So do I. They are lv63 now, Vaan is still lv9 as I abandoned him as quickly as I could.Are you guys leveling up everybody or only your main 3?
Im only leveling my main 3:
So do I. They are lv63 now, Vaan is still lv9 as I abandoned him as quickly as I could.Are you guys leveling up everybody or only your main 3?
Im only leveling my main 3:
What's the difference between the Gambits "fire-weak" and "fire-vulnerable"?
Not sure if people are aware but I found this handy feature.
if you hold L1 and use left/right on the dpad you can toggle between 2x/4x/off without going into the menu.
All of them because I love fighting, leveling and unlocking licences in the game. I also use all the jobs.Are you guys leveling up everybody or only your main 3?
Im only leveling my main 3:
Vaan BLM/MNK
Basch KNI/BUS
Ashe WHM/MCH
Love the x2 speed option. Look most I dont paticulary care for the sandseas so speeding that part up made them actually enjoyable to play since it never got tedious.
So do I. They are lv63 now, Vaan is still lv9 as I abandoned him as quickly as I could.
All of them because I love fighting, leveling and unlocking licences in the game. I also use all the jobs.
Even with 2x speed, the whole area took me over an hour. While being very thourough and generally not running froml battles, but still. Without the speed boost I'd probably have ended my playthrough then and there. In hindsight they probably didn't even expect you to cover the whole area your first time through, what with there being 2 different exits that lead to the next area and everything.
A little off-topic, but I've really been enjoying my time with XII that it's got me wondering, how is X/X-2 HD ? Are they worth picking up ?
Over a hour with 2x speed? D:
It took me 15 minutes max, but I also was able to almost one hit kill everything hmm
I love this version.
Did you like the originals? They're... in HD. Aside from that they don't really have any of the additional new perks of The Zodiac Age.
They do have the Dark Aeons/Penance which a lot of people never experienced and a whole new section for X-2 that never made it out of Japan. It's worth checking out imho.Did you like the originals? They're... in HD. Aside from that they don't really have any of the additional new perks of The Zodiac Age.
Aside from HD-ness, they're great games, but extremely different from XII.
Is the only way to get an Embroidered Tippet in TZA really a 3% steal from a Coerul?
Is the only way to get an Embroidered Tippet in TZA really a 3% steal from a Coerul?
Vulnerable means the enemy is "neutral" to that element. So you can damage him but won't deal extra damage.
Weak means you will deal extra damage with that element.
So basically, with the fire-vulnerable parameter your character would attack pretty much *every* enemy with fire, unless they're explicitly protected or immune against it.
People who didn't like the story when it was originally released, what are you thoughts on it now?
Even with 2x speed, the whole area took me over an hour. While being very thourough and generally not running froml battles, but still. Without the speed boost I'd probably have ended my playthrough then and there. In hindsight they probably didn't even expect you to cover the whole area your first time through, what with there being 2 different exits that lead to the next area and everything.
I'm having a blast with this game.
A 2x / 4x speed option should be put into every RPG, it makes the game so much better.
They do have the Dark Aeons/Penance which a lot of people never experienced and a whole new section for X-2 that never made it out of Japan. It's worth checking out imho.
This is just so wrong. Maybe not making a chore playing the game could be a better solution? I mean if Grinding and Farming it's not fun, why not removing it entirely instead of "speeding it up" to not waste our time? It makes sense of course having it for remasters because you can't change old games without huge efforts, but the genre should move away from that need entirely already if the only solution to it like in bravely default has been speeding up the chore parts. It all goes back to having a good game design. /OT
This is just so wrong. Maybe not making a chore playing the game could be a better solution? I mean if Grinding and Farming it's not fun, why not removing it entirely instead of "speeding it up" to not waste our time? It makes sense of course having it for remasters because you can't change old games without huge efforts, but the genre should move away from that need entirely already if the only solution to it like in bravely default has been speeding up the chore parts. It all goes back to having a good game design. /OT
This is just so wrong. Maybe not making a chore playing the game could be a better solution? I mean if Grinding and Farming it's not fun, why not removing it entirely instead of "speeding it up" to not waste our time? It makes sense of course having it for remasters because you can't change old games without huge efforts, but the genre should move away from that need entirely already if the only solution to it like in bravely default has been speeding up the chore parts. It all goes back to having a good game design. /OT
The fast-forward option makes sense in XII because of the gambits. If you've programmed your characters' AI to act in certain ways, there's a logic to being able to speed up their actions because you know what they are going to do. I feel it doesn't break the game and feel like a "cheat" here.
I feel differently about fast-forward options in other RPGs.
Just provoking: did you ever feel the need of speeding up Super Mario Galaxy or Zelda botw? I don't think so.
No, because you aren't programming autobattle AI in those games.Sorry but I can't agree, if you need to speed up a part of a game because you want to be done fast with it there's definitely something wrong here. Or it's not fun, or it's just to slow - in both cases there's something wrong with how the game is designed. Just provoking: did you ever feel the need of speeding up Super Mario Galaxy or Zelda botw? I don't think so..
These games aren't RPGs
Agreed. My mind went places and imagined Crash 1 at 4x and promptly shut down from the PTSD.
2x/4x is essentially the same means of QOL improvement that fast travel is. You have purists that hate it, and the rest of us sane people who think it's a nice OPTION to use.
I mean, the argument can easily be 'why not make traversal better instead of giving fast travel options' which is why it doesn't quite hold up.
Also there is a dude up there who didn't bothered levelling Vaan. Doesn't he have the best stats? Seems like hamstringing yourself.
When can I buy spells such as Fira and blizzara? I just arrived at the the tomb of raithwall.
It's not difficult and it's basically a waste of time to level them up equally. I normally stick with a set party in most JRPGs.Everybody earns LP in th ened, so I suppose that bringing them up to a similar level shouldn't be too difficult.
In any case, I can't be bothered right now, So I still stick to my main party.
Officially giving up on this game, I'm just one of the few that loved the OG license board and i just cant stand this restricted ZJ board
And option to choose the OG board would had made this the best Remaster ever
Officially giving up on this game, I'm just one of the few that loved the OG license board and i just cant stand this restricted ZJ board
And option to choose the OG board would had made this the best Remaster ever
It's funny, after years of skipping the cutscenes since I'd already long-since seen them, taking in the story really drives home how fucking bankrupt the "FFXII has no/shitty story" claim is.
I mean, it's not stuffed full of story I suppose, but every scene is pretty goddamn great, and the gameplay is good enough that when the game does say "Hey, here's a long journey on foot", I don't mind going a while without major story developments.
I've found myself enjoying the character interactions and story developments even more now than I did back in the day.
It's funny, after years of skipping the cutscenes since I'd already long-since seen them, taking in the story really drives home how fucking bankrupt the "FFXII has no/shitty story" claim is.
I mean, it's not stuffed full of story I suppose, but every scene is pretty goddamn great, and the gameplay is good enough that when the game does say "Hey, here's a long journey on foot", I don't mind going a while without major story developments.
I've found myself enjoying the character interactions and story developments even more now than I did back in the day.
To be fair the complaints have always mostly been about the second half of the game