Fighting Games Weekly | Dec 9-15 | Funding Nemo? Not yet...

sounds like a shitty mechanic/game

How so? burst is a special resource. It can save you or get you killed. It has both offensive and defensive options.

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Marvel 3 would be horrible with a burst system because everybody can TOD. The application for an offensive one would be completely useless because everybody can nearly TOD. The game isn't designed around one and shouldn't have one unless massive changes happen.
 
Welcome houshin, you make a mighty fine drank!


Whether it's good or bad another reason I think combo bursts are likely if a patch comes is that Capcom loves recycling stuff and it'd be easy to re-use the TAC burst animation for it.
 
Marvel 3 would be horrible with a burst system because everybody can TOD.

How so? Personally I would see it used to save your point character because doing so gives you the most amount of options with a full team. Coincidentally, that is what I enjoy watching far more than 2 characters down, Vergil derp time.

The application for an offensive one would be completely useless because everybody can nearly TOD. The game isn't designed around one and shouldn't have one unless massive changes happen.

It already has xfactor so it kind of is.

I enjoy the system used in BBCP and think it adds a lot. Can anybody who has played with that relate that to Marvel and why it would be so bad? I can understand people not liking it, but I also don't see it as something that would suddenly make Marvel "horrible" at least in isolation to other changes.
 
I enjoy the system used in BBCP and think it adds a lot. Can anybody who has played with that relate that to Marvel and why it would be so bad? I can understand people not liking it, but I also don't see it as something that would suddenly make Marvel "horrible" at least in isolation to other changes.

As someone who does play anime, I don't think a burst is appropriate for Marvel. The main reason is that in a lot of situations, you can spend a lot of resources (meter, XFC) just to get the hit, with the way neutral is in the game. If I spend a lot to get you, and you spend a little to get out of it, it will make difficult match ups that much more difficult. In anime, your main resources are typically your meter and your burst, and meter building is a lot friendlier in anime games (IBs in BB really reward you for meter, you don't get any meter really from Marvel for defense). In addition, there's a lot more mechanics in anime games that allow for burst baits unlike Marvel.

I don't think bursts are a bad mechanics, but they certainly should be appropriate for the game. With how oki-oriented anime gets at times, and how much block string momentum really carries in the game, bursts are more appropriate for that game than say SF where it is more neutral dominant.
 
How so? Personally I would see it used to save your point character because doing so gives you the most amount of options with a full team. Coincidentally, that is what I enjoy watching far more than 2 characters down, Vergil derp time.



It already has xfactor so it kind of is.

I enjoy the system used in BBCP and think it adds a lot. Can anybody who has played with that relate that to Marvel and why it would be so bad? I can understand people not liking it, but I also don't see it as something that would suddenly make Marvel "horrible" at least in isolation to other changes.

The reward to bursting to save a dark phoenix, vergil, strider and etc is much higher than lets say offensive bursting into a combo because the combo without an offensive burst would probably kill. Thus the offensive burst does nothing. Then the burst system becomes purely a defensive combo breaker which ruins the aspect of the GG/BB/P4A burst.

For instance, If I'm playing Wolverine and I hit you, why would I use an offense burst in the combo? I will kill you without it. Likewise, that same burst can save a character that can wipe out a whole team.

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Dacidbro and LK are talking about P4U 2. Some good talk about the scene and how P4U changed the anime scene. LK especially is saying that persona is what brought the mass amount of people into the anime scene and uses NEC as an example.
 
Offensive burst or gold bursts are retarded and am glad arc has done away with them. Looking back at TVC burst, good lord, never again please.
 
Same deal. Wouldn't be a problem if hitstun pretty much prevented exploitation of the sort or the combos weren't that long.

I don't think it's really an issue in Skullgirls though. You have to deliberately trigger the IPS/Undizzy in order to give the other player the ability to burst. If you know what you're doing then the other player may never even get a chance to burst in a match.
 
Offensive burst or gold bursts are retarded and am glad arc has done away with them. Looking back at TVC burst, good lord, never again please.

whats so retarded about it? Never played GG (atleast not seriously), BB, or TVC so I have no experience from those games. In P4U it seems fine.
 
Like I said the only way a Burst would work in Marvel is if Burst was the alternate option to X factor. Basically:

*Use Burst to save any character on your team: You no longer have X factor (and by default you no longer have a second Burst)

*Do not use Burst and save the resource for XF for your last character.


In that regard, an offensive Burst would basically be manual X factor activation. And in this scenario, no one will actually use XF1 for strategic kills because having a combo breaker OR a higher level of XF would be much more valuable especially for teams who use Zero who don't care about your XF or their own XF... they would much rather save it for that one time you manage to get Zero in a combo.

I mean just imagine ChrisG with a Burst. He already sometimes wastes X factor to save Morrigan, now you work so hard to get a hit on him and he combo breaks you right back into more AV.

I might see this working if you could negate a Burst with your own "Counter Burst". A counter burst would work like a Burst in that it will completely use up your XF but it will provide you with the utility of negating the other person's Burst so you get to continue the combo. Suddenly at the start both players have used up their XF instantly.
 
Like I said the only way a Burst would work in Marvel is if Burst was the alternate option to X factor. Basically:

*Use Burst to save any character on your team: You no longer have X factor (and by default you no longer have a second Burst)

*Do not use Burst and save the resource for XF for your last character.


In that regard, an offensive Burst would basically be manual X factor activation. And in this scenario, no one will actually use XF1 for strategic kills because having a combo breaker OR a higher level of XF would be much more valuable especially for teams who use Zero who don't care about your XF or their own XF... they would much rather save it for that one time you manage to get Zero in a combo.

I mean just imagine ChrisG with a Burst. He already sometimes wastes X factor to save Morrigan, now you work so hard to get a hit on him and he combo breaks you right back into more AV.

I might see this working if you could negate a Burst with your own "Counter Burst". A counter burst would work like a Burst in that it will completely use up your XF but it will provide you with the utility of negating the other person's Burst so you get to continue the combo. Suddenly at the start both players have used up their XF instantly.

COUNTTTTTTERRRR BREAAAKKERRRRRRRRRRRRRRRRRR
 
whats so retarded about it? Never played GG (atleast not seriously), BB, or TVC so I have no experience from those games. In P4U it seems fine.

very gimmicky. Lucky guess? 100 meter. It's senseless.

TVC's was save 2 meter for a burst. So if you didnt have two meters you were dead (push blocking was terrible in this game), and you never spent meter for the other uses except to win a round or to style. Plus bursting out of combo near a corner caused wall splat and granted a free combo for most of the characters.
 
http://www.youtube.com/watch?v=A_pvZOHhASA

Is this CoD or something? Why do fighting gamers get the bad rep?

Because we're browner.

Why does the FGC still use twitch? They'll shit talk us while cashing in our content and viewership and late checks (maybe this stopped). It reminds me of the comments the owner of Crystal made about rappers and the hip hop community except they collectively stopped name dropping and supporting it.
 
rumor has it that there may be a stream tonight with nemo and tons of top umvc3 players from capcom cup. rumor has it that it will be on the bt channel. rumor does not disclose when this will happen or how good the quality will be.
 
very gimmicky. Lucky guess? 100 meter. It's senseless.

TVC's was save 2 meter for a burst. So if you didnt have two meters you were dead (push blocking was terrible in this game), and you never spent meter for the other uses except to win a round or to style. Plus bursting out of combo near a corner caused wall splat and granted a free combo for most of the characters.

O gold burst. I'm talking about OMB. OMB is fine. Gold burst I am iffy on. If it reset burst completely then it would be totally fair, but might be lacking.
 
rumor has it that there may be a stream tonight with nemo and tons of top umvc3 players from capcom cup. rumor has it that it will be on the bt channel. rumor does not disclose when this will happen or how good the quality will be.

Don't tell me that's actually you Koogy?!?! PogChamp, can't wait for hype man.
 
rumor has it that there may be a stream tonight with nemo and tons of top umvc3 players from capcom cup. rumor has it that it will be on the bt channel. rumor does not disclose when this will happen or how good the quality will be.

Oh lawd
 
Yo someone get at me with the rumored Mahvel patch. I know Combofiend is getting sick of hearing it from us but I see an easy plug in for next gen with free patches! Although Marvel might be a hassle. Let's hope for the best!
 
Added WonderChef's stream to OP, who stream Injustice pools at WNF. Kudos to Arde5643 for the tip.

rumor has it that there may be a stream tonight with nemo and tons of top umvc3 players from capcom cup. rumor has it that it will be on the bt channel. rumor does not disclose when this will happen or how good the quality will be.
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What if we end up on some monkey's paw shit and the next Marvel game gets crazy NRS-on-crack weekly, literally weekly, patches
 
is Fanatiq using MSS again Nemo?



Also, what the hell does Nemo do when he loses Nova besides forfeit? His team is free to incoming, and aside from hail mary bionic arms if he somehow manages to land I don't see what he can do.
 
The reward to bursting to save a dark phoenix, vergil, strider and etc is much higher than lets say offensive bursting into a combo because the combo without an offensive burst would probably kill.

That is fair enough, but what I'm talking about is the above Xfactor OR burst.

There is a big reward for saving Vergil or Phoenix, but then you can't use Xfactor so it isn't quite as good as you would think. Even if you do already have dark Phoenix or Lv3 Vergil you can no longer burst to save them (because you have used it up).

Of course it has issues with Level 5 Frank and a few other characters, but I'm sure somebody will figure that out...

Given there is ever an update, I'd love to see options like this made available even if just in a training mode. It might make the game a horrible mess but it might just work too and it would be a good way to test things out for Capcom Allstars.

is Fanatiq using MSS again Nemo?

I'd bet on his Spencer team first up.
 
This is why people clamor for H&H being made available in offline versus. So much crazy stuff in that mode. Well they definitely need to fix the Parry card because that shit is broken as hell.

Mr Puppy please... Nemo can survive the incoming mix up. And when he gets out he just SoV into Maneuvers for a safe in. He is extremely optimized which means he usually has meter for safe bring ins. And both his Strange/Spencer are exceptional.
 
ArcSys isn't doing away with Gold Bursts.
It's still in Guilty Gear Xrd and Persona 4 The Ultimax Ultra Suplex Hold.

It's perfectly fine in Guilty Gear, since the Burst radius isn't so crazy, and if you don't use it wisely, it's much easier to get punished.
In Persona/BlazBlue, the Burst radius is much bigger, so that's why it can feel a lot more undeserved.
 
That is fair enough, but what I'm talking about is the above Xfactor OR burst.

There is a big reward for saving Vergil or Phoenix, but then you can't use Xfactor so it isn't quite as good as you would think. Even if you do already have dark Phoenix or Lv3 Vergil you can no longer burst to save them (because you have used it up).

Of course it has issues with Level 5 Frank and a few other characters, but I'm sure somebody will figure that out...

Given there is ever an update, I'd love to see options like this made available even if just in a training mode. It might make the game a horrible mess but it might just work too and it would be a good way to test things out for Capcom Allstars.



I'd bet on his Spencer team first up.

Assuming Nemo is using his team it might be best to go with his Magento, Storm, Sentinel team due to zoning and easy infinities (if he can even pull them off at this point). I say Fanatiq is gonna lose horribly to Nemo and then he will be made a legend... yet again!!!
 
Assuming Nemo is using his team it might be best to go with his Magento, Storm, Sentinel team due to zoning and easy infinities (if he can even pull them off at this point). I say Fanatiq is gonna lose horribly to Nemo and then he will be made a legend... yet again!!!

I'm sure we'll see it at some stage. Fanatiq's best chance to me seems to be hitting Nemo with the Storm DHC because it seems to work well on people who are not experienced with it.

Predicting is harder though. Is Fanatiq losing this one to set up the next money match, or is this the money match hustle he has been working toward? You can never really tell.
 
I'm sure we'll see it at some stage. Fanatiq's best chance to me seems to be hitting Nemo with the Storm DHC because it seems to work well on people who are not experienced with it.

Predicting is harder though. Is Fanatiq losing this one to set up the next money match, or is this the money match hustle he has been working toward? You can never really tell.

Don't worry, Fanatiq will find an Option Select to use when he loses.
 
Fanatiq doesn't have an anti-air assist, which is a really big problem since Magneto has trouble with Nova anyways.

Both teams have a really good horizontal screen control assist and both have potent DHCs with he potential to kill two characters from full screen.

They're both going to have to be super aggressive, should be really fun to watch.
 
If anything I expect Fanatiq to play safer to feel Nemo out while Nemo plays aggressive because that's how he always play. Fanatiq will only go aggressive when he sees Nemo blocking some Drones.

Hailstorm strategy isn't going to work as well because Nemo's team kills on every touch and throw. And if Mag dies Storm has to eat an incoming which she can die to before doing anything. And the powerful DHC works both ways, DHC into SoV is about as potent as Hailstorm DHC.

And Bolts counter Drones while Nova is the closest thing in the game to a Magneto counter. The whole MSS vs team Nemo match up is 4-6.
 
personally i hate the idea of burst or combo breakers in general, it's a turn off for me in every game it's in. and if i had to pick my favorite between the different variations of combo breaker/burst mechanics, i'd go with injustice: once a game, only after losing a round, cannot be used against some moves, usually costs meter, etc. if only it always cost at least a bar of meter!

and why guard cancel? marvel already has alpha counters.

Marvel already lets you activate X-Factor as a guard cancel.

also roman canceling is dumb too

Marvel already lets you activate X-Factor as a roman cancel.

And I'm also suggesting that this be a once a game thing with a huge cost, so it fits in with your favorite burst mechanic. ;)
 
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