Developer: Square Enix
Publisher: DeNA
Price: Free (with IAP)
Platforms: iOS & Android
Release Dates:
- Japan - September 24, 2014
- Canada - March 17, 2015
- US/Europe - March 26, 2015
Final Fantasy: Record Keeper is a free-to-play smartphone game where the user plays a young boy named Tyro...ah, screw it, here's the prologue:
In a glorious kingdom that thrives on the harmony between magic and art, epic tales of valor and hope have been passed from one generation to the next. The records of these great chronicles uphold the peace and prosperity of all civilization. The kingdom sealed these records inside paintings, to safeguard the balance of the world. That is until, without warning, the records within the paintings began to fade away... Darkness fell upon the world, bringing catastrophe and ruin. The time has come for you to save the kingdom’s future.
The gameplay consists of traveling to the worlds of past Final Fantasies to recruit major characters and stop the menace. You'll fight alongside Cloud, Squall, Tidus, Tifa, etc etc. It's a nostalgia trip. But, unlike All the Bravest, there's some gameplay here. Battles are like old-school Final Fantasy games, with turn-based actions and an ATB gauge. Each character has limit breaks, weapons and armor (some with their own abilities and status effects), and can equp two spells each. It's more involved than All the Bravest, but you can mindlessly auto-battle some weaker stages to grind if you want. However, like old school Final Fantasy, if you just blindly auto battle you WILL die to the bosses. Weapons can evolve, spells can power up, there's some crafting and tinkering, etc etc. Read more about the gameplay in the wikia, linked at the end of the OT.
Is this game pay-to-win?
It's more "pay to advance faster". You do not unlock characters by a gacha system. You can only recruit new characters by advancing in the story. The gacha system in this game is to gain weapons and armor. You gain Mythril by beating stages, and Mythril is used to roll for weapons and armor. You also find weapons and armor from enemies, but this in generally weaker than the stuff from premium rolls.
So, what's the drawback?
It has a stamina system. It's actually pretty fair compared to other games, but it's there. You rarely have to take breaks if you simply follow the main story path.
Why should I play this?
It's super nostalgic. Classic Final Fantasy characters, classic Final Fantasy music, it just oozes nostalgia. It's also probably the best Final Fantasy smartphone (non-port) game. It's fair, it's fun, and it's free. Give it a try.
Gimme tips. I need tips. SPOONFEED ME.
Here are Shouta's Tipz n Trix:
I've been playing the Japanese version of the game for quite a while. It's quite fun if not grindy. Mythril is fairly plentiful so I wouldn't worry too much about trying to reroll. I also think the first free roll you get is limited to 3 stars but the game should you to get 5 mythril to roll in the current gear gatcha.
Important things to note:
- Make sure you spend your orbs and crystals on raising the level of your abilities. It's really important because they all have limited usage and low level ones only give you 2-4 uses which make it harder to go through the much longer dungeons in the game. So do not forge more than 1 or 2 until you get them to a sufficient level.
- You receive characters by defeating certain dungeons. For some of the high profile ones, they'll have a weekly dungeon that comes up and stays around for awhile. So do not worry about not getting Tidus now or spending money on Mythril to restore your stamina. Take it slow as you'll have time.
- All of the characters are pretty different so make sure you're setting up balanced teams. The force dungeons are tough and the later ones will really require you to be prepared for them as some of the bosses will have ridiculous amounts of life and strength.
- When starting out, 2-3 star gear is fine to keep and upgrade to ++ levels But as you get more gear, especially the 4 and 5 star pieces, it's OK to fuse or sell them for gil. Despite being able to upgrade the star level of gear, their base stats and growth are fro them their original star form. So a 2 star gear can be raised to 4 star but it's stats won't be nearly as good as a native 4 star piece. Same with 3 stars that were made into 5 star gear. Native 5 star gear willb e stronger in the long term. Gil is a more difficult resource in the game to get so just start phasing out old gear as you get a bunch of stuff.
- Characters resonate with their individual worlds and get a level bonus making them stronger there. This is really nice but be careful about spreading your time and experience between chars too thin. IMO, it's more important to raise a char to higher levels and break their level limit with their memory crystal as it makes them far more usable overall.
Enjoy some useful links.
iOS link.
Android link.
Official page.
Wikia with basic information.
English Wiki with a lot of information.
Japanese Wiki of the above link, but it's in Japanese (and has content not available to the west).