I've been playing this for the first time the past couple of months. I just got to Gran Pulse and did the first 3 missions.
I can see what that guy above was saying about the game almost having an old-school mentality in it's structure. I'm talking FF1 or perhaps more accurately FF4- extremely linear with battle after battle thrown at you. The linearity didn't get to me until the Ark but that part really reminded me of the Sealed Cave (the one with the evil doors and evil wall) from FFIV. The story is also similarly melodramatic.
Now I understand that RPG's should be past that point by now but as a fan of the SNES games I appreciated the structure that was very similar to FFIV and to a lesser extent FFVI. (FFVI was also incredibly linear in the WoB but it hid it a bit better) I can understand how people new to the series would dislike the game but many Final Fantasies have been very linear, it's just that FFXIII was very bad at covering up how linear the game actually is.
I can see what that guy above was saying about the game almost having an old-school mentality in it's structure. I'm talking FF1 or perhaps more accurately FF4- extremely linear with battle after battle thrown at you. The linearity didn't get to me until the Ark but that part really reminded me of the Sealed Cave (the one with the evil doors and evil wall) from FFIV. The story is also similarly melodramatic.
Now I understand that RPG's should be past that point by now but as a fan of the SNES games I appreciated the structure that was very similar to FFIV and to a lesser extent FFVI. (FFVI was also incredibly linear in the WoB but it hid it a bit better) I can understand how people new to the series would dislike the game but many Final Fantasies have been very linear, it's just that FFXIII was very bad at covering up how linear the game actually is.