par for the "bleh" awards imo.Injustice is butthole ugly, but yeah SFxT is def worse.
Yeah, they've been completely quiet on the netcode now that I think about it.Well from everything I have seen about the game they never mentioned once about how online/netcode, I mean if your last game had one of the worst netcodes wouldn't you promote that you improved it? Not looking good but I hope for its sake its better than MK.
What the hell? I can understand having a penchant for more realistic graphics, but the animations put it below SFxT. The only thing SFxT has worse is the contrast set to 11 and Man shoulders on the women.
I'm just mad they aren't making a PC port. I don't touch my PS3 since it seems to be bi-polar and works when it wants to. The only fighter I've bought for the PC is AE(which looks so much better than the console version), but I could use more variety.
Eh, different strokes for different folks. They're on par for the "bleh" awards imo.
Yeah, they've been completely quiet on the netcode now that I think of it.
oh boy...
PC ports are a lot of effort...for not a lot of extra income.
Correct me if I am wrong (I am probably remembering wrong), but I think there was a tekken podcast somewhere with michael murray or something, where they talked about why Namco doesn't release frame data for tekken 6 (I think).
I guess the gist of it was because the frame data is the heart of the game (it drives the engine under the hood, with all the move interactions), and that what drives the arcade players to keep playing, to discover the frame data (among other things). To release the frame data was to take the discovery away or something.
Maybe that's why these Japanese companies don't release it all the time officially.
Again, I might be wrong on remembering this.
Correct me if I am wrong (I am probably remembering wrong), but I think there was a tekken podcast somewhere with michael murray or something, where they talked about why Namco doesn't release frame data for tekken 6 (I think).
I guess the gist of it was because the frame data is the heart of the game (it drives the engine under the hood, with all the move interactions), and that what drives the arcade players to keep playing, to discover the frame data (among other things). To release the frame data was to take the discovery away or something.
Maybe that's why these Japanese companies don't release it all the time officially.
Again, I might be wrong on remembering this.
WW does not look like that in-game, she looks way worse. If that's how she actually looked in-game it would've been perfectly acceptable. And that pic of SFxT is ugly as hell too.How this:
is uglier than this?
I would believe that. It's the type of misguided thinking I'd expect from a video game designer.
"Instead of giving you something that would help you become better players, and despite you asking for it, it's more fun for you to fumble around in the dark for a few months wasting time figuring things out."
WW does not look like that in-game, she looks way worse. If that's how she actually looked in-game it would've been perfectly acceptable. And that pic of SFxT is ugly as hell too.
Marvel is dying, people have to vent somehow.
I love SF4's art style
but I fuckin' hate lookin' at SFxT
How this:
is uglier than this?
That's Lili and she looks way better in Tekken.Well i kinda understand the game designer.
some people want voice chat and the ability to summon friend in demon/dark souls. think about THAT!
i still don;t know what tekken character that is, but she looks lewd in all the shots i've seen!
I think I'm misinterpreting animation with visuals...yea, I can agree that SfxT is fucking collorfull LSD level, but the animations are well done and the movement feels great
It's actually pretty rare for guides to include frame data, as it is often considered a trade secret. Besides, if companies want fighting games to attract and retain new players, teaching them how to play using the game itself is a great place to start.
It's not completely true. Guides that come out in America most certainly doesn't contain frame data but ones that are released in the Asia region usually have frame data/hit boxes dating back to SF2.
The Alpha 3 guide with frame data/hit boxes had me foaming at the mouth before I found out it was only in available in Japan.
so LIJoe is straight eating raw cake mix with a gallon of milk on the side. and with the rumors abotu ChrisG's diet, the FGC is promoting bad nutrition!
Well from everything I have seen about the game they never mentioned once about how online/netcode, I mean if your last game had one of the worst netcodes wouldn't you promote that you improved it? Not looking good but I hope for its sake its better than MK.
Worse?!?! C'mon Art, I love you, but...no chance in hell dude!
I assume that they'll just use the same netcode, actually.