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I am not talking about just balance patches and bug fixes, I am talking about patches with actual content on top of those things. Plus I also was talking about support for the community aside from patches. Where are the Capcom tournaments? We had a 25th anniversary one and that's it. So we have to another 25 years for the next big Capcom tournament? Capcom has been at fighting game genre longer than these newer companies like Valve/Blizzard even begun making games. There's no Capcom sponsored league/tournament season, there's no big high roller annual tournament etc.

Capcom is a stagnant company, its policies are stagnant, its decision making is stagnant and its support is stagnant. This goes far beyond than just not patching one of their main fighters. They deserve all the backlash and poor sales reception they have been getting as of late.

I don't understand whats taking Capcom sooo long to do something.
 
Capcom Japan.

The US branch is flawed, especially as far as the digital space goes, but the vast majority of Capcom's problems comes from the East imo.
US branch has to ask Capcom Japan for permission every time. And sometimes they don't get responses at all. Which is why you get "ill ask them again" type responses from Sven.
 
On the topic of monetization: is there any reason why asides from stream monsters they can't do something like TV timeouts? Mandatory button checks seem like a prime time to put on some ads, and I definitely remember a few streams experimenting with this before.
 
I don't understand whats taking Capcom sooo long to do something.
Because they are not willing to invest in the games beyond just the dev cost to make them (plus Marvel has licensing fees/contracts) because anything beyond that is a risk. They need to invest more money into supporting the games, money which may not come back as quickly as game sales. They are a business after all and they don't feel its worthwhile from a business point of view to invest any further than game makers for the FGC.

In reality its the higher ups at Capcom Japan that are just lost in their old ways. Its not just the fighting games every genre that Capcom has created games in have stagnated. They need an overhaul for next gen or at the minimum go back to early current gen Capcom which actually produced some decent games.
 
Probably hurt Skullgirls and MK9 more than it helped. Why put in the time to learn BnBs that could suddenly stop working after an arbitrary patch?

The patch actually helped Skullgirls because the IPS really needed to be tweaked among other things. SG was released April 10th and 11th 2012 for PSN and Xbox Live repectively. The 1.01 patch itself was released for PSN in November and finally for Xbox Live in May. The Xbox 360 problems won't happen again because of tweaks they've made to conform to Microsoft's byzantine rules.

I don't call a 7 month gap between a patch excessive but the delays on the 360 patch were quite unfortunate.
 
Also as much as I pop off against Capcom, they are by far better than any other Japanese developer except maybe Platinum games (although I would say financially Capcom is still better off). When you compare Capcom to Koei, Konami, Square etc. you realize this. But Capcom makes games for an international audiences and thus should be held to those standards.
 
Because they are not willing to invest in the games beyond just the dev cost to make them (plus Marvel has licensing fees/contracts) because anything beyond that is a risk. They need to invest more money into supporting the games, money which may not come back as quickly as game sales. They are a business after all and they don't feel its worthwhile from a business point of view to invest any further than game makers for the FGC.

In reality its the higher ups at Capcom Japan that are just lost in their old ways. Its not just the fighting games every genre that Capcom has created games in have stagnated. They need an overhaul for next gen or at the minimum go back to early current gen Capcom which actually produced some decent games.

I dont think they understand that. I see other smaller companies like Atlus, although they can't do much, they seem to always support their game. they even host All-Atlus tournaments.
 
I dont think they understand that. I see other smaller companies like Atlus, although they can't do much, they seem to always support their game. they even host All-Atlus tournaments.
It's not like Capcom doesn't host tournaments in Japan. They just aren't to the scale that this thread would like.
 
PG have terrible balancing in general. They make exciting games with great depth but once you start really getting into the nitty gritty you start to realize some balance issues.
 
Thanks - had seen the tutorial but not the character vids. What I really meant was whether it was better to pick an "easy" character like Ky to try to learn, then move to a char I really want to play. Is there a good summary of the characters, their playstyle/strengths/weaknesses, and their role in the story anywhere?

Picking somebody like Ky to start off with just to learn the basics I think is fine to do but I see no issue with just picking who you like from the get go. The game gets more character specific the further you go so I'm on the side of just picking who you like. For example Slayer unlike most other characters relies mostly on links for his combos.

The character forums on dustloop generally have a beginner's guide to the character but it does vary on their quality and ease of reading as some of them are several years old. It can be a bit of a task to locate what you're looking for. The Guilty Bits video series is pretty good at introducing the characters so I'd keep a look out for new releases. As for the story I think it's probably just quickest to glance through a wikia to get a gist of it.

Edit: Also Koogy of Brokentier has also done a simple character summary as well.
 
Isn't japan in general behind on the whole esport phenomenon. They aren't allowed to even host tournaments with monetary prizes due to it being gambling, with a few exceptions where I think some players got payed (was it Godsgarden?).

Though I've been thinking about it and in Japan they do circumvent gambling laws in Japan with Pachinko, where instead of trading in the balls you earn directly into money, you trade them into tokens, then down the street is a token vendor you trade in to get your cash. I thought of a hilarious situation where players could be putting down Bison dollars to buy Bison tokens to get DAT PAPER. Though there would be an issue with crime organizations like Shadaloo (or in all seriousness Yakuza and thugs robbing people for Bison dollars).

edit: If someone does setup a system to do this through paypal transactions in a system also like saltybets, all hell would break loose.
 
Anarchy Reigns?
Not a fighting game, it was a competitive character action game. Its a shame that didn't have as much polish because that was truly a new take on that genre.

I would kill myself if Capcom made an actual competitive DMC game. I would kill myself because there would be no point in life afterwards as it would be all downhill from there.
 
Tournaments with monetary prizes can exist in Japan. That's why Capcom, Topanga, Godsgarden, Arcsys, etc. can hold tournaments with cash prizes. As far as I know, you aren't allowed to charge an entry fee that will get added to the pot.
 
Tournaments with monetary prizes can exist in Japan. That's why Capcom, Topanga, Godsgarden, Arcsys, etc. can hold tournaments with cash prizes. As far as I know, you aren't allowed to charge an entry fee that will get added to the pot.
Yeah, they can't have scaling prizes, which causes problems at the local level. (At the core, its a Baptist/Bootlegger issue with the Yakuza.) At least it's not Germany, where you often have to give away prizes, not cash.
 
The patch actually helped Skullgirls because the IPS really needed to be tweaked among other things. SG was released April 10th and 11th 2012 for PSN and Xbox Live repectively. The 1.01 patch itself was released for PSN in November and finally for Xbox Live in May. The Xbox 360 problems won't happen again because of tweaks they've made to conform to Microsoft's byzantine rules.

I don't call a 7 month gap between a patch excessive but the delays on the 360 patch were quite unfortunate.
But what about the period of time in between when MikeZ said "hey a patch is coming soon!" and when it actually released? People just stopped playing because they knew they were going to have relearn shit as soon as the patch dropped, and they had no idea when it would happen.

This is different from the current situation because while we know character balancing is going to drop along with the Squigly patch, we know the patch isn't happening for a while.
 
Tournaments with monetary prizes can exist in Japan. That's why Capcom, Topanga, Godsgarden, Arcsys, etc. can hold tournaments with cash prizes. As far as I know, you aren't allowed to charge an entry fee that will get added to the pot.

I see, so that's the case. With that situation, then that means it would need some corporation to back up and monetize the tournament, unlike over in the US where it's mostly the community funding it.
 
Tournaments with monetary prizes can exist in Japan. That's why Capcom, Topanga, Godsgarden, Arcsys, etc. can hold tournaments with cash prizes. As far as I know, you aren't allowed to charge an entry fee that will get added to the pot.

From what I remember reading the first Gods Garden tournaments were sponsored by some rich dude who loves fighting games and was also a big Daigo fan. The first Topanga tournament cash prizes(over 12k I believe) came from donations from the Japanese fans. Ever since then I have no idea where the money has been coming from. It could still be fan donations, but maybe it's Nico Nico putting in most if not all the money as well and getting a cut from the PPV buys which is actually pretty good from the sound of it.
 
Cross Counter (with Tasty Steve and Genesis) are doing intro tutorials for Guilty Gear XX Accent Core.
They try to explain things in terms of Street Fighter players looking out, so it might be useful for some.

Excellent, thanks.

Picking somebody like Ky to start off with just to learn the basics I think is fine to do but I see no issue with just picking who you like from the get go. The game gets more character specific the further you go so I'm on the side of just picking who you like. For example Slayer unlike most other characters relies mostly on links for his combos.

The character forums on dustloop generally have a beginner's guide to the character but it does vary on their quality and ease of reading as some of them are several years old. It can be a bit of a task to locate what you're looking for. The Guilty Bits video series is pretty good at introducing the characters so I'd keep a look out for new releases. As for the story I think it's probably just quickest to glance through a wikia to get a gist of it.

Edit: Also Koogy of Brokentier has also done a simple character summary as well.

Thanks also. Thinking about picking up Testament because of the scythe, ABA because low execution requirements (*sigh*) or Potemkin since I'm working grapplers in other games right now.

Anarchy Reigns?

Such a sweet, sweet game. But not a highly tuned competitive fighting game.
 
I am not talking about just balance patches and bug fixes, I am talking about patches with actual content on top of those things. Plus I also was talking about support for the community aside from patches. Where are the Capcom tournaments? We had a 25th anniversary one and that's it. So we have to another 25 years for the next big Capcom tournament? Capcom has been at fighting game genre longer than these newer companies like Valve/Blizzard even begun making games. There's no Capcom sponsored league/tournament season, there's no big high roller annual tournament etc.

Capcom is a stagnant company, its policies are stagnant, its decision making is stagnant and its support is stagnant. This goes far beyond than just not patching one of their main fighters. They deserve all the backlash and poor sales reception they have been getting as of late.

Most people forget that the model that games like LoL or DOTA run on allows them to generate money directly from the game on a stable, regular basis or they have other avenues to continue making money to support their releases. So comparing FGCs to MOBAs becomes quite distorted.

Capcom doesn't do a lot of tournaments because Capcom can't support them with the frequency that people talk about. Then combined with Japanese business practices and generally wanting to protect the company over taking risks, it's a situation that just doesn't work for them very well.

They've certainly tried to make money after release like with Costumes and then with SFxT (ignoring the marketing/release blunders with it) but the FGC just won't take much beyond a few things here and there. It's just not enough for them to have that extra money to spend.

Then there are other issues in general, of course.
 
But what about the period of time in between when MikeZ said "hey a patch is coming soon!" and when it actually released? People just stopped playing because they knew they were going to have relearn shit as soon as the patch dropped, and they had no idea when it would happen.

This is different from the current situation because while we know character balancing is going to drop along with the Squigly patch, we know the patch isn't happening for a while.

Since I didn't play skullgirls for a long time I'll take your word for it for that time period. I do agree that while most of the problems was not under their control, the wishy washy nature of the patch probably didn't help the existing user base.
 
They've certainly tried to make money after release like with Costumes and then with SFxT (ignoring the marketing/release blunders with it) but the FGC just won't take much beyond a few things here and there. It's just not enough for them to have that extra money to spend.

Then there are other issues in general, of course.

It was a lot more than just a "blunder". More like a catastrophe of pure greed.
 
It was a lot more than just a "blunder". More like a catastrophe of pure greed.
True, although if it had all be completed ahead of time, but stored on their servers instead of the game disc, then no one would have had a problem with it. (Because then no one would've been able prove it was completed ahead of time and not a complete money-grab)

The way Capcom actually did it, I agree was Horrendous.
 
True, although if it had all be completed ahead of time, but stored on their servers instead of the game disc, then no one would have had a problem with it. (Because then no one would've been able prove it was completed ahead of time and not a complete money-grab)

The way Capcom actually did it, I agree was Horrendous.
IIRC, the roster was leaked, so people still would have known.

And the DLC characters are only half of the problem. DLC gems...
 
Hmm, I'll probably go to this. Didn't they have way more games last year?

According to the NeoGAF thread, they did indeed:
uHBQx.jpg

It's disappointing. Seems that this is an overall smaller event. I'll be going to Ultimate Montreal Air Dashers that will be happening the week after MAT X.
 
IIRC, the roster was leaked, so people still would have known.

And the DLC characters are only half of the problem. DLC gems...
Although SFxT is a very good game (and awesome to watch when people are on their A-game), I think the long-juggle based combo system prevents it from wider adoption. It's a game that rewards heavy lab time, but it comes at the cost of it being initially approachable. There's a big gap between ABCLAUNCH and actually pulling off good damage, and I think it shows in the tournament entry numbers.
 
I don't think game balance is their forte.

well they've never done a fighting game before so you cant say whether their fighting would be as unbalanced.

Just from a creative stand point, i'd love to see them take a crack at it. Preferably taking an existing IP or franchises with already established characters. Cuz, while they have some hits, I think most of Platinum's character designs are no noz
 
Although SFxT is a very good game (and awesome to watch when people are on their A-game), I think the long-juggle based combo system prevents it from wider adoption. It's a game that rewards heavy lab time, but it comes at the cost of it being initially approachable. There's a big gap between ABCLAUNCH and actually pulling off good damage, and I think it shows in the tournament entry numbers.
You really think SFxT being too hard is what's keeping people from playing it competitively? -_-

well they've never done a fighting game before so you cant say whether their fighting would be as unbalanced.

Just from a creative stand point, i'd love to see them take a crack at it. Preferably taking an existing IP or franchises with already established characters. Cuz, while they have some hits, I think most of Platinum's character designs are no noz
Creating any kind of game takes a lot of skill and knowledge. PG hasn't really had to deal with game balance all that much from a PvP perspective, which is why I don't think their fighting game would be balanced. This is not a genre you can just jump into and be good at.

Awww shit Konami vs Sega fighting game developed by Platinum games.
Do not want.

Besides, PG and Sega are both in bed with Nintendo right now. You're not going to see a Platinum Games title on anything but the Wii U for the rest of this generation, mwahahahaha!
 
You really think SFxT being too hard is what's keeping people from playing it competitively? -_-

A problem is that at a most surface level, it seems to people like a Tag SF4. Quality discussions aside, it's really not . But aside from 28 new character movesets, it has few other things to make it seem very different.
The marketing disaster with DLC characters is a separate issue and while it gurt, that alone does not out off people(KoF XIII had 3 characters on disc for 15 bucks, that is not negligible but few were up to arms for it)
 
Plus, when you're dealing with Platinum, the first question is "does anyone there want to make that type of game." It's why Inaba & co set up the company the way they did. Question 2 is "who is going to pay them to make it," because they're a work for hire shop. Nintendo, maybe?

Do they have the talent to make one? Sure. Would they want to? Unknown. Would any third party pay the bill? Unknown.

Also, hating on Platinum char designs? You're dead to me. :P

Solid Snake vs Sam Gideon
Sniper Wolf vs Bayonetta
Grey Fox vs Shinobi
Belmont vs Sonic

I would play that shit.

Sam kills everyone.

Main team:

Dracula / Bayonetta

Hah. What was that Castlevania fighting game again?
 
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