I see it like the addition of auto-aim/bullet magnetism in Halo 2, to help with online play that Halo 1 never had. Now there are plenty of CE fans who swear only by the first game as Halo and the others as dumbed down casual trash and other hyperbolic statements, but the game fundamentals were still "Halo". The golden triangle of Shoot/Melee/Grenades, equal starts for all players with predictable weapon/power-up spawns on the map for arena style play, a focus on map control and callouts, etc. There were still good players and bad players, good teams and bad teams. Just because the aiming got a bit easier didn't make IGN journalists a threat to MLG professionals. And it was a very popular game, for a variety of skill levels.
Halo 2 was most definitely Sakurai's version of Halo, don't get it twisted. What happened is that Bungie ended up monumentally failing at maintaining that low-ceiling due to the various glitches and exploits that added layers to the gameplay later on. That, and the competitive/MLG/e-sports thing started to hit the ground running with Halo 2 as the poster child, so Bungie had no choice but to acquiesce to free marketing. But out of the gate, they expressly wanted the game to be less competitive. They changed the weapon spawn system from Halo 1 - 2 precisely because they wanted less map/weapon control, but players figured it out the more convoluted system, anyway (and changing it again once people exploited that, but for different reasons).
In any case, as a Halo CE diehard, despite the fact that I recognize Halo 2 as a quality competitive game, I consider it vastly inferior to the prequel for the simple reason that the game is far less complex.
I really don't think making some of the basic combos easier, especially in an increasingly online-play focused world, is gonna corrode and ruin Street Fighter. I think there are so many other aspects that make it a competitive game that expanding the frame buffer a little bit isn't gonna fuck the franchise, lol. It'll still be Street Fighter.
Never said making combos easier is going to hurt the franchise.
Here's what I don't get Kimosabae, you seem to have the absolutely same ideals as me because I agree with everything you say
As I said earlier, that's how internet discussions usually go. Someone picks a single point of contention and turns into a larger war of perspectives. I don't think any reasonable person would disagree with the crux of what I'm saying.
fader said:
Now there is the reversal frame window... Now I thought about and I can see where they come from with the small frame window for reversals. If they expected and wanted a new fanbase, It's probably instilled so that a certain group of people are able to do reversals. while the other group, who are not afraid to do it all the time wont have access to it freely. If this is the reason, then i concede for it's argument.
That has been the point of contention the entire time. All Guilty Gear Xrd is saying is "In this game, you have to respect your opponent's offense. If you don't want to block on Wakeup, you're going to have to practice Reversal timing."
That's it and I don't see how/why that's a bad thing for some people. Please tell me why a game emphasizing offense and honest blocking is a bad thing. It doesn't keep new players away, I'm sorry. The nature of it being a fighting game is what keeps players away, if anything.
Wow I disagree so much about all the "Xrd is such a perfect balance between hardcore and noobs". That game tries to sit between two chairs and for me it doesn't do anything completly right. It's not a bad game and I enjoy playing but I feel like there's something really wrongly done there. I'll talk about it later maybe, I have to make dinner.
No one said Xrd is perfect. There's definitely shit I don't like (lack of CH states, having to spend 50% Tension on good Oki setups if your opponent is in block/hitstun, the slower pace making abare less prominent et al.) but as a game looking to bring new people in while keeping the integrity of what the previous games have established - this game is fucking awesome.
That said, if I could, I'd go back to +R in a heartbeat. No question.