Parallax Scroll
Banned
x-factor owns
X factor is hype because it's red, which is a hype color.
Agreed. Action Rpg is more accurate.The Souls games aren't RPGs. Drives me nuts when people call them that, like when people used to call Zelda games RPGs. I don't know when this crap started.
Don't visit GAF then because it will drive you insane.The Souls games aren't RPGs. Drives me nuts when people call them that, like when people used to call Zelda games RPGs. I don't know when this crap started.
Yeah they are JRPGsThe Souls games aren't RPGs. Drives me nuts when people call them that, like when people used to call Zelda games RPGs. I don't know when this crap started.
Essentially if a game has a protagonist or characters you can play, you can call it an RPG.The Souls games aren't RPGs. Drives me nuts when people call them that, like when people used to call Zelda games RPGs. I don't know when this crap started.
Essentially if a game has a protagonist or characters you can play, you can call it an RPG.
I'm not even sure where you'd differentiate things otherwise nowadays with so much genre mixing.
I thought Souls game were considered an action RPG: exp, stat growth, narrative. Not sure what to categorize is as. So many cross genre blends now adays its hard to describe things.
You are basically describing real time combat vs turn based combat.Action RPGs and "traditional" RPGs differ when it comes to battling. Games like Souls, Kingdom Hearts, God of War, etc, are Action RPGs since the game doesn't "shift" to a battle screen like "traditional" ones do (Pokemon, Dragon Quest, Final Fantasy, etc).
I figured everyone knew this.
Direct control makes a game an action game, not screen shifting. FFXIII doesn't have screen shifting for battles. Neither does Chrono Trigger.Action RPGs and "traditional" RPGs differ when it comes to battling. Games like Souls, Kingdom Hearts, God of War, etc, are Action RPGs since the game doesn't "shift" to a battle screen like "traditional" ones do (Pokemon, Dragon Quest, Final Fantasy, etc).
I figured everyone knew this.
I just call them action games.
To me, an RPG is inherently menu-based. Genres should be defined by gameplay, not auxiliary mechanics. Otherwise Destiny is an FPS RPG, just like Call of Duty and Borderlands. Character growth can be applied to any genre - it is not inherently tied to RPGs. Some RPGs, like Valkyria Chronicles, don't even have XP or stats.
But Destiny IS a FPS RPG (hell that's what Bungie calls it) as is Borderlands. Call of Duty isn't a FPS RPG because there is no stats to allocate/customize and everyone has access to the same inventory that is unlocked after tiers with same stats (only available in multiplayer, in single player it's a straight up shooter with no customization whatsoever).I just call them action games.
To me, an RPG is inherently menu-based. Genres should be defined by gameplay, not auxiliary mechanics. Otherwise Destiny is an FPS RPG, just like Call of Duty and Borderlands. Character growth can be applied to any genre - it is not inherently tied to RPGs. Some RPGs, like Valkyria Chronicles, don't even have XP or stats.
You are basically saying that everything that people consider Western RPGs these days (Mass Effect, Dragon Age, Elders Scroll, Witcher) isn't an RPG. Which is cool and all but you should know that 99% of the people out there don't see it that way.Also, the Elder Scrolls series aren't RPGs.
VC lets you purchase levels for an entire class, but it is more like a team upgrade than real XP. You don't get XP for defeating enemies, and individual troops don't have levels. It is more similar to upgrading a unit type in an RTS.That's exactly what it is.
And I'm fairly certain VC DOES have EXP gain.
How are Borderlands and Call of Duty different? They both have skills you can choose between to differentiate your character. There are no stats in Borderlands. Just skill points.But Destiny IS a FPS RPG (hell that's what Bungie calls them that too) as is Borderlands. Call of Duty isn't a FPS RPG because there is no stats to allocate/customize and everyone has access to the same inventory that is unlocked after tiers with same stats (only available in multiplayer, in single player it's a straight up shooter with no customization whatsoever).
And again character growth =/= what is the essence of RPG to me... it's character choice. Like I make a choice that impacts the strength of the character down the line or it impacts the story. It's not EXP bar filling which pretty much every game has these days anyway... it's the element of real choice that defines your character.
Dissidia already does that.maybe we'll get a fighting game RPG
60 hour campaign throughout which you shape your character and only then can you face others
I've hit gold boys
VC lets you purchase levels for an entire class, but it is more like a team upgrade than real XP. You don't get XP for defeating enemies, and individual troops don't have levels. It is more similar to upgrading a unit type in an RTS.
Sounds a bit like soul calibur's special vs mode or any of the other modes where you can customise everything. Pretty much impossible to balance tho.maybe we'll get a fighting game RPG
60 hour campaign throughout which you shape your character and only then can you face others
I've hit gold boys
It isn't really XP, though. XP, or "experience points", go up when characters do things well. In VC, you just get money, and you can spend it on whatever you want. Even if they are called XP, the mechanic outweighs the nomenclature.Dissidia already does that.
It still has EXP, which is what you said it doesn't.
You don't have skills or skill points in Call of Duty especially in the single player. You basically have perk loadout which every body has equal access to. In Borderlands you have classes and a skill tree so you actually have to make a choice when making a character build and not everyone has equal access to them as people are not playing same classes. It's a very limited scope of choice and character building but it's there.How are Borderlands and Call of Duty different? They both have skills you can choose between to differentiate your character. There are no stats in Borderlands. Just skill points.
Blue is the warmest colorBlue is best color.
maybe we'll get a fighting game RPG
60 hour campaign throughout which you shape your character and only then can you face others
I've hit gold boys
maybe we'll get a fighting game RPG
60 hour campaign throughout which you shape your character and only then can you face others
I've hit gold boys
lolFlareon is like Nintendo. Has its fans, but is constantly lagging behind others who do the same things but better until it gets similar tools generations later.
Couldn't even make it to grand finals this time, you scrubI'd rather have Sylveon if any Eeveelution gets in.
Didn't do too bad at the Hawaii Smash 4 tourney today.
Though I did get this 0% kill on Delfino Plaza....(@03:13:48)
http://www.twitch.tv/theodofaction/b/616036162
Yeah I don't even lol
Time for him to hit the top tier now!
I knew you had good tasteBlue is best color.
*name quote*
Dark Souls is a WRPG, just like Xenoblade X, Final Fantasy 15 and Tales of Zestiria.
Reiterating stuff I've said in other threads but...
I have never liked JRPG or WRPG as a genre titles.
Japanese PC RPGs in the 1980s were influenced by games like Wizardry and follow conventions you'd probably describe as "western RPGs". Would you call games like Elminage or Dark Souls JRPGs just because they originate in Japan? What about Costume Quest? That's a western-made game that's designed like a Dragon Quest title. Is that a JRPG?
In Japan they call games that follow Dragon Quest/Final Fantasy conventions "light RPGs". I like that, because you could include games like Costume Quest without conflating about country of origin.
How about:
Traditional RPG (influenced by tabletop or pen/paper games)
Light RPGs (DQ/FF)
Action RPG (Dark Souls)
FGW I ARPGW
Maybe we'll get a Souls rep in SCVI?
You actually could use the saved player characters from quest mode in versus, with their buffed stats. It got very stupid very quickly.Tobal 2, man. Though you couldn't use your RPG character in versus matches. You could catch all the RPG enemies for versus, though, which led to a hilarious 200 character roster. Tree v Old Man with No Arms.
Most rougelikes are not even like rouge!Are rogulikes RPGs?
So is Team Fortress 2 an RPG?You don't have skills or skill points in Call of Duty especially in the single player. You basically have perk loadout which every body has equal access to. In Borderlands you have classes and a skill tree so you actually have to make a choice when making a character build and not everyone has equal access to them as people are not playing same classes. It's a very limited scope of choice and character building but it's there.
There are stats in Borderlands through the items which are randomly dropped (same as Destiny). It's pretty much all the same as Destiny really. And both games I would consider extremely bare bones on the RPG side of things.
Like Borderlands is basically Diablo but in FPS view. We can definitely argue if Diablo is an action game or an RPG because it's like comparing Diablo to DMC. Yeah in DMC you have "skill points", you have weapon load outs and you have EXP bar filling but it's not an RPG because there is no real choice in the matter or any unique character building.
Dark Souls is a WRPG, just like Xenoblade X, Final Fantasy 15 and Tales of Zestiria.
W and J are incredibly stupid distinctions fostered by the issue I outlined above. Oblivion and FF both want to be called RPGs, but they share absolutely zero gameplay similarities. So people try and accommodate a flawed perspective by issuing new labels. New, awful labels.Reiterating stuff I've said in other threads but...
I have never liked JRPG or WRPG as a genre titles.
Japanese PC RPGs in the 1980s were influenced by games like Wizardry and follow conventions you'd probably describe as "western RPGs". Would you call games like Elminage or Dark Souls JRPGs just because they originate in Japan? What about Costume Quest? That's a western-made game that's designed like a Dragon Quest title. Is that a JRPG?
In Japan they call games that follow Dragon Quest/Final Fantasy conventions "light RPGs". I like that, because you could include games like Costume Quest without conflating about country of origin.
How about:
Traditional RPG (influenced by tabletop or pen/paper games)
Light RPGs (DQ/FF)
Action RPG (Dark Souls)
You don't create or define your character at all in Chrono Trigger outside of equipment. In most classic RPGs, you also don't influence story progression, since progression is linear. On the other hand, a shooter could let you create a custom character and have a responsive plot.RPG: game in which player decisions influence story progression and player create/define their own user-created character.
Roguelikes can be anything if you just mean a game that has no save points.Are rogulikes RPGs?
Ancient Dragon for SC6
Edit is Smash an RPG because I play the role of RPG character Ness
So Smash is a double RPG