it's not a bad list overall, but then again, there's thing like: MP Shoryuken should have worked that way to begin with; his ultras were pretty shitty so the buffs are well deserved; and I just don't know what the fuck they're doing with air EX tatsu or what was wrong with it in the first place.
all these Ken posts are making me sound like our resident Deejay mains--I'm indifferent to Ken overall in Ultra, though. I don't think I'll be playing him much now that landing sweet, sweet ambiguous jump fierce isn't going to work out much
Yeah I agree with that. stuff like cl st mk should've hit crouchers from the get go as well. Now we can crossup mk/fp into it and link into u2 and oh wait DWU lol
A lot of these are just small changes and fixes the only game changing buffs are....
walkspeed (even if it's not as quick as current arcade... even fei long walk speed would be a boon)
u1 dmg increase on non cinematic
comboable sweep even if it's neutered by DWU
Ken does have a 11 frame count kill normal but whether it's possible to react to it like Ibuki and maybe Cammy players is another thing...
wish they would scrap DWU, fucking shit, would rather have sfxt 2.0 rolls.... (make throws do 1.5 or 2 times dmg while rolling or something). The attacker shouldn't be putting himself in a mixup because he scored a knockdown....
and yeah I probably won't play Ken much either, I always thought cammy was going to be a better character (her and yun get so much mileage off soft oki.... ken's f.srk oki can't compare) after she got her massive nerfs reworked. Heck I played Cammy in AE over Ken anyway most of the time.