The adults set the plan, meanwhile Vaan and Penelo joke around. Balthier says "at least we brought along these two for entertainment" as Ashe facepalms.
I never realized how self-aware this game was
Amazon sent me a promotional code that's too many characters...
I swear to God I've tried with 3o, 31, 32, 33 and 34 steps and nothing.
I'm still going with 0 spawns.There has to be some other variable, I've done the same with zero results. I followed the video EXACTLY, 100% and still haven't gotten the chest to spawn at anything around 32 steps
Any proof whether this is step-based or time-based? Seems like a stopwatch with some sort of time-based situation would be way easier than trying to count footfalls.
I'm still going with 0 spawns.
I actually tried that earlier but still stuck if enemy is immune or something and they just keep spamming the spell over and over.Put a gambit above it that is:
Foe status: Poison > attack/whatever you want
Then it'll take priority.
I'd be fine with spawning it JUST Once.I'm pretty sure it's time based. If I'm understanding how FF12 handles RNG correctly, every half second in an NPC area moves the RNG forward. The steps are a means of keeping the correct time needed to put the RNG in the right spot.
I believe the chest contents rotate out on a longer timer (6 seconds?), which is what keeps the chest results so consistent.
I was initially working under the theory that the game starts with the same seed every time. After studying some NPC movements I'm starting to think maybe there might be a handful of different starting seeds, and you need to draw the correct one in order to spawn the chest on the second zone. That coupled with the tight half-second RNG window is what's making it so difficult for people to consistently spawn the chest. Maybe.
I am sure there are people out there with a better understanding of how FF12 handles RNG, but thats what I've been able to piece together myself so far from scouring the internet looking for clues.
I actually tried that earlier but still stuck if enemy is immune or something and they just keep spamming the spell over and over.
I guess for debuffs ill do them manually
The thing for me was not trying to set ideal Gambits but using Gambits as a starting point. If a character gets caught in a loop, either make them leader and turn Gambits off or just boot them out the party. Adjust their Gambits later when you go to spend license points. Or if you're encountering a lot of poison-immune, don't be afraid to just turn that one condition off for a bit.
If you weren't adjusting Gambits every zone, the game would just play itself...?
The thing for me was not trying to set ideal Gambits but using Gambits as a starting point. If a character gets caught in a loop, either make them leader and turn Gambits off or just boot them out the party. Adjust their Gambits later when you go to spend license points. Or if you're encountering a lot of poison-immune, don't be afraid to just turn that one condition off for a bit.
There are several reasons why:
Reasons why Vayne was the hero:
- The most obvious reason: Him and his friends sought to liberate humanity from the control of megalomaniacal beings who wanted to be gods.
- He fought to protect his homeland from another aggressive country
- Vayne, an elected official from a parliamentary democracy, liberated two countries that were dynastic monarchies (read: dictatorships)
- Cid was in his party. Cid is always a good guy.
Reasons why Ashe was the villain:
- Her only goal was to put herself back in power
- She utilized demons to achieve their goals. Note: These demons would later try to destroy the world in FFT.
- She allied with common criminals and sky pirates.
The only reason the narrative preaches Ashe as the hero was because she won. Had Vayne succeeded, he would have rightfully been labeled as the hero.
TLDR: Victor's justice.
Yeah, somehow I kinda miss the old system lol I'd to worry less about locking in a single job
too bad the whole nabudis thing makes him genocidalRe: Vayne.
Just found a very old post I made about this subject on Gamefaqs. From last decade.
25 hours in, 2nd esper get.
I just noticed something that I didn't with the original. Sure, the other characters you don't use don't get EXP, but whatever new equipment they get current stats from that weapon.
Like my Ashe is level 15, the others are 31. When she equips a current weapon I can buy its the same for as my high level. The only thing that changes obviously is HP.
I thought all the stats changed during level ups.
I thought this is an Itou tradition... leveling up only gets you HP and MP. Which makes low level walkthrough possible.
Intentionally annoying is still annoying.
I'm really trying fellow gaffers, but a decade from my last play through on launch has not improved this game for me.
It's not that the systems aren't clicking. It's not the story it's being lost on me. It's not even that Vaan and Penelo exist! (Though seriously, why the heck do they exist!?). As a package, the game is annoying. Too simple to program useful AI... So you constantly have to adjust gambits in the middle of battle or constantly go into bloated menus over and over (why are different magics shown on characters who can't use them and that i have to scroll down through). Even perfect AI for specific battles just means you're watching and not playing.
But getting past all of the battles, the characters are weak. All of them. The political intrigue is flat and doesn't offer any real surprises or turns... At least not a dozen or more hours into the game.
"But it gets better!" Some will say... And then i get the flashbacks to FFXIII... I shouldn't have to play a game a dozen hours before it gets fun, and even then it seems caveated for simply better than it was. I wouldn't watch an entire season of an awful show just on the promise that it gets "good" in season 2 or 3.
God did i try gaf, i wanted to like this game on release and i wanted to like it even more now... But it's just not happening.
All these posts saying that Vayne isn't a villian, I guess we are forgettingAll the blood he has spilled. Namely his family. Vayne is an unrepentant monster to achieve his goals. Basically a Game of Thrones character lol.
1) you have about 2 more story beats before 2nd jobs.So I just rescued the Princess and I'm supposed to go meet with Lando. Two questions:
1) How close am I to second jobs?
2) If I trek all the way back to Rabanastre, is it possible there's Hunts on that board? Or is the board in this mining town have all the same Hunts?
1) you have about 2 more story beats before 2nd jobs.
2) it's a good idea to check after every story event for hunts. It's basically how it's designed.
2a) you don't need to go back to Rabenastre. Boards are the same across all towns. Just look for the pub icon on the map.
Is there a confirmed release of the FF12 TZA soundtrack?
They've really done a tremendous job, and I don't think that listening to the PS2 version will do for me.
I know there's a CD with the fancy collector's edition, but it could be just a sample and not a complete collection.
It's just a crappy sampler, yeah.Is there a confirmed release of the FF12 TZA soundtrack?
They've really done a tremendous job, and I don't think that listening to the PS2 version will do for me.
I know there's a CD with the fancy collector's edition, but it could be just a sample and not a complete collection.
Now do I give Zeromus to Fran on Red Mage for a chanelling and 10% less MP cost, or do I give it to Basch on Bushi for 2 Magic Lore? Decisions...
That guy was hard as well. Hardest fight so far. Didn't realise how much I relied on magic despite using primarily 3 melee classes
Honestly I'd just look a guide up. This is one of the worst parts of the game for me. It's so tedious running around trying to find those trees and I feel like there's way more than necessary that it turns into busy work. Even with speed up you still have to be careful cause those elementals will fuck you up if you're not aware.Looking for gil snapper is driving me mad. I know you have to cut trees down, but I've already done like 3 and can't find anymore.
There's one in every area except the most northwest and southeast ones.Looking for gil snapper is driving me mad. I know you have to cut trees down, but I've already done like 3 and can't find anymore.
I'd go with Channeling. The magic lore is a small increase to Basch's damage, but reduce MP consumption is gonna help you out more in general.
I think there was 5? There's pretty much one in every zone including the central area where the town is. The top left area might not top of my headLooking for gil snapper is driving me mad. I know you have to cut trees down, but I've already done like 3 and can't find anymore.