Fighting Games Weekly | July 22-28 | Life's A Beech

Trickster

Member
I'm watching the top 8 EVO videos of MK9 and Injustice. And I'm noticing a lot of the players are just using joypads, rather than fightsticks. I thought fightsticks would always be better for fightgames than joypads?
 
I'm watching the top 8 EVO videos of MK9 and Injustice. And I'm noticing a lot of the players are just using joypads, rather than fightsticks. I thought fightsticks would always be better for fightgames than joypads?


The better peripheral is the one you are more comfortable with.


That being said, it looks hard as fuck to plink on a pad.
 
I'm watching the top 8 EVO videos of MK9 and Injustice. And I'm noticing a lot of the players are just using joypads, rather than fightsticks. I thought fightsticks would always be better for fightgames than joypads?

It's all player preference really. For example in 6 button fighters I'll use a fightpad (would be fightstick but I suck at double quartercircles on those) but for anything else (4 button or 5 in Guilty's case) I'll use a standard controller.
 
They mentioned that the team which developed MvC3 had been disbanded and thrown to other projects; chances are the same happened to Ayano's team after SFxT. Ultra SF4 is probably Ono's last chance to show the higher ups that they should do more fighting games in the future. Either way it seems that as long as Ono is running things the future looks bleak for fighting games in Capcom.

SF4 sold well even in its initial release/Super, and sales of DLC and AE and such only sweetens that. SF5 within a few years of the next gen starting is basically assured even given the SFxT bomb.

When he says he doesn't have the time and budget, I take that to mean right now, really - Capcom as a company is by and large holding back on next-gen until there's a larger install base. I mean, look at E3, or how they're not even attending GamesCom. It's just Dead Rising 3, and Microsoft is now handling everything on that game. Deep Down isn't even a game yet. When they start showing next-gen stuff proper, SF5 won't be far off.

What Ono is probably struggling to get support for is regular updates and continued support for an old game and for the relatively small core community around it. Most of SF4's sales went to people who just throw the game in when friends are over or whatever, and they don't care about AE ver. 2013 or whatever else. I'm sure that helped to inspire the reason to give this a full named upgrade they can sell on disc, as well.

I really don't think the future of Street Fighter is in danger. Marvel's probably safe too, so long as Disney want to sign on for another. Teams disband all the time; they'll just put a new one together when the time is right.
 

Astarte

Member
I'm watching the top 8 EVO videos of MK9 and Injustice. And I'm noticing a lot of the players are just using joypads, rather than fightsticks. I thought fightsticks would always be better for fightgames than joypads?

Not really. It depends on the fighting game for me. For tekken and injustice I use my pad, for everything else I use a stick. Something about using the pad in tekken just feels right; maybe it's my hand being crippled by claw grip
 

Cranzor

Junior Member
Started watching those Street Fighter 4 tutorials earlier. Looks like I have a bad Internet connection, a method of controlling the game that is not preferred by the majority of good players, and I found out the game is way more complicated and intimidating than I thought.

I'm scared.
 
Started watching those Street Fighter 4 tutorials earlier. Looks like I have a bad Internet connection, a method of controlling the game that is not preferred by the majority of good players, and I found out the game is way more complicated and intimidating than I thought.

I'm scared.

Where are you located? And are you playing on PC?
 
They mentioned that the team which developed MvC3 had been disbanded and thrown to other projects; chances are the same happened to Ayano's team after SFxT. Ultra SF4 is probably Ono's last chance to show the higher ups that they should do more fighting games in the future. Either way it seems that as long as Ono is running things the future looks bleak for fighting games in Capcom.

Whats wrong with Ono
 

gutabo

Member
I'm tempted to give Obama shades and replace believe with beech. If someone does it right, I might give it a go.

I tried :(

gtxc2CE.png
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.

Sheroking

Member
A super tired Floe is about to stream Super Punch Out with Justin Wong commentary.

Nevermind: The Tonight Show with Floe is on, with special guest stars Xian and Gamerbee. It's basically the best thing that's ever happened.
 
A super tired Floe is about to stream Super Punch Out with Justin Wong commentary.

Nevermind: The Tonight Show with Floe is on, with special guest stars Xian and Gamerbee. It's basically the best thing that's ever happened.

Floe and Gamerbee going in on Xian. Declaring he is a fake champion because he didn't play Infiltration.
 
I've only seen MK9 and Injustice players with joypads though. So I figured it had something to do with those games.

Games with an arcade port or heritage will tend to favour sticks, because that is either what the community grew up on, or what the players will need to play on at the highest level (For example Tekken or SF4 in an arcade or Japanese tournament). These effects are pretty small these days, but the player preference remains.

More console or Western focused titles such as MK (these days) or Injustice will hence have a lot more pad players.

Both have their pros and cons and in both cases you can work around them.
 

Shito

Member
Yep, I got a Hitbox a few weeks ago. It's fantastic.
I really really reaaaally want to try a Hitbox, but I'm a bit scared of having to "re-learn" everything. Also, I'm not sure it'll fit my tastes (even though I think it will), and the price is a bit too high to just "give it a try and see if it sticks!". And the fact that the next-generation is just around the corner doesn't really help me investing into something like this now.
Maybe I'll bite if the current multi-platform version somehow works on PS4...
 

Horseress

Member
A super tired Floe is about to stream Super Punch Out with Justin Wong commentary.

Nevermind: The Tonight Show with Floe is on, with special guest stars Xian and Gamerbee. It's basically the best thing that's ever happened.

LOL now I'll have to catch the archives
 

nycfurby

Dhalsim's Max CPM Emporium
I'm watching the top 8 EVO videos of MK9 and Injustice. And I'm noticing a lot of the players are just using joypads, rather than fightsticks. I thought fightsticks would always be better for fightgames than joypads?

MK9/Injustice don't have diagonal inputs (for example for a fireball in MK/Inju it's tap down to forward, which makes it friendly for pad users)

tekken despite being a legacy arcade game also has plenty of inputs and wavedashing/lightdashing is arguably easier on pad
 

Revven

Member
Oh my god, are you kidding me? VxG is the same days as Summer Games Done Quick?! How am I going to watch BOTH?!?!?!?!

Ugh. ;_;
 
Viscant:
And now that I’ve just made up a combo for a character that doesn’t exist we’re going to stop. If that’s not a cry for help I don’t know what is. Check this space in the next week or two for team tier list 2013. Thanks for reading!
From the BT Blog.
 

Dahbomb

Member
Koogy plz fix the site... it's not loading! I NEED to see that new blog entry....

God damn minions spamming F5 on the site, not loading for folks.
 
Phoenix

Dark Phoenix is too weak. She needs to be returned to vanilla status. No wait. BETA status. Her feathers travel at the same speed except THEY NEVER GO AWAY!

Kidding, kidding. Sort of. By the way, you should all thank Seth that that version of Dark Phoenix never came to be. Between that and “every character on your team has their own individual version of x-factor to use” there were a lot of really bad ideas in early Marvel. Some people would put Phoenix in general in that category. Those people need Jesus.

lol
 
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