I've never played a Final Fantasy game. Starting to get interested in JRPG's after playing some Pokemon and Fire Emblem: Awakening. I downloaded FF VII a while back from PSN. For now I just have a PS3, hooked up to an HDTV. I'd like to play an FF game at some point here. Also I plan to get a Vita sometime in 2014.
Should I:
1) Play VII on my PS3?
2) Play VII on my Vita when I get it?
3) Play a different FF as my first. Maybe the X/X-2 remaster? I also have a 3DS so I could play one of the DS remakes.
Raziel's post is kind of cheating seeing as how it's omitted the two main things that people complain about when it comes to FF7's visuals - the character models and the battle screens. FF7 had some good graphics, but it also had some horrible graphics. In contrast, FF6's visual style was very consistent (occasional bad Mode-7 stuff aside).
At first it was hard to know where to go, but the select button saved me. Something I personally liked, is that you can literally use any party team and still beat the game. In most JRPG's nowadays, you usually need that 1 character in your party to even have a fighting chance. In this one, everyone can use every move so it's mostly up to you.
Raziel's post is kind of cheating seeing as how it's omitted the two main things that people complain about when it comes to FF7's visuals - the character models and the battle screens. FF7 had some good graphics, but it also had some horrible graphics. In contrast, FF6's visual style was very consistent (occasional bad Mode-7 stuff aside).
FF7 is still a fun game today, but the poor translation, smaller party size, and relative lack of character gameplay differences were all a step back from FF6.
Raziel's post is kind of cheating seeing as how it's omitted the two main things that people complain about when it comes to FF7's visuals - the character models and the battle screens. FF7 had some good graphics, but it also had some horrible graphics. In contrast, FF6's visual style was very consistent (occasional bad Mode-7 stuff aside).
FF7 is still a fun game today, but the poor translation, smaller party size, and relative lack of character gameplay differences were all a step back from FF6.
Imagine FF7 with FF12's battle system.
Got progressively better as the gen progressed, IMO. Absolutely wonderful art directors/background designers.
FFVIII has my favorite pre-rendered backgrounds.
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Final Fantasy VIII is just beautiful. My favourite world in a FF game by far. I miss those backgrounds, 3D makes everything look so empty sometimes.
It aged better than FF8 to me.
Opinions, crazy stuff right.Its not even the best FF game
FFVI is the best in the series
But those character models take up like what, 10% of the screen at any given time? I find this notion that these lavish portraits painted across the screen are diminished so because of those tiny little people off in the corner there, more than a little extreme. If you're in a dungeon, it's a single character across the backdrop! They're no more offensive to me than the stumpy, boxy character sprites in FF6 (in contrast to the properly proportioned and nicely animated ones from say, Chrono Trigger). To narrow your vision and focus exclusively on the models is to ignore a clear progression in presentation, art, and style.
Why not have sprites for the characters, and pre-rendered backgrounds? Strangely I can't think of an example right now.You just won the thread. And that's why pre-rendered backgrounds >>>>> sprites in Final Fantasy games.
Well, there was a time where a game would come out and there wasn't really anything better in its style, but it's been so greatly surpassed that revisiting the "old classic" feels pretty awful. One of the most obvious examples is Golden Axe; at the time it was pretty damn cool, but beat-em-ups have come a long way and the games are really, really weak today, with clunky controls, absurd overuse of palette swapped enemies, uninspired level design, etc. (Still like the music though.You are not alone in this. In fact, the whole concept of "aging badly" does not exist for me and I cannot understand it. If a game was once great, it remains great for me. If a game was bad or mediocre, it stays that way. And it has nothing to do with nostalgia, as I can easily now play old games that I never played before, and enjoy them if they are actually good.
It's the screen transitions for me. The fades to black feel really long in 8 compared to 7.
Graphics have undoubtedly not aged well, but everything is still definitely as solid as can be.
I disagree (currently replaying it on the ps3). The Character models (especially outside of combat) might not have aged well, but I prefer prerendered backgrounds over simplistic 3D environments that is usually be found in new final fantasies.
Very rarely do they take up most of the screen, so we're still dealing with the problem of over-blowing small percentages.Depends on how close to the virtual camera the characters are - sometimes the character models take up most of the screen. They're also emphasized in the combat.
In any case, it's the same reason why a lot of indie games look horrible - there's no consistency with the visuals. You can have some great art assets but if you take art assets that look like they're from two different games and put them both on screen at once, the result is really ugly.
Also, I think people are giving too much credit to those pre-rendered backgrounds, some of which look great and some of which look really cheap. I mean, the visuals on the SNES Donkey Kong Country games and Super Mario RPG haven't aged all that well either.
Raziel's post is kind of cheating seeing as how it's omitted the two main things that people complain about when it comes to FF7's visuals - the character models and the battle screens. FF7 had some good graphics, but it also had some horrible graphics. In contrast, FF6's visual style was very consistent (occasional bad Mode-7 stuff aside).
FF7 is still a fun game today, but the poor translation, smaller party size, and relative lack of character gameplay differences were all a step back from FF6.
Most definitely. However looking at Killzone Shadow Fall's cityscape background I suppose there is potential for them to create some magical stuff this gen.
Yes, still trying to figure out why ...Clould liked Tifa more than Aerith, right?
I always thought he liked Aeris more, mind you every time I replay the game he ends up dating Aeris at the Gold Saucer so that's probably why.Clould liked Tifa more than Aerith, right?
looool. It's weird. Usually in these kind of stories the sexier/hotter girl is the new one, and the girl from the past is the cute, innocent one. Totally reversed in this case.Yes, still trying to figure out why ...
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Some of the pleas for a remake come off as a bit weird to me. Part of the appeal of playing a game like FFVII, from 1997, is its "retro" aesthetic (seems odd to refer to the 90's as retro still, though I suppose the description is appropriate). I get the desire for a remake, but at the same time, it wouldn't be the same game.
Unlike some of the full 3D games of its time, I think the pre-rendered backgrounds actually help some level of pleasing aesthetics. Sure, the character models aren't mindblowing on the PS1 Final Fantasies, but does that *really* matter? I've played the game on PC as well as Vita, and it's slightly odd to play FF with PC mods making the models look all more akin to some of the Advent Children stuff.
Meh, different strokes for different folks I guess. For me, i think the game is more than playable and still enjoyable on something like the Vita.
Do we all agree that he and Tifa had some raunchy ground sex in full view of everyone on the airship looool.
My desire for a remake for FFVII primarily stems from all of the subsequent games and media they released related to FFVII. Seeing Midgar in Crisis Core for example, was freaking amazing and breathtaking and watching Advent Children makes you think, man, what if FFVII was redone to look like THIS!?
Do we all agree that he and Tifa had some raunchy ground sex in full view of everyone on the airship looool.
It's one of the best games ever for a reason. The graphics get a lot of hate, but I think the blocky characters are endearing and you never really see that design in other games (possibly for good reasons). The backgrounds of this game are absolutely incredible.
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I wouldn't consider a smaller party size to be a step back from FFVI. Also, FFVII characters had about as much if not more character gameplay differences than VI. You could easily make any character in FFVI fit a certain mold if you mess around with the stat bonuses from Espers long enough.
I've said before (probably in our last FFVII thread) that I think JRPGs of that era may have actually benefited in some respects from the functional translations they received - previously I was making the point that it gave them an air of mystery through poorly clarified plot points that you were under the impression were still to be resolved.
I hope not. I love the character customization in FFVII, thank you very much.If they ever do remake FF7, I hope they give everyone a unique skill ala FF6, in addition to all the Materia stuff.
It's a world with history, background and current events; every character has their own background stories.
JRPGs nowadays suck at building a world with so much depth - including the new FFs. I'm sad.