Would bet money on Sim being bottom tier not due to competitive balance but due to "Sim makes lower level/casual players not want to play anymore."
crossup butt slams on wakeup from Honda are even worse though
so fun
Would bet money on Sim being bottom tier not due to competitive balance but due to "Sim makes lower level/casual players not want to play anymore."
Shoutouts to niconico blocking the stream outside Japan and even with that tons of restreams are up and even VPN's are working fine. Good shit niconico, good shit....
Would bet money on Sim being bottom tier not due to competitive balance but due to "Sim makes lower level/casual players not want to play anymore."
Pretty much this too. Sim is a noob killer. You can win against beginners with only Hp and b.Hk, and combo in to lp flame->Fireball tp is an infinite. But when it comes to high level play, Sim struggles even at his optimal ranges, because he can be counterpoked and people don't respect him because they know they can afford to take lots of trades to get in.
Sim has no way to deal with frame traps. In very many cases his best punish is a grab (which in ultra will lead to weaker mix ups). His drills are unsafe on unless you hit the opponent's toes.
Focus attacks are one of his biggest banes and it will be easier to deal with in Ultra with 2 hitting mk, but that button can be crouched and Counter poked at the right ranges from most characters.
Here's the full changelog of all characters for USF4 - http://www.eventhubs.com/news/2014/...g-capcom-all-characters-and-system-mechanics/ The page currently doesn't have all characters but is going to be updated.
Dee Jay
Far Standing MP start-up reduced from 7F to 6F
Far Standing HP late active frame hit now floats air opponents on counter-hit
Crouching LK start-up reduced from 5F to 4F
Crouching MP hitbox expanded forward
Crouching MK damage increased from 70 to 80
Crouching HP hitbox expanded forward
Knee Shot (2+LK during forward or back jump) hit stun increased by 3F
Air Slasher chip damage increased from 12 to 15
L Double Rolling Sobat changed from -5 to -3 on block
M Double Rolling Sobat 1st hit hit stun increased by 2F, changed from +6 to +8 on hit after EX Focus-cancel → Forward Dash
EX Machine Gun Upper start-up reduced from 12F to 6F; full invincibility changed from 1-4F to 1-2F, midsection invinciblity changed from 5-9F to 3-4F, above the chest invincbility changed from 10-31F to 5-25F, now throw invincble from 1-7F; changed from -5 to -8 on block (-9 to -12 on block with mash); 1st hit hitbox slightly expanded forward; floats the opponent higher on hit, with or without mash; all hits can be EX Focus-cancelled on hit or block, with or without mash
Here is the full change list with ALL of the characters!
http://shoryuken.com/2014/04/10/ultra-street-fighter-iv-final-change-list-released/
FYI, typo under Oni:Here is the full change list with ALL of the characters!
http://shoryuken.com/2014/04/10/ultra-street-fighter-iv-final-change-list-released/
Isn't that the Ultra change? I'm talking 2012.
Please bring back the Ken banner for next week, Enzo.
One interesting note from Dawgtanian's twitter- it definitely sounds like there's potential for balance tweaks when the console edition and Decapre hit. Although I'd suspect it'd be reserved for "necessary nerfs only."
I can't find that on his twitter
Asked for clarification once I saw it, but definitely feels like Arcade is basically "near-release open beta" right now based on that statement.David Hinds ‏@dawgtanian Apr 7
"@Lejugemalgache: Can we hope to have the changelog before the usf4 japan arcade release ?" > we will release info right up to console vers.
He is getting slightly buffed, but the ex blast buff is not noticable (according to UD), his lk and mk blast buffs are insignificant since they still won't be reliable as reactionary anti airs.
He is getting a nerf to st.mp as well as the buff.
He is getting ex blast hard knock down removed, which was one of his only ways to set up offense as well as to escape from the corner
His U2 buff is very slight and isn't noticable (according to the plauers that have tested it)
He will be one of the chracters to benefit the most from Wultra, but he does fall in to the "less damage" category
He will benefit from delayed wake up, but will suffer from it as well, since his fireball traps will be messed up.
All in all he is getting more buffs than nerfs, but they aren't very significant. And as you say, both Arturo, Champ, UD and me, pretty much thinks he is a bottom 5 character. I know a lot of people don't think that, but if you gather tierlists from top players all around, they all feel they og even or beat Sim.
Would bet money on Sim being bottom tier not due to competitive balance but due to "Sim makes lower level/casual players not want to play anymore."
link to restream so I can watch the archive, thx.
Of course he would main Ken.
st.mp is not getting nerfred:
"Standing MK changed to two hits; damage reduced from 60 to 40*30, stun changed from 100 to 50*50"
the damage is not actually being reduced, it's only divided between the two hits, and now it does 70 instead of 60, so it's another buff.
The lk yoga blast buff will make it a better anti-air because it will be harder to trade with it (less hurtbox). =/
Peter Rosas ‏@TheComboFiend · 1h
@SimSimIV @Alioune85 @ultradavid @J0hnnyMn @nycfurby @dawgtanian Keep hope alive!
Jeff Gerstmann just mentioned on his live stream that people are saying that Capcom has been purchased by someone. Treat as rumor for now obviously, but is anyone seeing this mentioned elsewhere?
Jeff Gerstmann just mentioned on his live stream that people are saying that Capcom has been purchased by someone. Treat as rumor for now obviously, but is anyone seeing this mentioned elsewhere?
I like how you quote me saying st.mp and then quote the changes to st.mk yourself
And what I mean about lk blast buff, is that 14f is too long of a start up to anti air with, without predicting the jump in. Up close Sim has to work hard to keep the opponent out with short bursts of b.lk/b.mk/c.lk xx flame etc. While doing that, it's not always easy to be ready for the jump in. b.mp is fast enough to react with, but it gets beaten by quite a few jump attacks. Ex blast is the only thing that works here. Also lk blast is way too slow to Counter divekicks. Unless the hurtbox is almost gone, it won't make much of a difference. Sim players will still stay away from the lk blast for the most part.
BUT!!!!! earlier when I tweeted that Sim didn't get any needed changes in this log and Alioune mentioned that it looks like more changes will come with the Decapre console update, I received this:
That Tencent rumour from yesterday that was locked by Modbot?
This is the correct version of events: http://www.neogaf.com/forum/showthread.php?t=799715
Can someone clarify about ken's f.srk fadc
EH
Heavy Shoryuken can now be FADC'd on second hit during opponent's block.
USD
H Shoryuken 2nd hit can no longer be EX Focus Cancelled on block
Discussion on srk forums...
"id go with the srk translation."
They're wrong this time though. it says "Gaado" in the change list, not "hitto".
You know who's boys with Tencent? SNKPThat Tencent rumour from yesterday that was locked by Modbot?
This is the correct version of events: http://www.neogaf.com/forum/showthread.php?t=799715
Would bet money on Sim being bottom tier not due to competitive balance but due to "Sim makes lower level/casual players not want to play anymore."
Disagree- most players aren't playing against ChrisG. Everyone has to play against Zero/Vergil.If marvel were getting a patch, morrigan would probably get hit harder than any other character.
I take it you can't low profile under guys elbow drop anymore.
Yeah, seems that Capcom wants to put the game in the wild before making any further changes.So technically we'll all be playing Ultra SF4: Decapre Edition. >_>
Well, Seth is useless and not fun anymore
Edit: Ultra changes
Well, Seth is useless and not fun anymore
Edit: Ultra changes
I worked for Tencent a year ago
It's gotten to the point that I can't even tell anymore, but... are those Dee Jay buffs useful, or is it another case of forgetting about him?
I really really don't agree with some Sim players that he is THAT bad, and he got some great buffs all around in Ultra. Wultra will help him imo, his double-hitting MP will mess up people trying to crumple him from far away, U2 is better, tons of buttons getting more damage.
What's wrong with him now? And what major change would you give to Sim? *looking at Arturo, SimSim and UltraDavid*
It's 0 on block now
Letterman should've been replaced by Mike Ross.