Final Fantasy 7 Remake: Chunk 1 (CyberConnect2, UE4) Trailer, "PS4 Console Debut"

I'm hoping this breaking up into parts thing they're doing will give them a chance to squeeze in some of the plots from the compilation, so they can retcon Gackt out of it. From what I gather, which isn't much I'll admit, his involvement has only caused problems.

They won't retcon anything out. They might not mention Genesis, but he is part of the current canon, like it or not.
 
Him being at the Mt Nibel reactor is BULLSHIT

I can't wait to see the kinds of technically-not-contradictory appearances he'll make in VIIR. Maybe he'll just float ominously behind the party throughout the series and provide narration between chapters, until triumphantly emerging with Minerva in the extended ending to save humanity from extinction.
 
I can't wait to see the kinds of technically-not-contradictory appearances he'll make in VIIR. Maybe he'll just float ominously behind the party throughout the series and provide narration between chapters, until triumphantly emerging with Minerva in the extended ending to save humanity from extinction.
Weren't Cloud & Tifa both not around/unconscious when Genesis came rollin' into the Mt. Nibel reactor? Even in the "true" version of their combined memory of those events he still wouldn't be there.

What we totally do need though is some Hojo rambling about uploading brains into computers or however that crap went to explain him still being around in Dirge lol.
 
Well, Midichlorians are pretty irrelevant anyway on the Star Wars universe. They damage nothing and were not even mentioned again.
Well, Genesis might have a similar presence in this game. He isn't really relevant to FFVII, and at least not needed to explain anything. You could remake FFVII and totally leave out EVERYTHING related to "Project G" and there will be no loss at all. Sure, the Compilation stuff is now canon, but for FFVIIR, they don't need to inject info about Genesis/Project G, Deepground/Tsviets or Zirconiade just for the sake of showing the Compilation's still canon.
 
They could always bullshit their way out of the Gackt likeness and say Genesis changed his appearance using newfound power after his awakening or something.

If not, maybe just maintain the physical likeness but normcore the shit out of his look.

They won't retcon anything out. They might not mention Genesis, but he is part of the current canon, like it or not.

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Falk's wonderful post (plus his gorgeous rendition of Anxious Heart!) and the One-Winged Angel/Carmina Burana thread from the other day had me going through my FF music stash out of nostalgia. I'm normally not a fan of interpretations that stray too far from the original, but I'd completely forgotten how wonderful OC Remix's Voices of the Lifestream was at capturing the feel of the original game whilst incorporating other musical styles and atmospheres. Their gentle version of Anxious Heart with vocals is beautiful. Tifa's mournful jazz theme plus Aerith's joyful waltz both beautifully capture both of their characters. (I know the latter isn't perfect, but it's so wonderfully Aerith!) Their One-Winged Angel remix is my favourite, it is right on the money with everything I associate with Sephiroth/OWA - that ominous build-up before that explosion of energy, followed by the industrial relentless nature of the back-half piece. I love Advent Children's updated OWA, but I think this still beats it for me outside of the '97 Reunion Tracks version.

So now I feel perfectly hypocritical - the other day I was thinking, oh, I hope the remake doesn't change things too much, but I'd forgotten the wonderful things that can happen when people experiment whilst still keeping the character/intention in mind.

...that being said, the rendition of Cid's Theme didn't get linked to for a reason. Ack.
 
I wish the title stopped being edited as I keep expecting an actual definition of what the parts will be.

I am fine with parts if they are expanded and it's

Part 1 - Up to Aerith's death
Part 2 - Up to Return to Midgar
Part 3 - Expanded ending section

Or some variation of that.
 
Having played FF7 just now, there is some sections of the game that could be heavily expanded upon to flesh out characters.

Cid needs to be fleshed out. Reeve needs to be fleshed out.

The fact that Barrett stops caring about Marlene between Reeve abducting them (off camera) and the end.

Basically that Disc 2 things fly by too quick compared to Disc 1. Disc 1 is too packed, so I can see them changing up a lot of the sequences.
 
I think they are going to really need to clean up the villain story, infact it has the potential to be retconned into a total mess with all these new games in this world's narative.

I'm still having trouble understanding what Sephiroth wanted in the end? It seemed like ultimately he was in some kind of villain power struggle with Jenova. His will was so strong that it conflicted with Jenova's instinct, so he ended up having to work around being a part of Jenova, but even then it doesn't seem like he was successful and just got caught in some big mutated Jenova mass of meat that you fight in the last battle. It feels kind of like the writers wanted this big mysterious story where you found out that it was actually Jenova, but then it would just feel a bit dull (and probably comparable to Crono Trigger) to have the trope villain for the game to be a hive mind beast just doing what it does naturally to survive. So they had to massage Sephiroth into the game towards the end (I kind of raised an eyebrow the first time I saw the black materia scene) in a way to give him some kind of strong presence as the villain, but the lead up just doesn't seem to match up with "Sephiroth was in control all along!"
 
Exploring potential conflict between Sephiroth and Jenova could be interesting.

Personally, I'd prefer Jenova remain a more nebulous force in the story. She's the Devil just beneath the surface.
 
Exploring potential conflict between Sephiroth and Jenova could be interesting.

Personally, I'd prefer Jenova remain a more nebulous force in the story. She's the Devil just beneath the surface.

She's the space alien who came down to basically start the story. But the best part is how little we actually know about her origins. She looks humanoid, but what is she really and where did she comefrom
 
Jenova shouldn't be touched in anyway, she needs to remain the same for the story and game to have the same impact.

Sephiorth's insanity needs to be touched on more though. I'd love to see Sephiroth become a little more of a tragic villain then he already is. Or even Cloud telling Sephiroth that his birth mother is Lucrecia.

There's a lot of things the original game touched on but never really explicitly said or did.
 
She's the space alien who came down to basically start the story. But the best part is how little we actually know about her origins. She looks humanoid, but what is she really and where did she comefrom

Exactly. The mystery about her is very effective. We do know that her will is still active in the world and that only adds to the haunting atmosphere of the story.

(Just in case it wasn't clear, I was referring to her as "the Devil" in the metaphorical sense. lol)
 
I wonder how or if they'll gate character progression per installment, from materias, limits, levels, etc.

Honestly, this is what's going to kill it for me.

I'm in this, first and foremost, for the Materia system and the Nomura action-RPG-hybrid touch. If they do something like starting everybody at Level 1 at the beginning of every "Episode" and the extent of my my progression is:

"Thanks for playing Final Fantasy VII: REMAKE - Part 1!
As a returning player, you've earned:

50x Potion
10 Phoenix Down"

I will be devastated.

I really just want them to make a whole game at once with a flashy and controllable battle system that's super customizable and can be busted wide open in spectacular ways.
 
Imagine if it adopted early-WoW-style MMO progression with expansions as far as power level numbers were concerned. You beat the final boss, you can grind engame for better rewards (approx. 18% power level per tier, multiplicative), and then the expansion hits and your epics are == leveling quest reward blues and the new endgame starts at ~2.1x previous endgame in terms of power level.

That'd be all kinds of awesome and terrible at the same time.
 
Imagine if it adopted early-WoW-style MMO progression with expansions as far as power level numbers were concerned. You beat the final boss, you can grind engame for better rewards (approx. 18% power level per tier, multiplicative), and then the expansion hits and your epics are == leveling quest reward blues and the new endgame starts at ~2.1x previous endgame in terms of power level.

That'd be all kinds of awesome and terrible at the same time.

WoW stat bloat was crap design when it launched and nobody should copy it.
 
I wish the title stopped being edited as I keep expecting an actual definition of what the parts will be.

I am fine with parts if they are expanded and it's

Part 1 - Up to Aerith's death
Part 2 - Up to Return to Midgar
Part 3 - Expanded ending section

Or some variation of that.

The structure of the CD's? That means the final part would have no content, nothing there to expand on even!

Id say

Pt 1 - Midgar
Pt 2 - to Aeris' death (or perhaps the climax of north crater)
Pt 3 - saving the planet
 
If anything carries over, I don't see why they would bother to limit your level between installments. Grinding to over level yourself if you want to is a part of any JRPG and I don't see why they'd bother limiting this.
 
They can expand the Cetra lore and the Jenova thing a lot. Would like you can read stories, rumours, papers, have data from Shinra.
Or more time spending with Bugenhagen at Cosmos Canyon and talking about Seto.
 
I dont see the problem in carrying over everything from each episodes when it comes to level, items etc.

Have a screen come up before the last area or after the final boss that let you save your stats and that will be what carries over. Then either if you want to play more just load up that save or after you finished it be allowed to go back to the world. It could also be a screen at the end which tells you the "appropriate" level the game recommends for episode 2.

Just like in the original game it should be up to you if you want to be overpowered or try to low level it all.
 
If anything carries over, I don't see why they would bother to limit your level between installments. Grinding to over level yourself if you want to is a part of any JRPG and I don't see why they'd bother limiting this.

The problem with this is that people are going to have a year of waiting for the next installment, which will push some people to play the current game more, overlevel and then their experience of the remaining installments won't be the intended experience. And this would happen to people who wouldn't normally grind because they would otherwise have the full experience of the game all together, so there would be no need.

So I'm wondering if they will level cap, or if they will design the system so that there are changes with each game's battle system. Or, they can start you out at a base level, erase your level progress but all items, limit and materia growth carries over. It really is a tricky subject, so I'm curious how they handle this issue.
 
The problem with this is that people are going to have a year of waiting for the next installment, which will push some people to play the current game more, overlevel and then their experience of the remaining installments won't be the intended experience. And this would happen to people who wouldn't normally grind because they would otherwise have the full experience of the game all together, so there would be no need.

So I'm wondering if they will level cap, or if they will design the system so that there are changes with each game's battle system. Or, they can start you out at a base level, erase your level progress but all items, limit and materia growth carries over. It really is a tricky subject, so I'm curious how they handle this issue.

Look above.

And another option is allowing you to decide which save file you want to transfer.
 
The problem with this is that people are going to have a year of waiting for the next installment, which will push some people to play the current game more, overlevel and then their experience of the remaining installments won't be the intended experience. And this would happen to people who wouldn't normally grind because they would otherwise have the full experience of the game all together, so there would be no need.

So I'm wondering if they will level cap, or if they will design the system so that there are changes with each game's battle system. Or, they can start you out at a base level, erase your level progress but all items, limit and materia growth carries over. It really is a tricky subject, so I'm curious how they handle this issue.

That's certainly possible, but are people gonna want to do that? Or, rather, enough people to warrant potentially making such a big decision like that? I mean, there's not much fun to be found in just fighting random mobs, and I suspect you'll need to be "tricky" about it because one would imagine that the game will end with a "scene" rather than ending in an open world area from which you can't progress. If it's the latter then yes, you could easily run around fighting stuff but if it ends on a scene, you'd need to deliberately load up an old save just before the end, grind and then finish the game again before the 2nd part comes out. I can imagine some people doing that, but not so many as to warrant designing the game around them.
 
I wish the title stopped being edited as I keep expecting an actual definition of what the parts will be.

I am fine with parts if they are expanded and it's

Part 1 - Up to Aerith's death
Part 2 - Up to Return to Midgar
Part 3 - Expanded ending section

Or some variation of that.

So, you just want each game to be based on one of the three discs?

I don't know where I want game 1 to end. Either after Midgar, with game 2 throwing you into Kalm/Nibelheim as a prologue, or Junon, but I don't know where narratively it'll work. Personally, I'd rather blow up Midgar to full game proportions as it ends with victory over Shinra and the party filled with purpose in going after Sephiroth. Side note: I want Rufus to be the final boss, cut out the tank boss thing and have the bike minigame going on as the credits roll.

Game 2, I at least want to contain JENOVA's Birth, Life and Death within a single as it feels like an arc of sorts.
I want it it to end at the Northern Crater with Jenova-Death as the final boss. Plus it ends on a dark note, which seems to be best done in the middle of a trilogy.

Game 3 starts out with the situation at it's worse, with out heroes building themselves up again until halfway through the Huge Materia hunt, when things are hopeful again.
 
Since this is a remake, they should cut all ties with anything made after the original game. Start fresh, start new.

Actually, they should use some of the lore and characters from Crisis Core to help flesh out Final Fantasy's world and give a little more context for some of the twists in the plot.
 
I wish the title stopped being edited as I keep expecting an actual definition of what the parts will be.

I am fine with parts if they are expanded and it's

Part 1 - Up to Aerith's death
Part 2 - Up to Return to Midgar
Part 3 - Expanded ending section

Or some variation of that.

I do not think the game should be based on the 3 disc structure of the OG game but I do think the story of disc 1 would be prefect for game 1.

Start in Midgar. End with Aries dead in the ground and Meteor on its way.

Obviously do some cuts here and there and expand on other areas since in Disc 1 you see 90% of the game world and that probably cant happen this time around. A lot of that stuff can be used in later games I guess.

Actually I wouldn't be shocked if you dont see a lot of the main characters until game 2 this time around as they more evenly spread things out across multiple games.
 
Jenova shouldn't be touched in anyway, she needs to remain the same for the story and game to have the same impact.

Sephiorth's insanity needs to be touched on more though. I'd love to see Sephiroth become a little more of a tragic villain then he already is. Or even Cloud telling Sephiroth that his birth mother is Lucrecia.

There's a lot of things the original game touched on but never really explicitly said or did.

He pretty much goes insane because of the Jenova cells, notice that he didn't lose it until he got to the place where they were keeping the body. And even when he thought he was an Ancient and was corrected he still wanted to destroy the world or go along with his insane plan which is what Jenova does naturally. Destroys planets and moves on. He was killed prior to the games story but willed himself to re-materialize at the crater. I thought Jenova pretty much just absorbed Sephiroth or used him as the main form of itself, instead of the woman. This would probably be more interesting but do to the fandom Square probably just threw out that "Sephirorth was in control all along!" to quiet things. In the game I think Tifa brings up the fact that it was Jenova all along and Cloud seems to imply that it really is Sephiroth but says he will explain in detail later but never actually does. That led me to believe that it was some last adjustment to the story that was never ironed out completely.

There's always this debate over who was in control, Jenova or Sephiroth, but in reality it probably was just Square not clearly understanding what they wanted going in straight away and some alterations here and there generated some confusion in the story.
 
There's always this debate over who was in control, Jenova or Sephiroth, but in reality it probably was just Square not clearly understanding what they wanted going in straight away and some alterations here and there generated some confusion in the story.

But there shouldn't be. We already got canon confirmation. Sephiroth was in control. He was following Jenova's will in a way, but Sephiroth is the one in control.
 
They could simply have rewarded experience decay the bigger the gap between you and the enemies of a given zone. Let it be generous enough that you can over level a little, but not too much. Kind of an artificial cap I guess. I mean, how many people really grinded to level 99 in midgar? Most people moved on to zones that rewarded exp appropriate for their level anyway.
 
Why did they even bother designing a character after Gackt? Like wouldn't they, as a company, structure his contract so that he wouldn't be a hindrance?

It's odd that one pop star is basically holding two games in Square's most popular franchise hostage, or that they'd allow that to even be a possibility.
 
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