Dedication Through Light said:
I ended up having Lightning serve as a Ravager since those magic elemental skills were excellent (and also I like it when my characters use flashy moves), which seemed to work well with Lightning and Hope as Ravagers, and Fang as a Commando, for the Relentless Assault paradigm which I probably used 75% of the game and used for every boss.
Oh yeah, she's a decent good ravager, but besides Thunder she only gets as high as the second-tier spells, which takes her down a notch in comparison to Hope and even Vanille.
She's about on the same level as Fang there.
FTWer said:
Is it so hard to enjoy both linear & non-linear design in a game?
It is when it's blended somewhat well and done in a more progressive fashion.
Going from hours of straight corridors with a heavily repeated format to hours of various things to do in an instant isn't good blending. XIII falls flat at something many previous FFs did somewhat well, and that's easing you into free exploration. You don't just get an airship and bam, you can go everywhere and explore. You get stuff like boats, canoes, chocobos, even a school, as you go through the game.
ZephyrFate said:
How else would you die if your leader didn't die? The game would be cheesy easy.
There are several encounters and enemies fully capable of KO'ing your entire party. The ones that can't do that usually can't even KO your leader in the first place.
The leader KO=Game Over adds little to the game and there's not really any logic behind it besides lazily added difficulty. I'd like to think my other party members are humans, not demons summoned by the leader or Pokemon that disappear or become lost without me to guide them. The leader character is even an individual person and not some kind of avatar of myself like in Persona or something, so it makes even less sense. If I get KO'd, they should be able to use Raise or a Phoenix Down like they can on A.I. people.
It's fine if you don't have problems with it, but for many people it doesn't add anything interesting to the game.