Riposte
Member
Gentlemen, please read all several hundred chapters of JoJo's Bizarre Adventure so you may know and come to love this man.
The thread where I posted this was closed, but I wonder what you guys would say about this regarding fighting game reviews: (you may call me an idiot)
It's a little off-topic, but I think the solution for fighting game reviews exists in a joint effort by the community (namely the smart and talented players) led by a dude with a great mind for fighting game design and game criticism (the journo who actually writes the review). Standing on the shoulders of giants and whatnot. (EDIT: Well, that's half of it, the more ambitious half. What really needs to be done is making fighting game reviews about conclusions rather than facts. Rather than read off a list of features and mechanics with a careless remark here and there, describe what their effect on the game is and whether that's a good or bad thing.)
To clear a few things:
This isn't criticism by community, it's speeding up game analysis, followed by criticism from an individual. For example, it's highly unfeasible for a single individual to have intimate knowledge of all of a game's match-ups as to have a good impression of how the roster actually plays out. It was brought up before, but a lot of high-level players can't articulate very well at all (and some of them even have small-minded, scruby tendencies). This is why the individual is key; the piece is ultimately their (nuanced, expert) position after exposure to many opinions on the game. In this respect, we have can two disagreeing opinions from the same base, as decided by what they feel is ideal for a fighting game.
I think we already do this within the fighting game community. Not with reviews, but instead the opinions reviews would be based on. Again, few of us get first-hand experience with all of a game's match-ups, but that doesn't stop us for examining matches we've never played (in a serious/competitive context) and letting that color our opinion of the game (namely, it's balance). (Personally, I'm aware my opinion on all games is influenced by voices that I respect; they don't replace what I think, but I absorb and consider them nevertheless.)
An example of what making reviews more about conclusions, which I think I said before: I'm sure almost all the reviews of Street Fighter IV mentioned the Focus Attack mechanic and only the really useless ones failed to mentioned FADCs. However how many considered the effect FADCs had on the game (e.g., making a blocked uppercut safe) and, rarer still, how many dared to pass judgment?
EDIT: I'm trying really, really hard not to watch the Bayonetta 2 Direct. How spoilery do you suspect it is? Note I consider content, music, etc., to be "videogame spoilers".