Karsticles
Member
What about an adapter?Forward compatibility is not something we control. We don't make the consoles nor do we get the specs on compatibility until long after our product is designed/produced.
What about an adapter?Forward compatibility is not something we control. We don't make the consoles nor do we get the specs on compatibility until long after our product is designed/produced.
Shoutouts to niconico blocking the stream outside Japan and even with that tons of restreams are up and even VPN's are working fine. Good shit niconico, good shit....
The Full Schedule thing was probably the biggest Marvel related thing to happen recently.
That and Justin Wong vs Nemo matches at the Korean tournament.
Damn, its so great to see NLBC poppin' again. Sanford time and time again reinvigorates the East Coast.
Forward compatibility is not something we control. We don't make the consoles nor do we get the specs on compatibility until long after our product is designed/produced.
They somehow made Falcon cool. Probably the greatest achievement in the MCU.
Is there a schedule for topanga? How quickly do they upload to youtube?
Like I agree some STUPID shit has been said in the Smash threads that deserve criticism and I can understand why some here are frustrated but I'm not sure ridiculing them here or pulling their posts over here to point and laugh at them is healthy or accomplishes much. It's just an attitude that doesn't sit well with me - little pockets of the site lording over and ridiculing other little pockets of the site. If anything is to be done, I feel confronting or ignoring them is more productive.
So who is everyone planing on using in the new smash?
I'm planning on using Greninja, Pikachu, Zero Suit Samus, and Bowser myself
So who is everyone planing on using in the new smash?
I'm planning on using Greninja, Pikachu, Zero Suit Samus, and Bowser myself
Can't believe I can't watch this Topanga league
And I think the final USF4 changes are out there but in Japanese.. I downloaded it and have no idea what any of this says
Can't believe I can't watch this Topanga league
And I think the final USF4 changes are out there but in Japanese.. I downloaded it and have no idea what any of this says
Ryu
- Crouching Medium Kick is now -2 instead -3 on block.
- The first hit of Jumping Medium Punch is now cancellable into Airborne Tatsu (EX as well)
- Light, Medium and Heavy Airborne Tatsu can now be used in combos
- EX Airborne Tatsu: Hitbox, as well as "vacuum effect" increased. Easier to land all hits now.
- Light, Medium Shoryuuken are now -5f frames on block when FADC'd into a forward dash.
- When you do "EX Shoryuken (first hit), FADC, Dash", you can be punished by anything other than a throw (?)
- Metsu Shoryuken: One more frame of invincibility added
Ken
- Movement speed slightly increased.
- Close standing medium kick has had its downward hitbox increase, and is now easier to hit crouching opponents with.
- Crouching medium kick recovery has been reduced from 16 frames to 13 frames. Hitstun changed to +2 frames from -1 frame. Blockstun changed to -1 frame from -4 frames.
- Crouching heavy kick startup changed to 7 frames from 8 frames. Recovery changed to 19 frames from 21 frames.
- Lightning Kick changed to ±0 frames on block, from -1 frame.
- Light, Medium and Heavy Hadouken damage increased to 70 from 60.
- EX Hadouken damage increased to 50+50, from 50+40.
- If Medium Shoryuken trades on the first hit, Ken will now be considered airborne when hit.
- Heavy Shoryuken can now be FADC'd on second hit during opponent's block.
- Light, Medium and Heavy Shoryuuken are all now -5 frames on block when FADC'd into a forward dash.
- Heavy Tatsu now has 6 frames startup instead of 7 frames.
- Light, Medium and Heavy Airborne Tatsu trajectory changed when done while jump is heading upwards.
- EX Airborne Tatsu trajectory changed.
- Shinryuken non-animation damage increased by 60.
- Guren Senpukyaku has slightly better range when activated.
Well, its definitely a better homage because it has .EXE, the best Megaman. The SFxTK one is still awesome and super creative though. Although it isn't the same, Megaman's ending in UMvC3 did something similarly cool.
if you dash forward on block it's universally -5What's the current frame data on the average DP > FADC? I forget.
if you dash forward on block it's universally -5
Anyone record the matches? Hit me up!
What's the current frame data on the average DP > FADC? I forget.
It would take EX Fireball providing KD for me to play Ken again. Don't know why but that change from 3S really bugged me.
Ibuki from CC:
Backhand(HP->HP) listed as being special, super, and superjump cancellable.
No mention of neckbreaker not being hard knockdown
Note: I'm leaning on the understanding that being focus cancellable and super cancellable are the same thing to the game's engine. It actually just mentions focus cancellable here when I say "super".
I really really don't agree with some Sim players that he is THAT bad, and he got some great buffs all around in Ultra. Wultra will help him imo, his double-hitting MP will mess up people trying to crumple him from far away, U2 is better, tons of buttons getting more damage.
What's wrong with him now? And what major change would you give to Sim? *looking at Arturo, SimSim and UltraDavid*
Would bet money on Sim being bottom tier not due to competitive balance but due to "Sim makes lower level/casual players not want to play anymore."