Fighting Games Weekly | July 22-28 | Life's A Beech

i'm hype for this:

Jay Snyder ‏@JayViscant

7000 words of proposed UMvC3 changes uploaded to the blog. Check the brokentier blog tomorrow morning when it goes up.
 
the haisha kyushuu format looks so fun to play. jonio raping the other team in the end was really nice too
 
At Mikado they recently had a weekend long event for ACPR. It happened the same weekend as Evo so I didn't hear about it till after the fact. They had three days of play consisting of:

7/13: Same Character 3on3, Ladies Tournament, 3on3
7/14: Newcomer’s Tournament, Haisha Kyuushu Tournament
7/15: Random 7on7

Same Character 3on3
The format was a 3v3 teams (some teams do have a fourth member however) and all the same character for each team. It was really fun to watch these match ups and some of the teams were really stacked (which isn't surprising considering the location). The Faust team was pretty much three of the top Faust players in Nage, Kissha (Arc Revo Winner) and OsakaB for instance. There was also a bit of a return from players I hadn't seen play the game in a long time such as Machaboo's Ky <3 and Kitamura's Dizzy. Unfortunately not every match was shown but there is good play from the stream footage. Playlist for the whole batch if you want to just get into the action.

Uki, NOB, Roi(Sol) vs Kuno, JUN, Nakamura(Millia)
http://www.youtube.com/watch?v=bfr3Lt7LOL8 Part 1 (17m)
-Uki's Sol is quite entertaining.

Rin, Manyou, Makki, Kitamura(Dizzy) vs Konsome, Haaken, FAB(Potemkin)
http://www.youtube.com/watch?v=WNvBW0dqxHk Part 2 (19m)

Samitto, Endou, Chappu(Chipp) vs Jonio, UMA, MK(Johnny)
http://www.youtube.com/watch?v=SzwXi3ZV7Yc Part 3 (8m)

TORI, Jyashin MOX, Oppia(Baiken) vs Yachisu, Yuuta, Bobushii(Kliff)
http://www.youtube.com/watch?v=8LhS6B6gWs0 Part 4 (13m)

Rin, Kitamura, Makki, Manyou(Dizzy) vs Hamenchu, Hota, Hossa(Justice)
http://www.youtube.com/watch?v=JPc61bljvvM Part 5 (13m)

Samitto, Endou, Chappu(Chipp) vs Keiichi, Touji, O2(Axl)
http://www.youtube.com/watch?v=0SQiFHrVvcY Part 6 (8m)

Machaboo, Hayashi, Ain(Ky) vs XTC, HEVEN, Fino(Venom)
http://www.youtube.com/watch?v=vIQZhEFN9n8 Part 7 (14m)
- This match was the big highlight for me as a biased Ky player. A great showcase of three strong Ky players against a fairly tough match up in Venom. Lots of great instances throughout the video and I like the variance of approaches between the players.

OsakaB, Yuki, Nage, Kiisha(Faust) vs Natsume, Kisshi, Kazuki(Dizzy)
http://www.youtube.com/watch?v=6egeltCzljc Part 8 (19m)
- I'm really surprised that the Dizzy team was able to get through this one especially against that line up of Fausts.

Uki, NOB, Roi(Sol) vs Masaki, Hato, Tsubu(A.B.A)
http://www.youtube.com/watch?v=E-01edhV9aw Part 9 (19m)

Grand Finals
Masaki, Hato, Tsubu(A.B.A) vs Machaboo, Hayashi, Ain(Ky)
http://www.youtube.com/watch?v=BKkMTk7sN1k Part 10 (11m)
-Machaboo, you should get back into this game again~

Newcomer’s Tournament
It's always good to see new faces pick up any fighting game and the level of play here is no slouch. Features players like Jonio (Johnny) himself, Hiro (Anji), Yaxl (Axl), Yuuta (Jam), Kuma (Testament), Gero (Zappa) and various others. Playlist.

http://www.youtube.com/watch?v=Ka5v6qJmlsw Part 1 (13m)
http://www.youtube.com/watch?v=pjHoFcV6q_M Part 2 (15m)
http://www.youtube.com/watch?v=_nY6f9eEKYU Part 3 (13m)
http://www.youtube.com/watch?v=hpbj-1xS9iU Part 4 (10m)
http://www.youtube.com/watch?v=SSF5NfK2XOQ Part 5 (7m)

Haisha Kyushuu Tournament
The format of this tournament starts off as a regular 1v1 in the first round but the gimmick is that the winner of the match 'absorbs' the loser into their team. The winner of the becomes the anchor or captain of the team. So in the next round you'll have 2 person teams and the absorption process continues (the captain of the previous team is absorbed) until it reaches a team cap. When the cap is reached I believe the next person absorbed into the team replaces another already on the team (Not exactly certain on those details). So it's a interesting spin on team tournaments where you collect those you defeat into your stable of fighters (pokemon style?). Playlist.

Hiraoka(Ky) vs Kedako(May) || O2(Axl) vs Hirorin(Sol) || Yarepiyo(Sol) vs FAB(Potemkin)
http://www.youtube.com/watch?v=EgoW45LaRPs Part 1 ( 12m)
-May stun combos~

Toyo(Potemkin), Shibukawa(Venom) vs Melon(Eddie) || Taka(Anji) vs Fino(Venom) || L(Johnny) vs Ginji(Ky)
http://www.youtube.com/watch?v=cx-4bgq78OM Part 2 (13m)

Woody(Testament) vs Mossan(A.B.A) || Jonio(Johnny) vs Makki(Dizzy) || Ceylon(Testament) vs Gero(Zappa) || Kuni(Baiken) vs En(Slayer) || Taka(Anji), Fino(Venom) vs Garo(May), Tanabata(Slayer)
http://www.youtube.com/watch?v=D8KxOtb49TM Part 3 (22m)
-Wow En punishing Kuni's Tatami with a half screen Dead on Time! Also Tanabata with a big comeback in the second round with Taka.

Katsupiyo(Sol), Teresa(Jam) vs Rei(Chipp), Hiro(Anji) || AYA(Baiken), Manyou(Dizzy) vs Sharia(Faust), 2rio(I-No)
http://www.youtube.com/watch?v=epU02Va64mo Part 4 (15m)

Ceylon(Testament), Gero(Zappa) vs Okomesu(Slayer), Matsui(Zappa)
http://www.youtube.com/watch?v=NVZAsNjvG-4 Part 5 (8m)
-Haha that start on the Zappa mirror.

Tanabata(Slayer), Taka(Anji), Fino(Venom) vs Trust(Johnny), Yarepiyo(Sol), FAB(Potemkin), Kishitaka(Sol)
http://www.youtube.com/watch?v=2YQ_3BdXzE0 Part 6 (15m)
-Wow that Dead on Time frc from Tanabata to punish the burst. Strong play as well against FAB's Potemkin.

Roi(Sol), Lark(May), sora(Sol), Samitto(Chipp) vs Matsui(Zappa), Ceylon(Testament), Gero(Zappa)
http://www.youtube.com/watch?v=TRAHvvGOVdg Part 7 (18m)
-Roi's sequence after this blocked burst, wow at all those gunflame strings. Gero from the Newcomer's tournament does quite well against Roi, Lark and sora but then meets Samitto (and does very well there too) but that Chipp is too much.

Gero(Zappa), Roi(Sol), sora(Sol), Samitto(Chipp) vs Yachisu(Kliff), En(Slayer), Konsome(Potemkin), Chonari(Zappa)
http://www.youtube.com/watch?v=d9-tjv6tBKw Part 8 (20m)
-En's burst bait punish is serious. En and Samitto's match was so exciting!

O2(Axl), Jonio(Johnny), Nakamura(Millia), Melon(Eddie), Shibukawa(Venom) vs Samitto(Chipp), Yachisu(Kliff), En(Slayer), Konsome(Potemkin), Chonari(Zappa)
http://www.youtube.com/watch?v=oAjahu5PFmQ Part 9 (22m)
-Nakamura's Millia~ This dustloop really woke me up. "D! D! D!..."

Grand finals
Chonari(Zappa), O2(Axl), Jonio(Johnny), Nakamura(Millia), Melon(Eddie), Shibukawa(Venom) vs NOB(Sol), Kedako(May), Kishitaka(Sol), Tanabata(Slayer), Taka(Anji), Fino(Venom)
http://www.youtube.com/watch?v=5EgMD9CWRG8 Part 11 (13m)
http://www.youtube.com/watch?v=YG6cNCWvm8s Part 12 (16m)
-Chonari vs Kedako has a tight finish. Zappa is such a monster.
-Is this like the GG version of umeshoryu fadc ultra?! Tanabata you beast.
-Let's go Jonio Johnny! Replaced Makki on the team but in the end he was the key player!

Random Mikado Casuals


Roi (Sol) VS Ain (Ky)
http://www.youtube.com/watch?v=eRdBvnfR-yA (19m)
-Very rarely do I see time out draw games in GG but it's pretty hype when it happens at 7:21 in this set.

AGF (Anji) VS Sanma (Order Sol)
http://www.youtube.com/watch?v=lg_dKE9M2Ss (14m)

KON (Axl) VS Ain (Ky)
http://www.youtube.com/watch?v=ykgKJOvMiAk (17m)

Roi (Sol) VS Satou (Johnny)
http://www.youtube.com/watch?v=ee6tsFqG8AI (14m)

Sanma (Order Sol) VS Satou (Johnny)
http://www.youtube.com/watch?v=AlPIg4gvjiI (16m)
-Sanma's pressure was amazing in this set. Satou wasn't able to get his Enkasu combos much. I wonder if hitting them on Order Sol is a bit harder? Satou did start to opt for Divine Blade knockdowns instead.

AGF (Anji) VS Roi (Sol)
http://www.youtube.com/watch?v=OXUzNlRH6xc (16m)

Ain (Ky) vs Nakamura (Millia), AGF (Anji), Nana Yu (Slayer) Sanma (Order Sol)
http://www.youtube.com/watch?v=oS76IH-AepE (17m)

012 (Sol) VS Uki (Sol), Kishi Taka (Sol), NOB (Sol), Ain (Ky)
http://www.youtube.com/watch?v=ItiKE4bj_P0 (14m)
-A Sol bananza. High damage dustwinder loops everywhere. I haven't seen 012 play in a long time but he still looks great. Really sick Slashback punish by Uki at ~2:14.

----------------

Whew. The 7on7, Ladies Tournament and 3v3 hasn't been uploaded yet but when they are I'll make another summary. Anybody who enjoys Guilty Gear (or has a passing interest) should give this a look. Real fun event to watch and I would have loved to watch it live if it wasn't on Evo weekend.
FUUUUUUUUUUUUUUUUU-
 
the haisha kyushuu format looks so fun to play. jonio raping the other team in the end was really nice too

Yeah I wouldn't mind seeing other games try it. Giant amorphous blob of players consuming each other! Jonio doing all that work in the end is such a good way to end it off after having to take Makki's place <3
 
iMGNMpa3EoEWk.png
<--- :D Thank you so much! I can almost feel the sand now...

EDIT:
HOLY SHIT WHAT IS THIS I DONT EVEN
 
So.. is the entire FG division of Capcom doing nothing right now? Pretty much only the core SFIV team exists right now led by Ayano-san right? Niitsuma probably twiddling his thumbs after the JoJos port.
.

Entire FG division? They have such a thing? SF4 and SFxT were Dimps. Marvel was done with Eighting.
 
i'm hype for this:

Jay Snyder &#8207;@JayViscant

7000 words of proposed UMvC3 changes uploaded to the blog. Check the brokentier blog tomorrow morning when it goes up.

Viscant would be a good pick for capcom to oversee marvel balance. He's got a mind for it.
 
Marvel OT thread is currently discussing changes to the following characters:
C. Viper
Nemesis
Jill
Deadpool

Do not discuss changes you want in this thread. Come to the Marvel OT for that.
 
oh. because i'm a nice guy! here's a snippit from the article.

"Wesker...

...Phantom dance needs changes. The super is too hard to block as is. It’s not really random like dimension slash and doesn’t have true unblockable areas but it’s pretty frustrating. Sometimes if I jump back and notice the other side jump at me, I’ll throw out a “random” super right before their feet touch the ground. Because of the distance the opponent may have to switch their block 3 times, 4 if they’re unlucky (first pass is a height based left-right, touching the ground puts them out of blockstun, there’s another midscreen possible crossup and then sometimes ANOTHER possible midscreen crossup if they push wrong). That’s really stupid. The fix to this is increasing the blockstun on each individual pass he makes. The super would still be able to cross up if you set up a crossup (again, it’s not random) but falling out of blockstun and then getting randomly crossed up wouldn’t happen. Also the super would be much more negative on block giving more characters a chance to punish a missed super. This kind of super being safe is pretty unfair. Starting the round with a random super to get the glasses off knowing that you’re not going to take any serious damage for it and knowing that you might get lucky and get the hit really shouldn’t happen.

Finally blocked S at -1 is not really acceptable. Lowering it to -4 wouldn’t make him dramatically unsafe but it would force Wesker to use more thought in the ground game. Overall Wesker needs to be rewarded for doing intelligent things and smart footsies and punished for doing random or autopilot things. Whether he becomes a top 10 character or not isn’t that important, he needs to be more fun to play and play against."
 
oh. because i'm a nice guy! here's a snippit from the article.

"Wesker...

...Phantom dance needs changes. The super is too hard to block as is. It’s not really random like dimension slash and doesn’t have true unblockable areas but it’s pretty frustrating. Sometimes if I jump back and notice the other side jump at me, I’ll throw out a “random” super right before their feet touch the ground. Because of the distance the opponent may have to switch their block 3 times, 4 if they’re unlucky (first pass is a height based left-right, touching the ground puts them out of blockstun, there’s another midscreen possible crossup and then sometimes ANOTHER possible midscreen crossup if they push wrong). That’s really stupid. The fix to this is increasing the blockstun on each individual pass he makes. The super would still be able to cross up if you set up a crossup (again, it’s not random) but falling out of blockstun and then getting randomly crossed up wouldn’t happen. Also the super would be much more negative on block giving more characters a chance to punish a missed super. This kind of super being safe is pretty unfair. Starting the round with a random super to get the glasses off knowing that you’re not going to take any serious damage for it and knowing that you might get lucky and get the hit really shouldn’t happen.

Finally blocked S at -1 is not really acceptable. Lowering it to -4 wouldn’t make him dramatically unsafe but it would force Wesker to use more thought in the ground game. Overall Wesker needs to be rewarded for doing intelligent things and smart footsies and punished for doing random or autopilot things. Whether he becomes a top 10 character or not isn’t that important, he needs to be more fun to play and play against."

Man, I'm excited for this article.
 
oh. because i'm a nice guy! here's a snippit from the article.

"Wesker...

...Phantom dance needs changes. The super is too hard to block as is. It’s not really random like dimension slash and doesn’t have true unblockable areas but it’s pretty frustrating. Sometimes if I jump back and notice the other side jump at me, I’ll throw out a “random” super right before their feet touch the ground. Because of the distance the opponent may have to switch their block 3 times, 4 if they’re unlucky (first pass is a height based left-right, touching the ground puts them out of blockstun, there’s another midscreen possible crossup and then sometimes ANOTHER possible midscreen crossup if they push wrong). That’s really stupid. The fix to this is increasing the blockstun on each individual pass he makes. The super would still be able to cross up if you set up a crossup (again, it’s not random) but falling out of blockstun and then getting randomly crossed up wouldn’t happen. Also the super would be much more negative on block giving more characters a chance to punish a missed super. This kind of super being safe is pretty unfair. Starting the round with a random super to get the glasses off knowing that you’re not going to take any serious damage for it and knowing that you might get lucky and get the hit really shouldn’t happen.

Finally blocked S at -1 is not really acceptable. Lowering it to -4 wouldn’t make him dramatically unsafe but it would force Wesker to use more thought in the ground game. Overall Wesker needs to be rewarded for doing intelligent things and smart footsies and punished for doing random or autopilot things. Whether he becomes a top 10 character or not isn’t that important, he needs to be more fun to play and play against."
can't wait to read the article tomorrow.
 
Yeah I wouldn't mind seeing other games try it. Giant amorphous blob of players consuming each other! Jonio doing all that work in the end is such a good way to end it off after having to take Makki's place <3

Yeah, personally I would like to see a SF4/BB tournament in that format.
 
Enzo, can you find me a better Kirby beach avatar on Imagesearch? I might as well go all out with a new look, now that I know the lines are showing.
 
Okay that Viscant snippet has me hype.


SF4 had an internal team alongside Dimps IIRC. Same goes with Marvel (Eighting co-developed).

They mentioned that the team which developed MvC3 had been disbanded and thrown to other projects; chances are the same happened to Ayano's team after SFxT. Ultra SF4 is probably Ono's last chance to show the higher ups that they should do more fighting games in the future. Either way it seems that as long as Ono is running things the future looks bleak for fighting games in Capcom.
 
oh. because i'm a nice guy! here's a snippit from the article.

"Wesker...

...Phantom dance needs changes. The super is too hard to block as is. It’s not really random like dimension slash and doesn’t have true unblockable areas but it’s pretty frustrating. Sometimes if I jump back and notice the other side jump at me, I’ll throw out a “random” super right before their feet touch the ground. Because of the distance the opponent may have to switch their block 3 times, 4 if they’re unlucky (first pass is a height based left-right, touching the ground puts them out of blockstun, there’s another midscreen possible crossup and then sometimes ANOTHER possible midscreen crossup if they push wrong). That’s really stupid. The fix to this is increasing the blockstun on each individual pass he makes. The super would still be able to cross up if you set up a crossup (again, it’s not random) but falling out of blockstun and then getting randomly crossed up wouldn’t happen. Also the super would be much more negative on block giving more characters a chance to punish a missed super. This kind of super being safe is pretty unfair. Starting the round with a random super to get the glasses off knowing that you’re not going to take any serious damage for it and knowing that you might get lucky and get the hit really shouldn’t happen.

Finally blocked S at -1 is not really acceptable. Lowering it to -4 wouldn’t make him dramatically unsafe but it would force Wesker to use more thought in the ground game. Overall Wesker needs to be rewarded for doing intelligent things and smart footsies and punished for doing random or autopilot things. Whether he becomes a top 10 character or not isn’t that important, he needs to be more fun to play and play against."
That's the wrong way to fix Phantom Dance. The Wesker that moves around should just be a projectile in the game's coding (that can be hurt), while Wesker himself should be considered to always be on the side he started the hyper from. Now cross-ups are never an issue (and they never should be).
 
I want a live stream of the beech party streamed by BIfuteki ,DJ Gootecks on the turntables, Red Rapper emceeing, and the MK dinner turned into a rap video like they did back then with LI Joe and Justin Wong. Halp with that link.
 
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