I can't recall, but it's been a while since I looked on there. And it's okay. I only noticed earlier this week or late last week.
Good stuff!
It's new as of this last maintenance or last weeks. No tickets obtainable yet as far as I know.
Wonder what else they have in store along these lines?
Less whaley (is that even a word lol?) "guide" for the trial. It's a good premise to build off of. This is one of the reasons why 9S tm is important, the ability to have any two units chain is amazing.
https://www.reddit.com/r/FFBraveExvius/comments/6uiqvp/my_guide_against_marlboro_trial/
First of all, I must admit that this battle is not for everyone. Having powerful units is a must, because you need to reduce 10% of both mini marboloros at the same time. If you are not able to do it, you will have to wait for more gear for your party.
Since this battle won't go away, you can take your time and grind more TMR or wait for better units to come. There is no sense in complaining how hard it is because of that. Ok, let's start.
What we need for my strategy:
A healer: I found refia more useful than tilith because of flexibility. She can full raise + curaja or double curaja if needed. Her only problem is healing high amounts of HP, saving lamkishi for those situations can be handy. Tilith advantage over refia is caumuflage (omni veil does not cover dark). Your healer must not use carbuncle and if posible, consider giving angel earring on her (+50% dark resist helps a lot)
Rikku: MVP of this fight. Highly recomended to have 8 LB points per turn (3 jack's TMR + kelsus google or 4 jack's TMR). You will use her LB most of the time. Having her LB maxed is important because of party wipes. Having high defenses/spirit is needed. If your party hp is high enough you may find turns when you will be able to use mix. Her hypernullall will make your party survive almost every hit. Dont forget to use her LB a turn before mix end in order to use hypernullall on last turn (having both effects is awesome and will give you lot of oxigen during the fight)
Some sort of support: it should be able to take as many roles as possible: mana batery, mitigation, imperil, breaks, aor blind) I used ace because of his 75% imperil, aoe mp and I gived him 9S TMR so he used physical mitigation too. I gave him diabolos for wild card and dark resist. He used items too (chocolate, turbo ether and elixir).
A tank: Wilhelm or EV recomended. Counters are very important for Rikkus LB and both of them can reduce damage via provoke and with their LB. My tank has demon mail because of dark resist. He has Rikkus bag for aoe blind + full break and bushido freedom in order to remove enemy buffs. At the end of the fight, your tank will likely be the one sucked by the boss so plan your turns carefully.
DPS: if your dps has a good aoe move, you will save lot of time. If not, you will need to time your attacks more carefully. You should learn how much damage can you do to mini marlboros in order to kill them both at the same time. In case you fail for some reason, you can always force close the app in order to reset your turn. Dont use holy or dark, IMO fire is the best element to go because of crimson saber/dandelga. Thunder will be a good option as soon as we get the lightning GS TMR. Extra note: DKC resist dark and dark veritas absorbs it. If you have any of them (specially DV) use him! They are very likely to survive every turn
In my case my set up was:
Rikku 2B Wilhelm Refia Ace 2B friend
It's imposible to set a turn by turn guide but this is what I usually did:
Tank: aoe blind via rikku's bag as soon as possible while ace use physical reduction. Provoke after that and his LB paring with rikkus mix in order to use hypernullall next turn Consider using eccentric for better LB gauge Depending who are you using you can consider using some buff or damage reduction
DPS: aoe damage almost every turn. ST moves when marlboro reduce it defense. Normal attacks on mini marlboros in case you need LB crystal. Keep in mind that you can not reduce mini marlboros HP to less than 10%
Healer: healing all the time and reviving fallen units. Embolden if possible for extra damage + regen
Rikku: LB almost always. Mix if you used propper mitigation on that turn. If not, use defend. It can make the difference.
Support: help the party with anything you may need. Reduce damage, recover MP, use imperil, remove buffs, etc
Extra notes:
When the enemy reached less than 50% HP, he will get mad and increase it attack and magic (damage it first and then dispel)
5000 HP is the minimun recomended for all your party members
It looks like that when he is very weak (like less than 5% HP his defense breaks last 4 turns). It may be a mechanic to help kill them all with LB.
Things that can screw you:
1- The boss eat some important character:
If it eat your tank --> be happy
If it eat your healer --> Rikku's LB every turn
If it eat your support --> is not that bad
If it eat your DPS: less damage, but not as bad as losing rikku
If it eat rikku (IDK why it is not the norm) --> pray to RNGesus. In previous runs using defense helped me a lot
2- You must use rikku's LB but you dont fill your gauge:
Use normal attacks on mini marlboros and pray rikku get a full gauge. Eccentric helps filling your bar. Using Rikku's LB before attacking mini marlboros helps too (because you will have extra gauge for next LB) Counters helps too.
If nothing of that work, use defend on her
3- Killing the boss with LB at the same time as mini marlboros.
You can check boss HP using analyse, then force close app or take note of enemy HP and do the math
You dont need to kill mini marlboros with LB. You can kill the boss with LB and use aoe for the mini marlboros
Time your damage to make sure everybody will die on that turn
Last thing to remember: dont waste your RNG like crazy unless you think you have any chance. If you are not ready, use that energy for TMR farming and go back when you feel you are ready. A friend of mine who is F2P was able to beat it too, so dont lose your hope
My "proof":
http://imgur.com/a/12kmw
http://imgur.com/a/BVUbM
http://imgur.com/a/PVmsG
Edit: better formating and some grammar mistakes