Castor Krieg
Banned
No no no no Toriyama... why did you do that?
Because he's Toriyama :-/
No no no no Toriyama... why did you do that?
I'm on chapter 4... Academia 4XX.
But the story elements are getting more and more ridiculous... I don't know what to think now.
Also, my characters are over-leveled. Easy game is easy, and I'm not even playing on Easy Mode!
Oh, I know the part you're talking about, lol. A lot of the narrative (and dialogue) is just... why? "Who wrote thi--... oh, right." A lot of it is a little confusing, like the part (or combined parts of the narrative) that you're referring to... You should be close to Chapter 5, then, if you're pacing yourself well.I'm on chapter 4... Academia 4XX.
But the story elements are getting more and more ridiculous... I don't know what to think now.
Also, my characters are over-leveled. Easy game is easy, and I'm not even playing on Easy Mode!
For healing and stuff? Yeah I guess that makes sense.I use monsters as a support character.
I use monsters as a support character.
I don't like the time puzzles... they can be tedious and the controls for them aren't always the most responsive.
Some of them seemed like bad/frustrating padding to me, particularly theI don't like the time puzzles... they can be tedious and the controls for them aren't always the most responsive.
Stocke was a good protagonist. They might've given us someone like him.
You played it?another so-so FF...
when will we get another masterpiece like VI-X ?
i HATE XIII scenario... good potential but weak executions
So the story in this one is not up to par either? *sigh*
XIII ? Yes
XIII-2, not yet
How hard is this game vs XIII?
How easy to become overleveled? Let us compare to XII as a base where it was extremely easy to become overleveled.
Been playing for about 25 hours. It's easy to over level if you do side areas. The game itself is mostly easier than FFXIII. I would say that there is less reliance on paradigm shifting especially if you are slightly over leveled. There's very little reliance on Sab/Syn for normal enemies. No more enemies that take forever to break. Some areas have the one or two harder or impossible at that point in time enemies.
Alright, so what I am getting is that this game's critical flaw is going to be the removal of the "level caps"(balanced design) in XIII. As I predicted, a downgrade from XIII. If that is the case that is I need to hear to decide that I won't be playing this game, at least not if I can't play it for free somewhere.
It is a shame that SE struggles with making decent games and a fanbase which doesn't know what a good game looks like discouraging any sort of positive evolution in exchange for towns certainly doesn't help. You'd think with games like FFXIII and The Last Remnant you'd see something more inspired in a "refined" sequel of one of them. This is why JRPGs suck, but what can ya do?
To be clear though, what exactly do the difficulty settings do?
I haven't played with easy so I don't know any difference. They did say that they were having problems balancing the difficulty as they won't be able to tell how far the player is progressing . Once the options started to open up, i took a route that was harder (than the other) and going through that area made the other options easy for me.
Difficulty have always been one of the problems in JPRGs. I think back in the 80s when they first came up, one of the reasons that developers made RPGs was that it allowed people who are bad at games to be able to play them too. The philosophy, I think for Dragon Quest games, is that the player can always grind and attempt some more. This is in contrast with the difficult games of that period, the ones that had limited lives and actual game overs.
If you want some challenge, then maybe don't do much of the side-quests & stuff early on in the game, just leave them for a second playthrough or something?Alright, so what I am getting is that this game's critical flaw is going to be the removal of the "level caps"(balanced design) in XIII. As I predicted, a downgrade from XIII. If that is the case that is I need to hear to decide that I won't be playing this game, at least not if I can't play it for free somewhere.
It is a shame that SE struggles with making decent games and a fanbase which doesn't know what a good game looks like discouraging any sort of positive evolution in exchange for towns certainly doesn't help. You'd think with games like FFXIII and The Last Remnant you'd see something more inspired in a "refined" sequel of one of them. This is why JRPGs suck, but what can ya do?
You took the words right out of my mouth with regards to expenses and grinding for cash. I hope it won't be as irritating as the weapon upgrade system in XIII in the long run...The monster growth system is quite complex and sort of like an evolved version of 13's weapon upgrade system. You use items to move from node to node in their crystalium. Items and monsters are divided into ranks and you need the right rank for the right weapon. Mechanical monsters also use different items from biological ones. You can also tailor growth since there are items that focus on everything, strength, magic or HP. The ability inheritance system seems quite versatile. One problem that I foresee later on in my playthrough would be that the items needed will get more expensive and players will need to grind for money or material drops from monsters. But it's probably won't be as bad as FFXIII.
If you want some challenge, then maybe don't do much of the side-quests & stuff early on in the game, just leave them for a second playthrough or something?
I've seen videos of the giant turtles moving around on the field but are there any videos of the party fighting them? That's if you actually can fight them?
You took the words right out of my mouth with regards to expenses and grinding for cash. I hope it won't be as irritating as the weapon upgrade system in XIII in the long run...
That is a bit too "manufactured" for me and I get the feeling I'd just reach the point where I was underleveled. Also what is there to say I won't become overleveled even just doing that? Naturally I'd like to hear impressions of people doing this, but I imagine that will be rare because it sounds fucking boring to prevent yourself from doing content.
so, looks like SE and tri-Ace still work with each other, lol
tri-Ace is listed as "3rd party contractor" in the ending credits, Yuichiro Kitao of tri-Ace tweeted that they contributed to art, game design and programming in FFXIII-2.
no, my copy comes tomorrow or Tuesday, I just watched the credits.
What do you think of the OST? How much is repeated/carried over from XIII exactly and what's your fake on the new stuff? I liked that compilation SE posted on YouTube; listened the whole way through, twice.
another so-so FF...
when will we get another masterpiece like VI-X ?
i HATE XIII scenario... good potential but weak executions
so, looks like SE and tri-Ace still work with each other, lol
tri-Ace is listed as "3rd party contractor" in the ending credits, Yuichiro Kitao of tri-Ace tweeted that they contributed to art, game design and programming in FFXIII-2.
Kagari I'm dying to read your review, can't you time-travel forward and get done with it already!?
lol ~
They need to get a different writer. That's one thing from XIII they didn't fix.
One would have thought that with the complaints about the story, SE would have also been like "Yeah, Toriyama? You know how you have written all of your games so far? Do a lot less of that."
"Yeah, Toriyama? You know how you have written all of your games so far? Do a lot less of that."
I think in Square Enix they actually are quite confident on his way of working on story-writing. They always kept saying that FFXIII's story was an element well received worldwide 'till few weeks ago. That the "human drama" was achieved with success.
The OST is fine... though they do make use of a lot of tracks from XIII, but it's done in a way that's meant to be "nostalgic."
They need to get a different writer. That's one thing from XIII they didn't fix.
They need Nojima, but he's writing Versus for Nomura.
yo yo, the best story of 2011 from SE
Anyone know if there are any parts where the game limits you to only having two instead of three? Those were the absolute worst parts of the XIII imo.
Glad to hear that enemies aren't as hard to break this time. In XIII that might have added slightly to the difficulty, but mostly just added nuisance.
Only in the first chapter.