Vincent Grayson
Member
To be fair the complaints have always mostly been about the second half of the game
I swear people used to always say "The story falls apart after Leviathan".
Yes, there's a big break for travel in the
Archades
To be fair the complaints have always mostly been about the second half of the game
By the sounds of it people are using it to power kill large chains of enemies, which is the point where I think it goes beyond a sensible QoL improvement, but if they have fun doing that then why not
I love that option, because otherwise I would waste so much time doing the same again and again which I already did when I had the time and I was younger. Improves the game x10.
I'm pretty sure it only improves the game 2x and 4x
The story was always "good" and the characters are great. I actually like Vaan and Penelope. Bash and Balthier are among my favorite Final Fantasy characters. Fran is cool. I only dislike Ashe. She is easily my most disliked Final Fantasy main girl.People who didn't like the story when it was originally released, what are you thoughts on it now?
The story was always "good" and the characters are great. I actually like Vaan and Penelope. Bash and Balthier are among my favorite Final Fantasy characters. Fran is cool. I only dislike Ashe. She is easily my most disliked Final Fantasy main girl.
My problem with the story is, that it's not what I expected from a Final Fantasy. There is too little anime-drama and over-the-top stuff in FF12. The pacing, especially in the middle part is rather poor. Too much political talk and the villain isn't that great. It feels more like Final Fantasy Tactics than Final Fantasy 7. This might be a good thing for some people, but I prefer the more extravagant stories.
I only dislike Ashe. She is easily my most disliked Final Fantasy main girl.
In other news, Fran is my favourite female character in the whole franchise.
Haha, this is probably why I loved FF12 so much.The story was always "good" and the characters are great. I actually like Vaan and Penelope. Bash and Balthier are among my favorite Final Fantasy characters. Fran is cool. I only dislike Ashe. She is easily my most disliked Final Fantasy main girl.
My problem with the story is, that it's not what I expected from a Final Fantasy. There is too little anime-drama and over-the-top stuff in FF12. The pacing, especially in the middle part is rather poor. Too much political talk and the villain isn't that great. It feels more like Final Fantasy Tactics than Final Fantasy 7. This might be a good thing for some people, but I prefer the more extravagant stories.
I stil can't get the damn chest to spawnSeitengrat is disgusting...
lysatisfying
In other news, Fran is my favourite female character in the whole franchise.
The story was always "good" and the characters are great. I actually like Vaan and Penelope. Bash and Balthier are among my favorite Final Fantasy characters. Fran is cool. I only dislike Ashe. She is easily my most disliked Final Fantasy main girl.
My problem with the story is, that it's not what I expected from a Final Fantasy. There is too little anime-drama and over-the-top stuff in FF12. The pacing, especially in the middle part is rather poor. Too much political talk and the villain isn't that great. It feels more like Final Fantasy Tactics than Final Fantasy 7. This might be a good thing for some people, but I prefer the more extravagant stories.
It's funny, after years of skipping the cutscenes since I'd already long-since seen them, taking in the story really drives home how fucking bankrupt the "FFXII has no/shitty story" claim is.
I mean, it's not stuffed full of story I suppose, but every scene is pretty goddamn great, and the gameplay is good enough that when the game does say "Hey, here's a long journey on foot", I don't mind going a while without major story developments.
I've found myself enjoying the character interactions and story developments even more now than I did back in the day.
Some better pacing and fleshed out scenes and the story would've been legendary. It's so refreshing playing a game where the world isn't about to end, a bunch of cheesy lines and love story slaped on it. It's an extremely grown up story compared to your regular JRPGs. I just think a lot of FF fans are into shounen stuff.
Any impressions of the Prima guide?
I think you might have just nailed the very simple fact of why XII has been so difficult to talk about with many FF fans.
The scenes are well directed and the localization was great, but there are no interesting characters and nothing of consequence happens.
I just realised I've locked myself out of getting the Horology technique with Basch due to a bad Esper allocation. Am I missing something important?
Also, is there a list/guide of all the sidequests you can trigger by talking to random NPC?
Business as usual then - it was infuriating how confusing and unclear the FFXV guide was.It blows. The only CE things about it is the hard cover and a forward from Hiroaki Kato. The worst part is, there is no index or even colored tabs to separate the sections. The main walkthrough hardly mentions side events/rare encounters and when it does, it doesn't reference what page to find more info on it. The maps and treasure lists for them are good, but if it's a map outside of the main story, you have to go searching for it in some random part of the extras section. The info's all there but it's not presented very well.
Just saw Balthier is supposed to be 22, there a certain scene from Bad Boys 2 comes to mind...
In my mind he was 30 at least
Yep. I mean shounen stuff can be great but must every JRPg have to be that way? It really is a genre who historically don't like to change very much in that regard. FF is breath of fresh air.
It has some great characters though? What kind of consequence would you like that isn't about impending doom? This game does not want that nor require it.
This game really has some of the best voice acting. The amazing translation doesn't hurt.
FFXII needs something, anything, desperately. FFXII is a story about a princess who loses her kingdom, collects magic stones, and does so. I know, "but you can can be reductive with any story!" However with FFXII, I struggle to think of anything else that happens in the story of consequence.
Vayne is a poorly written gray villain. Half way into the story we learn he wants to "put history back into the hands of man." The story never evolves from this. By the time you get to the Stilshrine of Miriam and Mt. Bur-Omisace, you have seen everything the game has to offer. The Occuria are introduced, but never really take the story anywhere. Venat appears to be manipulating Vayne for his own purposes, but is as shallow as this sentence. The political "intrigue" within the empire is irrelevant to the progression of the story. It's all decoration. None of it leads anywhere.
VI, VII, VIII, IX, and X all change tracks at some point in the story and are better for it. FFXII feels like it ends just about the story is about to become about Venat and then ends. It feels like a part 1 to something more grand that never happens.
The supporting cast in this game is fantastic. Vossler, Larsa, Reddas, the Marquis, Cid... The last FF to be this good was FFIX with its charming cast.
So far this is standing to the test of time, I'm now sure my top 3 goes IX > XII > VII
FFXII needs something, anything, desperately. FFXII is a story about a princess who loses her kingdom, collects magic stones, and does so. I know, "but you can can be reductive with any story!" However with FFXII, I struggle to think of anything else that happens in the story of consequence.
Vayne is a poorly written gray villain. Half way into the story we learn he wants to "put history back into the hands of man." The story never evolves from this. By the time you get to the Stilshrine of Miriam and Mt. Bur-Omisace, you have seen everything the game has to offer. The Occuria are introduced, but never really take the story anywhere. Venat appears to be manipulating Vayne for his own purposes, but is as shallow as this sentence. The political "intrigue" within the empire is irrelevant to the progression of the story. It's all decoration. None of it leads anywhere.
VI, VII, VIII, IX, and X all change tracks at some point in the story and are better for it. FFXII feels like it ends just about the story is about to become about Venat and then ends. It feels like a part 1 to something more grand that never happens.
TThe "it's not a save the world story" comments are especially strange in light of FFX,that came before it, which wasn't a save the world story. Sin would have just continued to protect "Zanarkand" for eternity.
When doing the Seitengrat attempts do you have to completely restart the game if the chest doesn't spawn after the 32 steps?
Does X really change tracks though? It's "Stop Sin" all the way through, all that changes is how they choose to go about it.
The objective from the start is to defeat Sin before it destroy everything. The only thing that changes is that we discover how the Final Aeon stuff works, but the only goal we have there is to defeat Sin.
Ivalice's history, at least from Raithwall onward, has been manipulated Illuminati-style by the Occuria. Vayne and Cid succeed in severing - at least for a time - that control when Ashe and Reddas destroy the sun-cryst. Venat was just an Occuria who disliked his fellow god's hubris, (of course, he may have had other more sinister ambitions) and chose Vayne to help carry out this wish. Vayne, like any good villain, was seduced by power.
The implications of the Occuria's removal from the scene aren't discussed explicitly, but it's easy to infer that as revenge they may have had a hand in the cataclysm that later leads to the events of Final Fantasy Tactics.
Overall, I think one of Ivalice's best qualities is that we very much DON'T get the be-all and end-all of the history of the world.
In most FFs, every event that's ever worth noting just happens to take place in the span of the game's story.
In Ivalice, we get periodic glimpses of a world that has existed long before the story we're experiencing, and will go on long into the future. History keeps on happening.
Sin was never going to destroy everything. It's easily to mistakenly believe that in the beginning of the game, but it's not the case.
Vaan's voice actor sounds like such an amateur. Even I can do a better job at acting than this. It's distracting. He's leagues behind the rest of the cast.
Yes, but the characters don't know that until late game. And even after understanding everything that's happening, the objective stays the same: defeat Sin.
is the sword from the Flower Cactuar in Trial stage 3 a rare steal?
I've done it like 20 times now and just keep stealing the Longsword.
Vaan's voice actor sounds like such an amateur. Even I can do a better job at acting than this. It's distracting. He's leagues behind the rest of the cast.