Final Fantasy 7 Remake: Chunk 1 (CyberConnect2, UE4) Trailer, "PS4 Console Debut"

I think what he means is that Tai Yasue will be doing the heavy lifting, while Nomura is more hands on with the FF7 remake than KH3.

Just based on Tai, Nomura isn't even in Osaka a lot of the time, so he can't be right in their faces to begin with, even if he checks on development periodically.

But if the majority of development for FFVIIr is done by external studios like CC2 isn't it exactly the same? There is probably a development director or co-director they simply have not announced yet.
 
But if the majority of development for FFVIIr is done by external studios like CC2 isn't it exactly the same? There is probably a development director or co-director they simply have not announced yet.

Do you think Motomu Toriyama is co-directing ? He is one of the original key staff after all.
 
But if the majority of development for FFVIIr is done by external studios like CC2 isn't it exactly the same? There is probably a development director or co-director they simply have not announced yet.

I know who he is. It's gaf favorite director Motomu Toriyama
edit: ah, my lame joke was beaten :(
 
Or they're not going to let that stuff carry over.

That's honestly the thing I'm finding most worrisome at this point. Once I own all of the parts (however many they number) I'd like to have a near seamless experience. Hopefully things will carry over.

Maybe the best solution would be that once you're so many levels higher than the enemies you're fighting, you literally get 0 exp. That way there isn't an arbitrary level cap at the end of each title, but you're also prevented from grinding to 99 in a way that feels (sort of) natural.
 
you guys have already accepted the multi-part release? come on..

Accepting the multi-part release goes hand in hand with my ability to "buy" that they're going to give us the complete story.

Until they announced this I thought "this Remake will be a truncated 'greatest hits' of FFVII experience". I was counting down the days until that shoe dropped.
 
Accepting the multi-part release goes hand in hand with my ability to "buy" that they're going to give us the complete story.

Until they announced this I thought "this Remake will be a truncated 'greatest hits' of FFVII experience". I was counting down the days until that shoe dropped.

Bingo, and Nomura even specifically said that's exactly what we'd be getting without the multi-part release. I'm happy with what will probably be an expanded FFVII Trilogy with an epic scope and a load of new sidequests and such. Hopefully Midgar is its own open-world city, and the landmasses of the planet cover 2-3x what the Witcher 3 covers - like maybe each of the large continents is Witcher 3-size, and then you have the Wutai and Mideel areas on top of that.
 
you guys have already accepted the multi-part release? come on..

Options

- sit and cry about it on GAF for two years
- moan to Square on Twitter about it, which will achieve nothing
- get on with life, come to GAF to share some hopes about the project and embrace with fellow fans who will be there once we actually play the first part to then decide if it was a good / bad call.
 
Do you think Motomu Toriyama is co-directing ? He is one of the original key staff after all.

This is the only time I'll probably ever say this, but I actually want Toriyama working on this...

For the Wall Market section. It's his masterpiece of creepiness, I trust him with doing it justice. Creepy, I need a shower after justice.
 
That's honestly the thing I'm finding most worrisome at this point. Once I own all of the parts (however many they number) I'd like to have a near seamless experience. Hopefully things will carry over.

Maybe the best solution would be that once you're so many levels higher than the enemies you're fighting, you literally get 0 exp. That way there isn't an arbitrary level cap at the end of each title, but you're also prevented from grinding to 99 in a way that feels (sort of) natural.

I find it difficult to believe things will carry over. Mostly because they're talking about "unique" and "separate" experiences and stories.

However, while the technology is there to let the levels carry over, I feel the best situation regarding this would be to just let items, not levels carry over.

In this way, you could encourage and allow people to fully experience the "unique experience" and have them be able to fully explore and enjoy all of the content, considering that every part is a "full game". Why not even have an "end-game" boss in every part separately. If only items carried over, the developers could more easily balance the enemies in all the parts separately while allowing items to give the players a benefit for all the time they've spent on the game up to this point.

For instance, one of my favourite things (among many, ofc) in FF7 is that when you know the game you can mostly get by without ever actually buying a weapon for Cloud. You can steal Hardedge from the Shinra Building, you can get Force Stealer from Rufus, etc. Allowing items to transfer would keep this kind of benefits in the game and maybe the "end-game bosses" I mentioned (I imagine this would be a part of the expanded experience) could give you loot that benefits you further in the following games.
 
I can't imagine it having the FF7 exp/AP structure. One thing Square worked on over iterations of the series was to manage the experience/ability roll out so it was gradual.

Fully expect to see yourself pinned back over the course of episodes.

I also cannot see it being a reset to 0 over each episode, there is no way they could sit as standalone games. It's like trying to play Game Of Thrones episodes out of order, or Life Is Strange.
 
But if the majority of development for FFVIIr is done by external studios like CC2 isn't it exactly the same? There is probably a development director or co-director they simply have not announced yet.

Not..really? Yoko Taro went to where Platinum is specifically so he could be hands on with the project. I expect Nomura, Nojima and the other heads did something similar, if development is not primarily inhouse for SE with CC2 assisting, we don't know yet.

Options

- sit and cry about it on GAF for two years
- moan to Square on Twitter about it, which will achieve nothing
- get on with life, come to GAF to share some hopes about the project and embrace with fellow fans who will be there once we actually play the first part to then decide if it was a good / bad call.

Basically. If one is in any way excited about this project, you pretty much have to deal with it and see what they do anyway.

I guess it helps that DDS was my favorite SMT games. Explains why I'm cool with them splitting the story up with VII:R.

Digital Devil Saga WAS a great game wasn't it? Just the memories alone are so great to me.
 
Not..really? Yoko Taro went to where Platinum is specifically so he could be hands on with the project. I expect Nomura, Nojima and the other heads did something similar, if development is not primarily inhouse for SE with CC2 assisting, we don't know yet.

Nomura makes regular trips to Osaka to supervise the progression of development on KH games made in S-E Osaka too. It's nothing new. The reality is that people need to realize that these days Nomura is a much busier guy who supervises a bunch of projects rather than being dedicated to a singular one in one place. He's been doing this for many years now. If you think FFVIIr is the "real" project he's working on while KH3 is not, I think that's just delusional.
 
Nomura makes regular trips to Osaka to supervise the progression of development on KH games made in S-E Osaka too. It's nothing new. The reality is that people need to realize that these days Nomura is a much busier guy who supervises a bunch of projects rather than being dedicated to a singular one in one place. He's been doing this for many years now. If you think FFVIIr is the "real" project he's working on while KH3 is not, I think that's just delusional.

he reminds me of Sakaguchi who supervised several FF Projects at the same time, while Kitase and Ito were the directors
 
Nomura makes regular trips to Osaka to supervise the progression of development on KH games made in S-E Osaka too. It's nothing new. The reality is that people need to realize that these days Nomura is a much busier guy who supervises a bunch of projects rather than being dedicated to a singular one in one place. He's been doing this for many years now. If you think FFVIIr is the "real" project he's working on while KH3 is not, I think that's just delusional.

I'm sure he's splitting up the workload and looking at all of the projects he has his name on in many capacities, i don't think that's a controversial statement.

But i will say, that it also doesn't seem like he looks at all of the projects he's working on all perfectly equally in terms of priority just based on how their development is progressing without him needing to be around supervising everyone on a daily basis.

If there is a co director or someone like your suggesting, i wonder who it might be

can't wait for this Remake..

I predict the scene of
Cloud carrying Aeris' body in the water
will be gorgeous CG.

I can't wait for the highwind scene and the lifestream scenes...they affected me a lot
 
If there is a co director or someone like your suggesting, i wonder who it might be

Could be anyone. Most people don't know who any of the KH co-directors are. People get attached to big names and tend to ignore the fact that there are tons of people working on these games. If there is indeed someone at CC2 taking on a development director role for their contribution to the game, I doubt it'll be anyone that the average fan can name since I hardly see people talking about CC2 directors. :P
 
I'm sure he's splitting up the workload and looking at all of the projects he has his name on in many capacities, i don't think that's a controversial statement.

But i will say, that it also doesn't seem like he looks at all of the projects he's working on all perfectly equally in terms of priority just based on how their development is progressing without him needing to be around supervising everyone on a daily basis.

If there is a co director or someone like your suggesting, i wonder who it might be



I can't wait for the highwind scene and the lifestream scenes...they affected me a lot


Probably a CC2 guy.
 
Could be anyone. Most people don't know who any of the KH co-directors are. People get attached to big names and tend to ignore the fact that there are tons of people working on these games. If there is indeed someone at CC2 taking on a development director role for their contribution to the game, I doubt it'll be anyone that the average fan can name since I hardly see people talking about CC2 directors. :P

Doesn't Matsuyama direct? Maybe it could be him?

Although according to imdb he didn't direct since G.U...
 
So just for clarification, we've already confirmed that development is taking place mostly at CC2, or is that just speculation for now?
 
Doesn't Matsuyama direct? Maybe it could be him?

Although according to imdb he didn't direct since G.U...

With the number of projects CC2 has these days, I would think he has his hands full just managing the studio itself and handling business matters...

So just for clarification, we've already confirmed that development is taking place mostly at CC2, or is that just speculation for now?

We have confirmation that CC2 is the only studio which Kitase and Nomura wanted to name in the interview so far, and they also talked about why they like the studio (lots of experience in action games) and it does sound like they were mostly responsible for the footage seen in the trailer since Nomura mentioned how he wanted the artstyle of the game to match the Square Enix style more than the usual CC2 style. We can draw conclusions from that.
 
So... anything news worthy for the past 18h? Been out of the loop...
 
Look no further!

Dirgeofcerberususbox.jpg
I'd love a sequel to that.

..oh wait, they'd screw it up.

Genesis Returns: Final Fantasy VII
 
Honestly, Genesis is the shittiest character in FF7 right next to the Azul and those other guys in Dirge of Cerberus. I would just rather them focus on FF7 only characters and build upon them.
 
Honestly, Genesis is the shittiest character in FF7 right next to the Azul and those other guys in Dirge of Cerberus. I would just rather them focus on FF7 only characters and build upon them.

Angeal was way worse. He had nothing interesting or different about him. You can hate Genesis all you want, but at least he had his gimmick of being obsessed with Loveless. Angeal had nothing.
 
If it's three parts, I hope the disc version has a three disc box for part one and the other parts come in cheaper slip cases, so you can just put them all into one case.

This is just wishful thinking though.
 
Honestly, Genesis is the shittiest character in FF7 right next to the Azul and those other guys in Dirge of Cerberus. I would just rather them focus on FF7 only characters and build upon them.
I completely forgot those DoC characters' names.
tbh they were pretty shitty. plz leave them out of the remake.
 
Angeal was way worse. He had nothing interesting or different about him. You can hate Genesis all you want, but at least he had his gimmick of being obsessed with Loveless. Angeal had nothing.

Angeal was hollow and forgettable. I wish I could say that about Genesis.
 
or a final Edition with all three discs?

Yeah, SE's gonna make bank on this lol. I have no doubt that after all the episodes are released, they will release come kind of collector's edition that has everything.

Can't wait.

Edit: I'm so glad there's such a plethora of JRPGs scheduled for 2016, because it will help make the wait somewhat tolerable.
 
If the episodes dont stack one onto the other, this model will fail hard. We need to be able to go back, revisit and explore the map as a whole and not as a separate little adventure every time.

And if they can make this Ginormous world of FF15, with a car to drive, vast landscapes, chocobos riding etc, then can make it for FF7 also. I just think they dont want to invest that kind of money at the moment.
 
If the episodes dont stack one onto the other, this model will fail hard. We need to be able to go back, revisit and explore the map as a whole and not as a separate little adventure every time.

And if they can make this Ginormous world of FF15, with a car to drive, vast landscapes, chocobos riding etc, then can make it for FF7 also. I just think they dont want to invest that kind of money at the moment.

I'd prefer if they focused on actual content rather than extending the size of the map just because they can. Traversing through empty fields is not good game design.
 
Do you think Motomu Toriyama is co-directing ? He is one of the original key staff after all.

What is Motomu Toriyama directing now anyway?

Probably FFXVI
 
I'd prefer if they focused on actual content rather than extending the size of the map just because they can. Traversing through empty fields is not good game design.

I agree there. Im just stressing the fact, that Square-Enix mentioned they cant fit all of it in a game, while in FFXV case they clearly can and already did! They can also make it a 2 Blu-Ray discs game.

I dont have any problem swapp discs one time at 50% of the game's duration. So why do they go multi part, and not just make it 2 blu ray discs?

Clearly something else is going on, and not their inability to ''make it all fit in one game''.
 
Because it's not financially viable to spend 6+ years developing a AAA multi-disc game with hundreds of staff and selling it for $60 or less.

Who knows what the console market will look like in 6+ years time.
 
I agree there. Im just stressing the fact, that Square-Enix mentioned they cant fit all of it in a game, while in FFXV case they clearly can and already did! They can also make it a 2 Blu-Ray discs game.

I dont have any problem swapp discs one time at 50% of the game's duration. So why do they go multi part, and not just make it 2 blu ray discs?

Clearly something else is going on, and not their inability to ''make it all fit in one game''.

We don't know what FF15's form will take until we play it. So statements like that need to be put into context. That game won't be out for a year to begin with.
 
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