Edit: Ok reading this thread. Pick up Tales of Vesperia or something. If you have a BC PS3 or a PS3, pick up Tales of the Abyss which you probably passed up for Final Fantasy XII (worst release date ever Namco. Almost as bad as Resonance of Fate). If you have a GCN/Wii, you can do Symphonia. They address a lot of issues people have here.
In Tales, this is what you get:
- define the general distance from the enemy they should keep
- turn on/off certain spells that they can use automatically
- map a spell from any character to your right stick which is unused in battle (Cura, Raise are both good candidates)
- by pausing, you can switch control to any other character on the field which can create some really interesting combos as well as keep techniques/summons for any character other than the one you always control from being useless
I didn't play FFXII, but from what my friends tell me you essentially create flow charts to prioritize. Almost as if creating pseudocode for your characters.mr_nothin said:Soooo, basically gambits. Just not as many
In Tales, this is what you get:
- define the general distance from the enemy they should keep
- turn on/off certain spells that they can use automatically
- map a spell from any character to your right stick which is unused in battle (Cura, Raise are both good candidates)
- by pausing, you can switch control to any other character on the field which can create some really interesting combos as well as keep techniques/summons for any character other than the one you always control from being useless
I think you're using COM-COM-COM or COM-COM-RAV in that situation. Commandos never attack the same target. You want to go COM-RAV-RAV. I usually use Lightning as Ravager, Sazh (most use Hope) as Ravager, and Fang as Commando.MidgarBlowedUp said:I must say I agree with you.
While I am loving FFXIII as a whole and, I've only been knocked out a handful of times all the way up through chapter 9, I'm starting to get that "I better grind I bit" feeling. Even if you cast Libra your party members still don't always take the best action. I see them fighting two different opponents when I'm trying my best to kill that one asswipe with haste and a machine gun. As for healing, Cura might be a better option if two characters are very low on health instead of someone casting 4x cures on me then 1x cure on themselves. They could be knocked out before they even get to curing themselves then i have to cast raise just to get back where we started. So just go ahead and cast Cura to begin with and if I need to switch to medic myself or drink a potion I'll make that decision. I'm also getting tired of hearing "time for another approach" or "new strategy" 25 times during a fight.
Still a great game though, I'm loving it.
I see your point. While I didn't think FFXII's battle system was boring at all, I thought it was wonderful, I do feel FFXIII as a game is moving much faster keeping me more interested in the story. It makes me want to keep playing for hours on end where in FFXII I didn't get that feeling near as much.