BlazingDarkness
Member
HD towns
zomg
zomg
Mr_Moogle said:With FFXIII, Square FAILED in so many key areas.
-Shitty story line. The setting was pretty good but there werent really any memorable villains and only half of the party were likable characters. All that stuff about FalCie, LCie was pretty tiring. Also the Jihl thing is just terrible writing and scenario.
Kagari said:I'll be seeing the game again today in approximately 9 hours... hopefully a different demo as it's closed doors. Maybe they'll have Lightning gameplay or something.
B.K. said:Or Lightning gets stuck in the past, marries the guy in the logo, and Noel is their son!
Kagari said:HQ shots from my playthrough: http://ps3.rpgsite.net/news/1118-final-fantasy-xiii2-offscreen-shots
You can also submit questions in the comments. Not sure who we're interviewing yet still.
Jerk said:At least the player has more input in battle.
Oozinator said:would buy if it has more Lebreau with sexier outfit
According to the podcast there are NPCs.ULTROS! said:Tell us if there are towns and NPCs.
ULTROS! said:Tell us if there are towns and NPCs.
Towns can exist and that wouldn't change a thing. What's important is what you can do in those. We need answers God dammit!ULTROS! said:Tell us if there are towns and NPCs.
The Praiseworthy said:Guys.... did the beloved Fanfare returned?
I still so pissed off they removed the Fanfare and the Prelude from FFXIII... a main FF game without these two tracks feels not completed to me
I hope not because it that would make me sad, Chrono Cross deserves more than this.Fimbulvetr said:Temporal Anomalies?
Alternate Dimensions?
"another me"?
Is this secretly Chrono Cross 2?
Wazzim said:Looks complete crap, useless towns like in FFXIII, worse music, worse characters...oh god.. but I have to buy it. Complete whore that I am.
Well we can't really tell if the towns are useless quite yet. The music has not been revealed aside from a short 2 minute track in the trailer (which I personally thought held up very well to the quality of the XIII score). I'm not a big fan of the characters revealed so far either, but it's early days. Don't be so quick judge this, is all I'm saying.Wazzim said:Looks complete crap, useless towns like in FFXIII, worse music, worse characters...oh god.. but I have to buy it. Complete whore that I am.
The story and storytelling was so bad that I didn't know what the hell was happening from start to finish.Dunan said:"There's this big train flying over the mountains, and there are people riding it. The government says that they're being sent to Pulse,but actually they're gonna be KILLED!"
"YEAHHH!!"
I'm still amazed at how FFXII can appeal to such a broad age range in comparison to this game's juvenilia. Especially for the first game on a new platform, you know that the graphics (amazing as they might be today) aren't going to age well. If the story is a clunker too, where does that leave this game in the future? It won't be as fondly remembered as some of the previous entries, that's for sure.
Please ask about whether it'll have New Game+ since that was such a popular feature in FFX-2 ;_;APZonerunner said:This is pretty much coming up to last chance saloon to get any burning questions to myself or Kagari for us to try and ask in the interview. You can drop 'em here, and we'll also be fairly regularly checking the two FF13-2 stories we posted last night (the screens and the podcast) right up until we head in to see them.
So tired. Holy crap. She seems to have far more energy than me, too. Think she might be a machine.
Yeah well I payed 60 which is quite a bit more than $20 so that may be why I'm a bit more negative on 13. I agree on the graphics/music/gameplay (battle system) though.CrankyJay said:I didn't think 13 was bad. The story was senseless, but I enjoyed the graphics/music/gameplay. I also bought the game for $20...so that factored in as well.
I usually measure my enjoyment against the cost of the game.
Dunan said:"Yeah, and no 'game over'. If we lose a fight, we just start again right there."
HamPster PamPster said:Hey now lets not lump this in with FFXIII's problems. Best decision this game made IMO
This applies to me too, which is probably one of the reasons why I dislike vanilla 13. It definitely wasn't worth $60, and I got import which is actually more expensive.CrankyJay said:I didn't think 13 was bad. The story was senseless, but I enjoyed the graphics/music/gameplay. I also bought the game for $20...so that factored in as well.
I usually measure my enjoyment against the cost of the game.
dramatis said:This applies to me too, which is probably one of the reasons why I dislike vanilla 13. It definitely wasn't worth $60, and I got import which is actually more expensive.
Since this one looks like more of the same with superficial improvements rather than substantial improvements, iit feels like it's definitely not a day 1 purchase. Which is sad, because sequels for this generation showed how core systems can be improved.
APZonerunner said:This is pretty much coming up to last chance saloon to get any burning questions to myself or Kagari for us to try and ask in the interview. You can drop 'em here, and we'll also be fairly regularly checking the two FF13-2 stories we posted last night (the screens and the podcast) right up until we head in to see them.
So tired. Holy crap. She seems to have far more energy than me, too. Think she might be a machine.
Let's see:Jeels said:Judging by what I've been seeing and reading, this is not the sequel to XIII that even people who liked XIII wanted. It doesn't look like they listened to the fans at all, they've just added more useless crap.
Grivenger said:Let's see:
- It seems to have towns now;
- It seems to have more exploration now;
- It seems to have more interactivity with the world/ npcs, plus there's puzzles;
The people have been crying and crying and crying for all this since the original was released. How is it useless crap?
Jeels said:None of this is really confirmed. The only thing we know for sure is now you can press x to talk to NPCs instead of walk past them. If the towns are useless they are not any better than the towns in XIII.
APZonerunner said:This is pretty much coming up to last chance saloon to get any burning questions to myself or Kagari for us to try and ask in the interview. You can drop 'em here, and we'll also be fairly regularly checking the two FF13-2 stories we posted last night (the screens and the podcast) right up until we head in to see them.
So tired. Holy crap. She seems to have far more energy than me, too. Think she might be a machine.
Questions:
- What are the chances that future FF games (Type-0, Versus) or S-E games in general will have simultaneous worldwide releases.
- Did they take any of the criticism directed at XIII to improve XIII-2? If yes then what was applied in XIII-2.
- Can they include multiple difficulty settings in XIII-2 and New game+?
- Length of the game compared to XIII. Also, how will the endgame content compare and is DLC a possibility?
- Dual audio for XIII-2.
- The chances of us getting a HD FF/KH collections. Also, it would be nice to point out that many international fans wish to play the International/Final Mix versions of the games. (dual audio as well!)
- What are their plans for the NGP? Are they looking to port any games to it? Can Crystal Tools run on it?
- Finally, VersusXIII's development progression, release estimate, when can we expect more info and media for the game.
Thanks, even if you can only squeeze one question on to your list!
This is the first time I have heard a girl mod speak. :O Fascinating.Kagari said:http://ps3.rpgsite.net/news/1119-final-fantasy-xiii2-first-look-podcast
My verbal impressions... excuse the tiredness. Been up since 5AM and went to all 4 conferences today.
Also, I'm told the Xbox version might not be at the booth. Lead platforms only.
Yes, because we know SO much about FFXIII-2's plot already. Whatever dude. Hyperbole is stupid.Despera said:Towns can exist and that wouldn't change a thing. What's important is what you can do in those. We need answers God dammit!
And thanks Kagari for your efforts. The interesting bit in that podcast was how you can assign different monsters to each paradigm. This part from that teaser makes a lot more sense now:
Also, about the time travel thing, you could tell that Lightning was stuck in the past just by looking at those buildings in the background. Story is fucked... Like always.
You're right. I should give them the benefit of the doubt because of how awesome the stories of their recent games were.ZephyrFate said:Yes, because we know SO much about FFXIII-2's plot already. Whatever dude. Hyperbole is stupid.
I know, right, because people can't change ideas or fix what was broken before. Game developers NEVER do that, EVER.Despera said:You're right. I should give them the benefit of the doubt because of how awesome the stories of their recent games were.
My bad.
ahuahuahuahuahuahuaAs for XIII's other big complaint, the linearity, it's tough to tell from the short demo if Square Enix has really tackled that issue in the game's overworld (if, indeed, there even is one). But the demo starts in a sort of "town" area, with various guards hanging out that you can talk to and get information from. And the dungeon itself even tries to offer up some choice with what Square Enix is calling a "Live" event -- when Noel and Sarah finally find Atlas again, they're notified that another artifact has been found in the ruins, and given the choice of attacking Atlas right away, or going for the object first.
Unfortunately, attacking Atlas is a no go -- he kills the characters in one swipe, and you're forced to restart the game.
badcrumble said:From Joystiq:
ahuahuahuahuahuahua
Could possibly be that they haven't programmed the actual fight mechanics in yet.badcrumble said:From Joystiq:
ahuahuahuahuahuahua
Yoshichan said:Is Atlas the same giant we get to see in the far distance as the party reaches Pulse?