Garuda is easy if you use the Eksir Berries. If you just mainline the game without exploring and doing sidequests, he's a much harder boss. I remember that's how I beat it on my 1st playthrough on PS2.
Whatever you pick first doesn't really matter for any character imo. Until you get your second job, everything is pretty monotone anyway, attack anything and a bit of cure here and there.
I picked this combination for Basch and went Bushi first btw. Because Katanas look rad.
Garuda is easy if you use the Eksir Berries. If you just mainline the game without exploring and doing sidequests, he's a much harder boss. I remember that's how I beat it on my 1st playthrough on PS2.
Garuda is easy if you don't use Eksir Berries because you can have Vossler nerf its defense and tear it apart with the bow you get from one of the Hunts (I think it's the rocktoise in the mines?)
Holy shit some of these hunts get intense. I was fighting Ring Wyrm and it was pretty easy until he went into berserk mode towards the end of the fight. The real MVP was Vaan who is my Whm/Uhlan. He was hitting him for like 600 a pop and his healing was more than clutch. I can't believe I passed up this Final Fantasy back in 06. I'm loving it.
I push the buttons on second and it causes him to haste. I get within two hits of KO him but I die. I'm grinding now to get LP and EXP. I have double XP and LP items equipped
More magic for cures? That's about it really. I feel like the Magick lores offset this tho so there's really no need to be equipped with a rod.
For black mages at least certain rods augment an element for more damage.
I am sort of enjoying the game now, just got to back to Rabanastre after unlocking the 2nd board but I'd be lying if I said that I'm finding it even remotely challenging. The story is like eh! grabs my attention from time to time but loses me ever so often.
Why are these guys (the party) even sticking together anyways? Fran and Balthier sticking with each other makes sense, as does Vaan and Penelo, same applies for Basch and Ashe....but what's making these 3 small teams stick with each other ?
At my favorite part of the game, grinding the mine bridge. Anything I can do to make the skeletons span forever? I can only get to like a 50 chain before they stop coming up
I always did a grind in the Sandsea. I had a 645 chain last night before I went to save. Think I did 300-500 chains before I hit that large one. Just one big circle of zones.
Replaying this after 11 years makes me appreciate more Vayne as a villain. He is not crazy powerful like Kefka, Sephiroth or Kuja, he is not straight evil HAR HAR like Mateus, Ultimecia or Yu Yevon. No, he is the fucking Frank Underwood of Ivalice. He is ruthless beyond contempt, a mastermind schemer that takes his time to escalate the ladder and achieve his ambitions.
The scenes where
Vayne goes back to Archades toreport to his father and justify his actions in Rabanastre and its posterior assassination are excellent. Both scenes finish with "and so house Solidor lives on" but in whole different contexts, it reminds me a lot of "a Lannister always pays its debt" from GoT.
The only bad part is the final battle and
Vayne transformation into an ugly aberration from hell. I liked the fact that he is a Monk character fighting-wise, sadly little afterwards they throw the idea out of the window.
Certainly a more adult kind of villain and, above else, a gray villain which isn't evil for the sake of being evil.
I got Mateus and haven't continued the storyline since because I've been too busy doing hunts and exploring and getting my alternate party up to the thirties with me. When is the best time/level to start going Esper hunting?
The boy raising his arms is very specific to how the method worked in IZJS. ZA does RNG slightly differently, so you can't necessarily rely on that the same way. I think people have reported seeing it because the vast majority of times, that's where people choose to open their chests, and they get lucky with rng.
Using steps I was able to somewhat consistently reproduce the chest spawning on the 2nd, 5th, 6th, and 7th zone-ins to the outside from the auto-save. So then it was a matter of finding the bow in those spawns. I found another bow on the 6th zone-in, but this one on the 2nd was by far the easiest to reproduce (though even still it can be challenging to get it to spawn consistently).
Replaying this after 11 years makes me appreciate more Vayne as a villain. He is not crazy powerful like Kefka, Sephiroth or Kuja, he is not straight evil HAR HAR like Mateus, Ultimecia or Yu Yevon. No, he is the fucking Frank Underwood of Ivalice. He is ruthless beyond contempt, a mastermind schemer that takes his time to escalate the ladder and achieve his ambitions.
The scenes where
Vayne goes back to Archades toreport to his father and justify his actions in Rabanastre and its posterior assassination are excellent. Both scenes finish with "and so house Solidor lives on" but in whole different contexts, it reminds me a lot of "a Lannister always pays its debt" from GoT.
The only bad part is the final battle and
Vayne transformation into an ugly aberration from hell. I liked the fact that he is a Monk character fighting-wise, sadly little afterwards they throw the idea out of the window.
Certainly a more adult kind of villain and, above else, a gray villain which isn't evil for the sake of being evil.
One of the most satisfying sections of the game is that part of Ozmone Plain where like five Wus will swarm you as soon as you enter and you just, like, let Black Mage Ashe delete them with Foe: Wind-weak -> Aero.
Why are these guys (the party) even sticking together anyways? Fran and Balthier sticking with each other makes sense, as does Vaan and Penelo, same applies for Basch and Ashe....but what's making these 3 small teams stick with each other ?
First I would argue that Ashe is the main protagonist and many of the events of the story revolve around her. Basch is her defender. There are reasons why Balthier is sticking around that will become revealed in the course of the story. Fran seems to just go wherever Balthier goes. The party keeps Vaan and Penelo around because they have proven themselves as capable fighters and they need all the help they can get. The pair are deeply vested in the plight of Dalmasca and also seem to be motivators for the older party members who see them as the future. It is for people like Vaan and Penelo that they are fighting the empire, to attempt to right the wrongs of the past and secure a better future. Also, Vaan wants to serve Ashe similar to how Basch does.
Actually after trying out Trial mode with them once, I gave everyone their crappy weapons and went back to playing the game normally. I didn't actually want to use them, just wanted to solve the puzzle of getting them.
Holy shit some of these hunts get intense. I was fighting Ring Wyrm and it was pretty easy until he went into berserk mode towards the end of the fight. The real MVP was Vaan who is my Whm/Uhlan. He was hitting him for like 600 a pop and his healing was more than clutch. I can't believe I passed up this Final Fantasy back in 06. I'm loving it.
Vanilla ff12 sucked. The graphics were jagged and blurry and the voice acting was weak and the license board was plain. There weee no classes and everyone shared the same board. Trust me you didn't miss much. You were better off playing this version
Is that the first trip to bahriem or some sidequest?
Karkata is an absurdly powerful sword you get from an early trial. I got one and i sold it, it was making things too easy, i used during the elder wrym which i wasnt ready for, damn sword made a joke out of him not because of the damage but because of the near guaradeed confuse on hit. Im also finding katanas very underwhelming compared to swords.
Just beat tiamat and ive been spamming shades of black and horology lol.
Sob is especially broken in this game if you get your mage to learn it. Hits flare and scathe far too often. Horology just looks cool lol
Ah yeah, must've gotten it from a trial then. I do have a steal gambit on Vaan. I'm in the optional part of Barheim so these weapons are useful, but they don't feel OP. Groups of enemies there can still wreck my party.
I haven't really used any technicks yet. :x
EDIT: I do agree with y'all though, the game is super easy except for some optional areas and hunts. Was hoping they'd make it harder for this version, but it feels just as easy as the original. I guess you can still do lvl 1/solo runs though.
I fought a sorta-plant-dragon and for the first time I actually had to try! Has a nasty AOE debuffer & afflictions that was a pain in the ass. Had a good time.
It is definitely an easy game, kinda disappointing? Final Fantasy hasn't ever been SMT or anything but they're usually not 98% cakewalks. I think the character building is good but there's a lot of auto-pilot.
Are any hunts and quests missable btw? Early on I took on the hunt to kill that giant chicken creature, but I put it aside and now it's rain season and the villagers moved away. Can I still finish the hunt eventually?
Also, is there even a point to some of the little sidequests? Like, at the very beginning, there was this merchant that wanted you to deliver a package to his buddy outside the city gates. I never got anything from doing it. Or in the Garif village, one of the elders gives you something to deliver to the War-Chief. There was no reward or anything. Does it affect anything at all?
It's funny because I remember constantly struggling with XII growing up and that's why I never really got further than the halfway marker and now I find it pretty easy save a boss or two. Granted, the turbo button helps, but I love learning new ways to break the system. It's part of the reason why I also love VIII and it's junction system.
I fought a sorta-plant-dragon and for the first time I actually had to try! Has a nasty AOE debuffer & afflictions that was a pain in the ass. Had a good time.
It is definitely an easy game, kinda disappointing? Final Fantasy hasn't ever been SMT or anything but they're usually not 98% cakewalks. I think the character building is good but there's a lot of auto-pilot.
Is it just me or is it impossible to buy more than a few new equips when they unlock? I want to re-outfit my party but I could only afford one or two new weapons... and no armor.
Just got to the Tomb of Raithwall, and did like one hunt so far, for reference.
Monk's easy access to HP and Strength licenses has made Ashe obscenely stronger and more resilient than the rest of my party.
Is it just me or is it impossible to buy more than a few new equips when they unlock? I want to re-outfit my party but I could only afford one or two new weapons... and no armor.
Just got to the Tomb of Raithwall, and did like one hunt so far, for reference.
Monk's easy access to HP and Strength licenses has made Ashe obscenely stronger and more resilient than the rest of my party.
The game offers plenty PLENTY of side content. Just slow down and enjoy some of it. There aren't just hunts either, but side quests that you need to find through talking to folks. Run around Rabenastre and find some. Some side quests open up after finishing hunts as well so keep that in mind.