SEGAvangelist
Member
Gooch Squaresoft ruled
Honestly you could tell an extremely similar story at Capcom during that time. RE5 and 6 followed and were very controversial. Capcom had some okay stuff but mostly squandered the whole PS3 gen adjusting to the explosion in western console games, PS3 development, HD development. Clover closed down after multiple bombs and Platinum opened. Capcom luckily bounced back on PS4 and managed to reboot Resident Evil with a new engine after abandoning the Panty Raid engine. Now they're doing fairly well, but still have limited new IP, lots of remakes, and some engine issues showing up late into the gen on open world stuff.Sometimes a departure goes down like this. I was worried when Mikami left Capcom but thankfully they haven't been affected and RE is as good as ever.
He is the best when it comes to game development but that one big mistake really haunted Square which might be the reason for him being release from Square. To be honest the movie is decent, but they should have made the settings, environment, story, etc, like FF7 or FF8 or FF6. It is a good movie, but it does not feel final fantasy.Sakaguchi almost single-handedly bankrupted square with his final fantasy movie. Sony and Enix had to intervene to save the company; He had to go.
Can't argue with that.Still is.
Was definitely a dark time for Capcom and RE but they rebounded completely from it. RE7 was a turning point for the whole series continuing that gave birth to the remakes as well.Honestly you could tell an extremely similar story at Capcom during that time. RE5 and 6 followed and were very controversial. Capcom had some okay stuff but mostly squandered the whole PS3 gen adjusting to the explosion in western console games, PS3 development, HD development. Clover closed down after multiple bombs and Platinum opened. Capcom luckily bounced back on PS4 and managed to reboot Resident Evil with a new engine after abandoning the Panty Raid engine. Now they're doing fairly well, but still have limited new IP, lots of remakes, and some engine issues showing up late into the gen on open world stuff.
What saved them is a strong gameplay first development structure so they had a deeper bench and could bounce back. Even then, it's taken 6 years to get Pragmata out. Itsuno just left, but Kamiya is back so we'll see.
The situation is going to get even worse since their golden goose, FFXIV, is heading in a downward trajectory.
For those that don't play XIV: last week, Yoshi-P pissed off casual and midcore players because he admitted that the reason why the newest raid doesn't have a Normal mode is due to "cost". That's right, "cost" is holding back the game that is singlehandedly holding up SE. People are getting sick of the excuses (it took them SIX YEARS to implement working hats on the two newest races), and combined with the amount of players dissatisfied with the latest expansion, there's gonna be a rude awakening come next expansion.
Edit:
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Despite bankrolling Square Enix, 'cost' is somehow the reason Final Fantasy 14's newest raid (which has only been cleared 400 times in 23 days) wasn't given an easier version
CS3's got its priorities all backwards.www.pcgamer.com
They haven't made a good single player FF since FF12.
Bring back Sakaguchi and Make FF Great Again.
He's expressed little desire to return to and work with AAA again some years back. He might've had a mild change in that outlook since then and could get persuaded to come back. But, I doubt that, since SE is heavily bound by shareholder expectations and such.Yeah things were never the same after he left the company. SE just needs to convince him to come back and start making FF great again.
Eh he's had his little projects lol. Would be nice to see him return. I've seen him more recently on on social media visiting their HQ which is nice. And wishful thinking here.. but hoping something more would come from that.He's expressed little desire to return to and work with AAA again some years back. He might've had a mild change in that outlook since then and could get persuaded to come back. But, I doubt that, since SE is heavily bound by shareholder expectations and such.
Sure they have, but they haven't made one as great as 6-12. That's peak Square.They haven't made a good single player FF since FF12.
Bring back Sakaguchi and Make FF Great Again.
Blue Dragon was greatWorth noting that Hironobu Sakaguchi has been lost without Square also. Mistwalker has not lived up to expectations.
Here's my favorite part of Uematsu's tweet;
"I thought to myself – Oh no, I should get away from here."
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Drugs.Well it's 100% true. Director of the game worked on X. Similar art styles. Calm Lands similar to the Plains area in XIII and introduced at the same point in terms of pacing. Similar focus on lore and religion. The games are actually pretty similar in many ways. That group is now working on FFVIIR. Same type of design philosophy as always, just getting better at open world, Unreal Engine, and filling it with more side content. FFX is almost as linear as XIII is, just has a better endgame. Same OST composer as well.
Nothing really changed from X to XIII except the challenge of making a game on PS3 in the HD era for the very 1st time on an unfinished Crystal Tools engine. There's not a lot of indication that Sakaguchi would do much differently other than maybe delay the game to allow them more time to finish it. But again, this is the first major game coming out in the HD era from them with costs ballooning right after he nearly bankrupt the company, so it's unclear if he could even get the delay honestly.
Proof that its a bigger issue than just Sakaguchi, look at every other Japanese developer during this time from any publisher. Some good stuff but it was almost a lost decade. Sakaguchi was out before all of that.
That was indeed peak square. All those games were easy 9/10. Don't really remember threads of fate though.Not to go off topic here. Many of us still remember the Squaresoft Renaissance in the late 90s/early 00's. I feel that if they can give a lot of their old IP's the remaster treatment, they could recover even more here.
- Bushido Blade
- Einhander
- Parasite Eve 1 & 2
- Brave Fencer Musashi and Samurai Legend: Musashi
- Vagrant Story
- Ergheiz
- Tobal No 1 & 2 (RIP Akira Toriyama)
- Threads of Fate/Dewprism
Made good games. Not a good ff. 13 was a no. I didn't want to play 15. And 16 started out looking great. I saw to combat and said no.Sure they have, but they haven't made one as great as 6-12. That's peak Square.
They have made good games since then in general but again nothing great. That's the issue, the fall from grace.
because most of the profit that FFXIV got not been properly invested back to the game, instead it was used to feed other divisions. it is second biggest MMO on the planet right now and biggest profit contributor to the company aside mobile section for decade. they made tons of profit from that game. however FFXIV got suck dry out.The situation is going to get even worse since their golden goose, FFXIV, is heading in a downward trajectory.
For those that don't play XIV: last week, Yoshi-P pissed off casual and midcore players because he admitted that the reason why the newest raid doesn't have a Normal mode is due to "cost". That's right, "cost" is holding back the game that is singlehandedly holding up SE. People are getting sick of the excuses (it took them SIX YEARS to implement working hats on the two newest races), and combined with the amount of players dissatisfied with the latest expansion, there's gonna be a rude awakening come next expansion.
Edit:
![]()
Despite bankrolling Square Enix, 'cost' is somehow the reason Final Fantasy 14's newest raid (which has only been cleared 400 times in 23 days) wasn't given an easier version
CS3's got its priorities all backwards.www.pcgamer.com
disagree. i like Hamauzu and he is indeed one of best composer out there but he aint nowhere close to Uematsu.Uematsu is good but Hamauzu was a giant step up. That was clear on FFX even.
FFXIV story ended after Endwalker, the game is in maintenance mode nowThe situation is going to get even worse since their golden goose, FFXIV, is heading in a downward trajectory.
For those that don't play XIV: last week, Yoshi-P pissed off casual and midcore players because he admitted that the reason why the newest raid doesn't have a Normal mode is due to "cost". That's right, "cost" is holding back the game that is singlehandedly holding up SE. People are getting sick of the excuses (it took them SIX YEARS to implement working hats on the two newest races), and combined with the amount of players dissatisfied with the latest expansion, there's gonna be a rude awakening come next expansion.
Edit:
![]()
Despite bankrolling Square Enix, 'cost' is somehow the reason Final Fantasy 14's newest raid (which has only been cleared 400 times in 23 days) wasn't given an easier version
CS3's got its priorities all backwards.www.pcgamer.com
the problem with Dawntrail is that it is the new main writer on the job still incompetent. the previous great expansion writer already step back. one of it join their single player team for FF16 and another one that responsible for Shadowbringer and Endwalker got promoted to supervisor position and didnt involve much anymore.The first two points you mention sound pretty fair, but word on Dawntrail has been more mixed afaik. Not an FF14 guy, but I've heard some people say it was naturally going to be smaller in scope than Endwalker which was a major concluding point in the story but have also heard the execution could have been better, on the new characters in particular?
There's really no guarantee he would do all that much differently to be honest. I think it would be better if he was there but they would still face many of the same challenges that came after he left.
- He was there for FFX and FFXIII was basically the spiritual successor to that game. Its not some departure honestly.
- WRPG going mainstream didnt occur until after he left.
- HD games era development challenges. Ballooning staff and dev times.
- PS3 development challenges.
I have to agree. It never felt the same after The Spirits Within got churned out, after The Honnolulu Studio was established. I read into all of that like Final Fantasy was going to usher in a new generation of graphics, but, sadly... it didn't turn out that way. FFSWI flopped hard and rightfully so. He strayed away from what made Final Fantasy... I don't know what he was thinking. He got canned because of The Spirits within, If I remember correctly. It lost them a lot of money and kind of tarnished the brand.Sakaguchi and Uematsu ARE final fantasy.
Sales say you're right, but I'd love another chance to play the Last Story without having to dig my Wii out of storage.Nobody cares about what Sakaguchi does because he can't use the name Final Fantasy and that is all the nostalgic nerds care about.
I'm technically correct, the best kind of correct.Sales say you're right, but I'd love another chance to play the Last Story without having to dig my Wii out of storage.
It's ok! We still have ffx-2…the only good game after 9 and before 12.I generally like you, but I also hope that both of your arms spontaneously fall off so that you can never post this kind of nonsense again.