Seriously when they going to fix this timer?
Seriously when they going to fix this timer?
how should they fix it?
Marvel timer for starters would be a lot more suited for this game.
Development time ran out.
ultrachen covered this-- besides being ridiculously long matches, the problem is actually how people are optimizing damage, mixed with typical early game blues. The timeouts are get less frequent anyway.
For starters, not punishing long combos with massive scaling when they've specifically set up the juggle system to encourage them. Porting SFIV's scaling without any changes was not a well thought out decision.how should they fix it?
They should just shorten the stage imo. I think at this point most of us that took the game seriously have 400-600 damage combos in the corner. Just no one lands that shit, and when people do matches last about 4-5 minutes (2-3 sets). (I was re watching some matches from NCR like Mr. Naps vs some guy, and Floe vs Julio.) Both were pretty quick, about 3 times faster than the Lamer Boi matches.
Cen's impression of Hu is really good hah.
For starters, not punishing long combos with massive scaling when they've specifically set up the juggle system to encourage them. Porting SFIV's scaling without any changes was not a well thought out decision.
I'd like to see the scaling come out closer to what you see in Tekken, with the long juggle strings actually being worth it. Because right now, they're not. They've implemented the juggle system from the game, but because of the SFIV scaling system, it's really not allowing it to be used like it is in that game.What kind of long combos? The all fierce class hit combos still do a lot. But the lmh and light hit confirms do a lot less. Seems reasonable.
edit: I'd really like to see the timer freeze on supers and cross arts though. Having horrible flashbacks of MVC Dante, the damage output is fine, but is it really necessary for Dante combos to take so long?
I'd like to see the scaling come out closer to what you see in Tekken, with the long juggle strings actually being worth it. Because right now, they're not. They've implemented the juggle system from the game, but because of the SFIV scaling system, it's really not allowing it to be used like it is in that game.
I'd also kinda like Supers to have a minimum damage output.
Rare footage of a chun.
How is the KoF 13 online community? All the coverage and hype over this game lately has me interested. I might pick it up tomorrow if I can find some good info on it and will definitely tune in to tomorrow nights stream.
Even if there no sponsorship comes from this, this is pretty awesome, haha.