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Final Fantasy XII The Zodiac Age |OT| You Had One Job!

The adults set the plan, meanwhile Vaan and Penelo joke around. Balthier says "at least we brought along these two for entertainment" as Ashe facepalms.

I never realized how self-aware this game was


Intentionally annoying is still annoying.

I'm really trying fellow gaffers, but a decade from my last play through on launch has not improved this game for me.

It's not that the systems aren't clicking. It's not the story it's being lost on me. It's not even that Vaan and Penelo exist! (Though seriously, why the heck do they exist!?). As a package, the game is annoying. Too simple to program useful AI... So you constantly have to adjust gambits in the middle of battle or constantly go into bloated menus over and over (why are different magics shown on characters who can't use them and that i have to scroll down through). Even perfect AI for specific battles just means you're watching and not playing.

But getting past all of the battles, the characters are weak. All of them. The political intrigue is flat and doesn't offer any real surprises or turns... At least not a dozen or more hours into the game.

"But it gets better!" Some will say... And then i get the flashbacks to FFXIII... I shouldn't have to play a game a dozen hours before it gets fun, and even then it seems caveated for simply better than it was. I wouldn't watch an entire season of an awful show just on the promise that it gets "good" in season 2 or 3.

God did i try gaf, i wanted to like this game on release and i wanted to like it even more now... But it's just not happening.
 

Fisty

Member
I swear to God I've tried with 3o, 31, 32, 33 and 34 steps and nothing.

There has to be some other variable, I've done the same with zero results. I followed the video EXACTLY, 100% and still haven't gotten the chest to spawn at anything around 32 steps
 
Any proof whether this is step-based or time-based? Seems like a stopwatch with some sort of time-based situation would be way easier than trying to count footfalls.

I'm pretty sure it's time based. If I'm understanding how FF12 handles RNG correctly, every half second in an NPC area moves the RNG forward. The steps are a means of keeping the correct time needed to put the RNG in the right spot.

I believe the chest contents rotate out on a longer timer (6 seconds?), which is what keeps the chest results so consistent.

I was initially working under the theory that the game starts with the same seed every time. After studying some NPC movements I'm starting to think maybe there might be a handful of different starting seeds, and you need to draw the correct one in order to spawn the chest on the second zone. That coupled with the tight half-second RNG window is what's making it so difficult for people to consistently spawn the chest. Maybe.

I am sure there are people out there with a better understanding of how FF12 handles RNG, but thats what I've been able to piece together myself so far from scouring the internet looking for clues.

Edit: I should add I've had zero luck using a stop watch. Other people apparently have though, so it's possible. I've been trying, because using a stop watch would make it easier to track NPC movements, but I've literally been unable to get a single chest to spawn that way, where as counting steps has gotten me 9 at this point.
 

Naar

Member
Put a gambit above it that is:
Foe status: Poison > attack/whatever you want

Then it'll take priority.
I actually tried that earlier but still stuck if enemy is immune or something and they just keep spamming the spell over and over.

I guess for debuffs ill do them manually
 

Impulsor

Member
I'm pretty sure it's time based. If I'm understanding how FF12 handles RNG correctly, every half second in an NPC area moves the RNG forward. The steps are a means of keeping the correct time needed to put the RNG in the right spot.

I believe the chest contents rotate out on a longer timer (6 seconds?), which is what keeps the chest results so consistent.

I was initially working under the theory that the game starts with the same seed every time. After studying some NPC movements I'm starting to think maybe there might be a handful of different starting seeds, and you need to draw the correct one in order to spawn the chest on the second zone. That coupled with the tight half-second RNG window is what's making it so difficult for people to consistently spawn the chest. Maybe.

I am sure there are people out there with a better understanding of how FF12 handles RNG, but thats what I've been able to piece together myself so far from scouring the internet looking for clues.
I'd be fine with spawning it JUST Once.
 

Brakke

Banned
I actually tried that earlier but still stuck if enemy is immune or something and they just keep spamming the spell over and over.

I guess for debuffs ill do them manually

The thing for me was not trying to set ideal Gambits but using Gambits as a starting point. If a character gets caught in a loop, either make them leader and turn Gambits off or just boot them out the party. Adjust their Gambits later when you go to spend license points. Or if you're encountering a lot of poison-immune, don't be afraid to just turn that one condition off for a bit.
 

hemo memo

You can't die before your death
Thank god for area auto-save. What a small yet significant for me. I don't have to worry about the last time I saved or save every 10 minutes because that's me in every RPG or lose hour+ of play because of a silly encounter mistake.
 

Naar

Member
The thing for me was not trying to set ideal Gambits but using Gambits as a starting point. If a character gets caught in a loop, either make them leader and turn Gambits off or just boot them out the party. Adjust their Gambits later when you go to spend license points. Or if you're encountering a lot of poison-immune, don't be afraid to just turn that one condition off for a bit.

I was just using poison as an example. They keep spamming the same spell even if the enemy is immune or has the debuff. I was hoping i didn't have to micro manage gambits every zone or something.
 

JJShadow

Member
After 15 hours, I've just completed the
Tomb of Raithwall
and it seems like I have much more freedom now. If from now on I mainly stick to hunts and main story, will I be missing much content in terms of sidequests and espers?
 
Vann is already bush but can't decide on monk or knight for second job. Which one does tr most damage? I'm no where near second job part I think just checking.

Should I bother with uhlan for boshe or just make a second bushi?
 

Havok1313

Member
The thing for me was not trying to set ideal Gambits but using Gambits as a starting point. If a character gets caught in a loop, either make them leader and turn Gambits off or just boot them out the party. Adjust their Gambits later when you go to spend license points. Or if you're encountering a lot of poison-immune, don't be afraid to just turn that one condition off for a bit.

This.

Gambits aren't supposed to be something you set up and then let the game play itself for 40 hours. The system isn't robust enough to do all that. Bosses and certain hunt marks will require different strategies (unless you are overleveled) so gambits need to be changed up if you are going that route. Regular enemies aren't hard enough to bother with status spells, you're just making the fight take longer.

The way I've always enjoyed the combat in this game is with fairly limited gambit use:

- Set gambits to keep buffs on; libra, protectga, shellga, hastega
- Emergency cure gambits on your healers; when someone drops below 50%/30%/etc. whatever you want.
- Attack party leaders target.

Do everything else manually.

Occasionally set up a gambit for something you need to do repeatedly (stealing).

Occasionally I will set up extra gambits for certain hunts/bosses. I think Pylraster is one where I had to keep Bubble up constantly to not die, so I made that a gambit. If you are going to be fighting a bunch of stuff weak to an element, then temporarily turn a gambit on to cast that on them. I definitely prefer casting all of my magic manually though.
 
Re: Vayne.

Just found a very old post I made about this subject on Gamefaqs. From last decade.

There are several reasons why:

Reasons why Vayne was the hero:
- The most obvious reason: Him and his friends sought to liberate humanity from the control of megalomaniacal beings who wanted to be gods.
- He fought to protect his homeland from another aggressive country
- Vayne, an elected official from a parliamentary democracy, liberated two countries that were dynastic monarchies (read: dictatorships)
- Cid was in his party. Cid is always a good guy.

Reasons why Ashe was the villain:
- Her only goal was to put herself back in power
- She utilized demons to achieve their goals. Note: These demons would later try to destroy the world in FFT.
- She allied with common criminals and sky pirates.

The only reason the narrative preaches Ashe as the hero was because she won. Had Vayne succeeded, he would have rightfully been labeled as the hero.

TLDR: Victor's justice.
 

RPGCrazied

Member
25 hours in, 2nd esper get.

I just noticed something that I didn't with the original. Sure, the other characters you don't use don't get EXP, but whatever new equipment they get current stats from that weapon.

Like my Ashe is level 15, the others are 31. When she equips a current weapon I can buy its the same for as my high level. The only thing that changes obviously is HP.


I thought all the stats changed during level ups.
 

mieumieu

Member
25 hours in, 2nd esper get.

I just noticed something that I didn't with the original. Sure, the other characters you don't use don't get EXP, but whatever new equipment they get current stats from that weapon.

Like my Ashe is level 15, the others are 31. When she equips a current weapon I can buy its the same for as my high level. The only thing that changes obviously is HP.


I thought all the stats changed during level ups.

I thought this is an Itou tradition... leveling up only gets you HP and MP. Which makes low level walkthrough possible.
 
All these posts saying that Vayne isn't a villian, I guess we are forgetting
All the blood he has spilled. Namely his family. Vayne is an unrepentant monster to achieve his goals. Basically a Game of Thrones character lol.
 

hitmon

Member
It took me a little over an hour, but I was lucky enough to get the chest to spawn with the bow. The chest only spawned once for me throughout all my attempts at the 32 left steps method, but I did wait for the kid to go to the corner 4 times and stop at the adult before opening the chest.

I'm going to count this to luck.
 

Brakke

Banned
So I just rescued the Princess and I'm supposed to go meet with Lando. Two questions:

1) How close am I to second jobs?

2) If I trek all the way back to Rabanastre, is it possible there's Hunts on that board? Or is the board in this mining town have all the same Hunts?
 
Walking into the Feywood instead of Paramina Rift:
kX4vsqd.gif


I never made this mistake in the vanilla version because the Coeurls were generally tough enough to scare me away.
 
Bit of randomness, but I really enjoy flicking between the three soundtrack options, it's fascinating to hear them fade out into each other, and the differences, both subtle and not-so-subtle. I do keep coming back to the reorchestrated soundtrack, though, goddamn.

I remember the following being used in some kind of advertising for FFXII because it seems familiar (maybe it was in the original Prima guide, or in the game's booklet) but I'd previously missed TZA Prima Guide's all-caps description of the characters:
Vaan - A boy who sees freedom in the skies.
Ashe - A princess that has lost everything.
Basch - A loyal knight branded as a traitor.
Fraan - A master of weapons.
Penelo's - Vaan's friend.

Poor kid. (There wasn't an all-caps description for Balthier, actually, and I think there used to be. I'm assuming sky pirate-something-something.)

Also, Mike Laidlaw geeking out over getting to play FFXII again with the TZA release is great, it seems like he's been streaming some TZA, too.
 

Anoxida

Member
Intentionally annoying is still annoying.

I'm really trying fellow gaffers, but a decade from my last play through on launch has not improved this game for me.

It's not that the systems aren't clicking. It's not the story it's being lost on me. It's not even that Vaan and Penelo exist! (Though seriously, why the heck do they exist!?). As a package, the game is annoying. Too simple to program useful AI... So you constantly have to adjust gambits in the middle of battle or constantly go into bloated menus over and over (why are different magics shown on characters who can't use them and that i have to scroll down through). Even perfect AI for specific battles just means you're watching and not playing.

But getting past all of the battles, the characters are weak. All of them. The political intrigue is flat and doesn't offer any real surprises or turns... At least not a dozen or more hours into the game.

"But it gets better!" Some will say... And then i get the flashbacks to FFXIII... I shouldn't have to play a game a dozen hours before it gets fun, and even then it seems caveated for simply better than it was. I wouldn't watch an entire season of an awful show just on the promise that it gets "good" in season 2 or 3.

God did i try gaf, i wanted to like this game on release and i wanted to like it even more now... But it's just not happening.

nah, just drop the game. It's not worth wasting times on things you don't enjoy. With that said I can't disagree any more with your opinion.
 

Tiamant

Member
All these posts saying that Vayne isn't a villian, I guess we are forgetting
All the blood he has spilled. Namely his family. Vayne is an unrepentant monster to achieve his goals. Basically a Game of Thrones character lol.

I mean, he IS a villain. It just happens his goal is not completely fucked up and he kind of loves his little brother.
 

Isotropy

Member
Yeah, whether or not Vayne's goals are evil is almost beside the point - it's the path he gets drawn into that is his undoing. Classic Matsuno, or classic GoT too.
 
So I just rescued the Princess and I'm supposed to go meet with Lando. Two questions:

1) How close am I to second jobs?

2) If I trek all the way back to Rabanastre, is it possible there's Hunts on that board? Or is the board in this mining town have all the same Hunts?
1) you have about 2 more story beats before 2nd jobs.

2) it's a good idea to check after every story event for hunts. It's basically how it's designed.
2a) you don't need to go back to Rabenastre. Boards are the same across all towns. Just look for the pub icon on the map.
 

Brakke

Banned
1) you have about 2 more story beats before 2nd jobs.

2) it's a good idea to check after every story event for hunts. It's basically how it's designed.
2a) you don't need to go back to Rabenastre. Boards are the same across all towns. Just look for the pub icon on the map.

Great news on both counts! Thanks.
 
Kind of miss the option to have the original job boards. Some of the physical jobs are kind of boring. I guess at least you can compliment them with 2nd jobs now at least, and it does add a bit more to strategy.

Still, was fun having an OP team of 3 that could do anything and everything.
 

FreeMufasa

Junior Member
Loving the game but does anyone else feel the main cast are...an awkward fit around each other? Like they're too different from one another so conversations have a slightly weird feeling to them.

Maybe that was the point
 
Is there a confirmed release of the FF12 TZA soundtrack?
They've really done a tremendous job, and I don't think that listening to the PS2 version will do for me.

I know there's a CD with the fancy collector's edition, but it could be just a sample and not a complete collection.
 
So what's the deal with quickenings? I assume they are limit breaks? But how do you use one? Mine is greyed out. Do I need to take damage or something before being allowed?
 
Is there a confirmed release of the FF12 TZA soundtrack?
They've really done a tremendous job, and I don't think that listening to the PS2 version will do for me.

I know there's a CD with the fancy collector's edition, but it could be just a sample and not a complete collection.

Yes it's on cdjapan already. Can't give you a link atm but check their site.

It's a Blu-ray audio disc but there's also a limited edition that includes a cd or something.

EDIT: Here you go.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Is there a confirmed release of the FF12 TZA soundtrack?
They've really done a tremendous job, and I don't think that listening to the PS2 version will do for me.

I know there's a CD with the fancy collector's edition, but it could be just a sample and not a complete collection.
It's just a crappy sampler, yeah.

I was kind of taken aback by it. It's literally a CD, not a music blu-ray. That's actually less convenient for me these days, since I don't have a disc drive on any of my computers. At least a blu-ray can wirelessly transfer MP3s to your library.
 

Shahed

Member
Now do I give Zeromus to Fran on Red Mage for a chanelling and 10% less MP cost, or do I give it to Basch on Bushi for 2 Magic Lore? Decisions...

That guy was hard as well. Hardest fight so far. Didn't realise how much I relied on magic despite using primarily 3 melee classes
 
Now do I give Zeromus to Fran on Red Mage for a chanelling and 10% less MP cost, or do I give it to Basch on Bushi for 2 Magic Lore? Decisions...

That guy was hard as well. Hardest fight so far. Didn't realise how much I relied on magic despite using primarily 3 melee classes

I'd go with Channeling. The magic lore is a small increase to Basch's damage, but reduce MP consumption is gonna help you out more in general.
 

RPGCrazied

Member
Looking for gil snapper is driving me mad. I know you have to cut trees down, but I've already done like 3 and can't find anymore.
 
Looking for gil snapper is driving me mad. I know you have to cut trees down, but I've already done like 3 and can't find anymore.
Honestly I'd just look a guide up. This is one of the worst parts of the game for me. It's so tedious running around trying to find those trees and I feel like there's way more than necessary that it turns into busy work. Even with speed up you still have to be careful cause those elementals will fuck you up if you're not aware.
 

Shahed

Member
I'd go with Channeling. The magic lore is a small increase to Basch's damage, but reduce MP consumption is gonna help you out more in general.

That's the way I was leaning. I have Basch paired with a monk also so he has loads of Battle Lores from there

Looking for gil snapper is driving me mad. I know you have to cut trees down, but I've already done like 3 and can't find anymore.
I think there was 5? There's pretty much one in every zone including the central area where the town is. The top left area might not top of my head
 
I started playing X yesterday after losing interest in XV but now I feel like I shoulda started on XII cause it's all people are talking about. First world problems.
 
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