It's good for any game. Just think about the necessary physical movement to tap a direction twice, and compare it with pushing two buttons simultaneously. The two-button push always produces faster, smoother gameplay. I consider it good basic game design.Why in SF?
It's good for any game. Just think about the necessary physical movement to tap a direction twice, and compare it with pushing two buttons simultaneously. The two-button push always produces faster, smoother gameplay. I consider it good basic game design.
Everyone is different. I can see why it would be reverse on a pad, and I kind of agree. That's why there should be an option for both. Let people use what they are comfortable with. Personally, I have trouble double tapping to the right. Something about moving my hand inward toward my chest is difficult for me. I have practiced the motion a lot, and I still mess it up.I like double tap for dash for SF, especially when playing on pad.
2 buttons is not easier for me.
<3God, I love you Karsticles.
I also tell my friends that it would take SF to the next step when it came to movement, but they were against it. ;_;
BTW, I took these two screen caps of OFFICAL Capcom Fighters Account when they were streaming today.
Shot fired at Daigo.
Shot fired at NRS.
Walkspeed pls in my SFV. People are jumping all over the place just to get in.
Wouldn't this be solved by making it so that counterhit throws can't be broken? From what you described, it sounds like it's inputting the throw break input during the startup of the attack, so that should work. You could also extend that rule to some number of frames after a throw break input (basically adding Throw Reject Miss as a rule).
With the other changes to jabs and shorts, I also suspect that the jab/throw break OS is less of an issue than it was in SF4.
Actually, let me rephrase what I said:
I'm OK with late teching being a thing. But there needs to be a penalty of some kind.
In Yatagarasu a throw tech leaves you at a neutral state, but a -late- tech leaves you at disadvantage, similar to Soul Calibur 5 (without the tiny bit of damage). Also that game has a UOH you can easily combo off of, so anyone crouch teching too much -in any way- will get blown up with a simple mixup, no super-tight frame trap timing required.
Since SFV doesn't have a UOH (so far), there needs to be something there to even out the "advantage" that a late tech can give, or they need to remove late teching entirely. Make it a 4f or 5f window and that's it.
Man, nothing but the scummiest shit for you huhWe could have it like VSav where teching Zabel's kick throw leaves Zabel at +11 :>
Man, nothing but the scummiest shit for you huh
http://www.neogaf.com/forum/showpost.php?p=168807704&postcount=120The Main character I use in USF4 is Dee Jay, so I pray he is in it. Doubt it will happen early on though.
he is fun as hell to use.
Everyone is different. I can see why it would be reverse on a pad, and I kind of agree. That's why there should be an option for both. Let people use what they are comfortable with. Personally, I have trouble double tapping to the right. Something about moving my hand inward toward my chest is difficult for me. I have practiced the motion a lot, and I still mess it up.
<3
I don't see how anyone can be against the option, at least.
He hasn't been tested. He hasn't been through what I've been through. He doesn't understand the struggle.Why don't you ever talk like this, Blackule?
http://www.neogaf.com/forum/showpost.php?p=168807704&postcount=120
Anyone think we'll get Final Fight reps this time around?
Eagle I thinkAnyone think we'll get Final Fight reps this time around?
Eagle I think
Anyone think we'll get Final Fight reps this time around?
July beta is exclusive to PS4.Sodom hopefully. They can change his name now though.
Just to clarify, there is no PC beta for SF5? Preordering will only get you the PS4 beta?
https://www.youtube.com/watch?v=7oRaau8hzZE
Digital Foundry did a FPS test, only framerate drops are in character intros. Also, characters in the background refresh at half rate.
I wonder if they have the background refresh that way so it doesn't distract from the foreground.
http://www.reddit.com/r/MortalKombat/comments/3a7jlh/qloc_cleaning_up_the_pc_port/
Does this mean MKX pc is saved?
Last day to spend on the SFV cabinets D: already played everything else I was interested in. Mainly going to see if Ryu or Cammy have anything more interesting than what we've seen thus far.
http://www.reddit.com/r/MortalKombat/comments/3a7jlh/qloc_cleaning_up_the_pc_port/
Does this mean MKX pc is saved?
Damage has been done.
Lets just hope HVS and Other Ocean go out of business. Those games and their histories are beyond any level of acceptability.
Ryu and Cammy were the real downers for me. In fact, I'm less excited about the game overall after yesterday. Could easily be because people don't know how to play yet, but outside Justin's Bison and Xian's Nash, the game doesn't look very fun atm. It's heading in the right direction though.
Ryu definitely needs something more, he feels underdeveloped compared to the others.
Donkey Kick
Donkey Kick
Never go beyond jigglyHe posted a gif of women bursting out of her top in reference to new SF5 females.
The jiggle was taken beyond what this forum allows.
Ryu definitely needs something more, he feels underdeveloped compared to the others.
Ryu definitely needs something more, he feels underdeveloped compared to the others.
July beta is exclusive to PS4.
The fall beta will be for both.
Right now Birdie felt the least developed to me. Ryu felt pretty complete and viable as a final release character.
prolly not gonna do it for plot reasons but we need a Ryu with Oro moves eventually!
How so?
His normals seemed great, lots of ways to grab people and deal with projectiles, great combos and damage with quick and safe hit confirms, power up and armor moves, psuedo projectiles like that beverage can, banana etc.
Easily seemed like one of the better characters so far.
The game still got a year to go. Hopefully all your complaints and concerns will be addressed by the time it comes out but I see where you coming from. The game somehow to me felt figured out already which indicates how bare bones the system and characters are right. Once again though it's an early build of the gameRyu and Cammy were the real downers for me. In fact, I'm less excited about the game overall after yesterday. Could easily be because people don't know how to play yet, but outside Justin's Bison and Xian's Nash, the game doesn't look very fun atm. It's heading in the right direction though.
Preordering on the PS4 now gets you into the beta in July. PC beta coming sometime in the fall if you preorder on Steam.
http://shoryuken.com/2015/06/16/street-fighter-v-pc-beta-planned-for-fall/
a lot of times when trying to defend against him some of my pokes would go right through his normals and even if they were long ranged pokes, he would land the hit without taking damage or trading.
The only thing Ryu doesn't have that his SFIV incarnation has is the focus. People are just not doing more complex combos or using different things, for obvious reasons.
Cammy tho....she needs some SERIOUS work. Her V-trigger is terrible, by far the worst so far. It's a timer and each special she does consumes ~40% of it