only played the game for about 5 mins doing the tutorial so i shouldn't have a valid opinion, but vf's throw game seems weird to me. why can you hold guard+punch to escape throws? when the tutorial told me that you can defend against mid/high attacks + throws simultaneously using this technique, i was confused. isn't the point of blocking is that it's supposed to make you vulnerable to being thrown? as a grappler at heart, it really didn't leave a good first impression on me.
They were describing fuzzy guard, which is temporary, and something common in 2d fighters. It's also easily bustable.
Guard+punch is because throws are also guard+punch. A few throws (most catch throws) are unbreakable