Final Fantasy VII Remake Update 1.01 Released

Missing "-Fixed Cloud's fuckin' N64 apartment door"
 
Waiting for this game to be complete so I can start playing is a real chore. I'll be fucking dead by then.
We still don't even know how many total parts there will be, and they seem to be 2-3 years between each. If we're lucky, we'll get a "complete edition" on the PS6 in about a decade.
 
I didn't bother making a thread about this, because this patch seems like a compatibility fix for PS5, nothing's changed.


How much do you think SE will charge for the PS5 texture fix edition?
70$, it's Squeenix we are talking about here.
 
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Missing "-Fixed Cloud's fuckin' N64 apartment door"
Maybe that's just how it is.... Like a way for Square to show how the textures could have been on the N64.... More like an easter egg..... :messenger_winking_tongue:




I am afraid that the low quality dog from Lightning Returns will be the same on the PS10 remaster. Square doesn't seem care about many things... :messenger_anxious:
 
Amazingly, didn't fix that one door

I was pretty surprised that it didn't have a single patch while I played it, and this too isn't all that much. There's areas where you'll stare at a wall texture expecting it to load in, but it never does. Great game, but about the worst showing for HDDs, where GoT is among the best showing for HDDs.
 
Amazingly, didn't fix that one door

I was pretty surprised that it didn't have a single patch while I played it, and this too isn't all that much. There's areas where you'll stare at a wall texture expecting it to load in, but it never does. Great game, but about the worst showing for HDDs, where GoT is among the best showing for HDDs.
It's an UE4 problem, probably exacerbated by the fact that Cloud has 16 times the Polygons that Noctis has in FFXV (can't confirm this information, it's stuff i read on reddit from players that go through the game files).
 
It's an UE4 problem, probably exacerbated by the fact that Cloud has 16 times the Polygons that Noctis has in FFXV (can't confirm this information, it's stuff i read on reddit from players that go through the game files).

There's plenty of UE4 titles that largely do whatever they need to in order to minimize these problems. That this was the first patch it's getting and it's kind of small seems to spell something.

I loved the game, but, not the most polished effort.

Also, how many of those polygons are in his dithered hair, I wonder?
 
There's plenty of UE4 titles that largely do whatever they need to in order to minimize these problems. That this was the first patch it's getting and it's kind of small seems to spell something.

I loved the game, but, not the most polished effort.

Also, how many of those polygons are in his dithered hair, I wonder?
Who knows, they did put too much effort on the character models at the cost of the rest of the textures, that's undeniable.
This first patch it's probably just a compatibility patch (fix) for the PS5, nothing changed.
 
We still don't even know how many total parts there will be, and they seem to be 2-3 years between each. If we're lucky, we'll get a "complete edition" on the PS6 in about a decade.
How long do you guys think games take to develop? With all the assets of part 1, this could take 2 years, 3 maximum (inb4 "I told ya so" in two years from now, looking forward to that).

Too much cynicism here, Square is one of my favorite companies so I have faith, call that silly but I couldn't care less.
 
How long do you guys think games take to develop? With all the assets of part 1, this could take 2 years, 3 maximum (inb4 "I told ya so" in two years from now, looking forward to that).

Too much cynicism here, Square is one of my favorite companies so I have faith, call that silly but I couldn't care less.
I expect 4 games and each will take 3 years to develop in my opinion, will probably be done by 2029, not in a bad way, i can't wait for the rest of the story but i think it's a safe bet to believe the story will end around 2030.
 
How long do you guys think games take to develop? With all the assets of part 1, this could take 2 years, 3 maximum (inb4 "I told ya so" in two years from now, looking forward to that).

Too much cynicism here, Square is one of my favorite companies so I have faith, call that silly but I couldn't care less.

Have you ever played FF7? Once you step out of Midgar it's like a different game, and there are tons of little places with different looks to them.

I really don't think a whole lot can be re-used game to game. Especially if we are talking about years down the road - FF7R looks great now, but people will be demanding more very soon.
 
Have you ever played FF7? Once you step out of Midgar it's like a different game, and there are tons of little places with different looks to them.

I really don't think a whole lot can be re-used game to game. Especially if we are talking about years down the road - FF7R looks great now, but people will be demanding more very soon.
Gotta consider that part 2 will be PS5/PC/Xbox series X as well so even existing assets have to be improved and they will make the change from UE4 to UE5 in the near future, so devs will have to learn new stuff as well.


Has anyone actually booted up the game and checked if the texture stuff was fixed and just not noted in the patch?
It wasn't even noted in the patch.
 
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Have you ever played FF7? Once you step out of Midgar it's like a different game.
I feel attacked. Okay hear me out, I DID play quite a few FF games but didn't beat any of them (got really close in 8) however I do know what happens in FF7 and I know that it's more than Midgar, but do we really expect things like character models will need any updating for example?

Midgar is very urban... I guess? So you do have a point.

Gotta consider that part 2 will be PS5/PC/Xbox series X as well so even existing assets have to be improved and they will make the change from UE4 to UE5 in the near future, so devs will have to learn new stuff as well.



It wasn't even noted in the patch.
I'd say good luck to them on that, even UE4 was demanding and current gen consoles can't even run a lot of UE4 games very well and now Square may or may not switch to it, requiring an even bigger budget? You can argue that it'd be worth it, but to me UE4 is enough and I'd prefer that than them spending unneeded time upgrading engines.
 
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Gotta consider that part 2 will be PS5/PC/Xbox series X as well so even existing assets have to be improved and they will make the change from UE4 to UE5 in the near future, so devs will have to learn new stuff as well.



It wasn't even noted in the patch.

And not to mention that Midgar in the original game was like 10 hours max, which they blew out to 40 in this game (wisely, IMO). FF7 as a whole was like a 40-50 RPG. I am not sure we are talking about a 250 hour saga here... but the bottom line is there is still a ton of this story left to be told.



I feel attacked. Okay hear me out, I DID play quite a few FF games but didn't beat any of them (got really close in 8) however I do know what happens in FF7 and I know that it's more than Midgar, but do we really expect things like character models will need any updating for example?

Midgar is very urban... I guess? So you do have a point.

Not trying to attack you. But I doubt re-using character models saves that much time. And by middle of PS5 gen, I think they'll have to redo the character models probably. Same with how Polyphony and MS keep having to remodel the same cars over and over.

It's going to be a while. We are probably going to have to replay FF7R by the time the sequel comes out to get up to speed.
 
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Midgar is very urban... I guess? So you do have a point.
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I feel attacked. Okay hear me out, I DID play quite a few FF games but didn't beat any of them (got really close in 8) however I do know what happens in FF7 and I know that it's more than Midgar, but do we really expect things like character models will need any updating for example?

Midgar is very urban... I guess? So you do have a point.
I do expect some updates to existing character models, it's a new generation after all, and you have to consider that they will have to model entire new characters like Vincent, Yuffie, younger Cloud, Cid, Lucrecia, Dyne, Elena, Bugenhagen, etc..., there's a lot more characters that they have to work on... and the rest of the world looks nothing like Midgar, and i'm sure they are listening to the fans and working on the aspects that the first part disappointed like sidequests and level design, so expect more effort to fix these in future parts.

Hopefully FFXVI is a success which will open the door for future parts of the Remake to be M rating as well so they don't have to censor anything.
 
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Fu-

For real though I didn't know what else to call a city with lots of big buildings. Ah, a city I guess... Son of a bi-

I do expect some updates to existing character models, it's a new generation after all, and you have to consider that they will have to model entire new characters like Vincent, Yuffie, younger Cloud, Cid, Lucrecia, Dyne, Elena, Bugenhagen, etc..., there's a lot more characters that they have to work on... and the rest of the world looks nothing like Midgar, and i'm sure they are listening to the fans and working on the aspects that the first part disappointed like sidequests and level design, so expect more effort to fix these in future parts.

Hopefully FFXVI is a success which will open the door for future parts of the Remake to be M rating as well so they don't have to censor anything.
At this point my hopes and dreams have been crushed.

No not really, but I didn't really think about that, I didn't think they would do as much as transitioning to a new engine so I figured a lot of the progress they've made could carry over and with the experience of the first part, they'd know what to do quite a bit faster.
 
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Fu-

For real though I didn't know what else to call a city with lots of big buildings. Ah, a city I guess... Son of a bi-


At this point my hopes and dreams have been crushed.

No not really, but I didn't really think about that, I didn't think they would do as much as transitioning to a new engine so I figured a lot of the progress they've made could carry over and with the experience of the first part, they'd know what to do quite a bit faster.
Don't be so pessimistic.
Epic is trying to make the transition from UE4 to UE5 as easy as possible to developers, and i do expect part 2 to be even better to part 1.
 
I could not finish the game. I'll go back if they remove some of the "hidden" loading sections and other filler content.
 
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Like a way for Square to show how the textures could have been on the N64
Man ... I'd pay to see a port of the original FF7 on N64. That'd be hilarious. The FMV cutscenes would basically be still frames with subtitles. I'm curious how different the real-time graphics would look.
 
this game was the surprise of the generation for me, never played FF until i tried FF15 (and totally hated it) but wanted to play this cause visually was great and so many people raved about how special the original was... and absolutely fell in love with the game! one of the best combat i have ever played, good story(confusing near the end lol), great visuals

i honestly dont give a fuck about FF16, just give me the 2nd part to this!

abit more ontopic, i hope they sneaked an extra option for PS5
 
I want the full experience. Not a fan of these bite sized pieces of games, even if they are lengthy.

You just contradicted yourself. It's not bite-sized if it's lengthy. It took me about 43 hours to finish the story, while only doing a small percentage of the side-quests. And the majority of the game is very high-quality across that length.

No, it's not. It's only part 1 focusing on Midgar. Last time I checked OG FF 7 had more to it than that.

If Square-Enix was doing an FFX-style remaster with just updated visuals, and they only released the first 5-hour Midgar section remastered, your argument would make sense. FF7 Remake is a whole new, reimagined game with a lot of brand new content and greatly increased depth for Midgar.

At the end of the day, some people just simply don't want to play the remake series until the entire saga is complete. That's fair, but that doesn't mean each entry isn't a full-length RPG.
 
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No, it's not. It's only part 1 focusing on Midgar. Last time I checked OG FF 7 had more to it than that.

So what? Have you played it? It's not even really a remake anyway.

It's a sequel that involves changing the events of the first game through time-travel and alternate timelines.

If this game had released as is with FF7 ever being released, no one would say it wasn't a full-length RPG.
 
FF7 Remake is a whole new, reimagined game with a lot of brand new content and greatly increased depth for Midgar.

It's still not a finished game, no matter how you spin it. The story is incomplete, hence why SE is working on part 2 right now.
 
Nothing major but at least they still update it.
I wonder if they will make a proper next gen version or if it's just getting a basic 4K 60fps update (which would still be nice)

It's still not a finished game, no matter how you spin it. The story is incomplete, hence why SE is working on part 2 right now.

So every game that doesn't tell a complete story is unfinished?.

Mass Effect 2 is an unfinished game, Half life 2 is an unfinished game, God of War 2018 is an unfinished game ,etc ?
 
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No, I just said I'm waiting for the complete edition. The story is not finished. There are more parts coming. Don't know why you are getting all worked up about it.

Because you're confused about what the game is. It might be called "Final Fantasy VII Remake", but it really isn't.

The events of FF7 are supposed to happen as you remember them from the real FF7, but that gets thrown off course early in this game. If you play it, you would realize this isn't really a remake and it is as much a full product as Mass Effect 1 or Star Wars Episode 4.

This is also why I tell anyone it is a mistake to play FFVII Remake INSTEAD of the original. It needs to be played AFTER the original to really understand what is going on.
 
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