Fimbulvetr said:Well then I hope Sazh casts Haste.
*casts faith*
I hope Sazh casts Haste.
*casts bravery*
I hope Sazh casts Haste.
*casts enfire*
....
I never had Sazh as a Syn, but Hope ALWAYS cast haste first.
Fimbulvetr said:Well then I hope Sazh casts Haste.
*casts faith*
I hope Sazh casts Haste.
*casts bravery*
I hope Sazh casts Haste.
*casts enfire*
....
Unless chapter 12 and 13 turn out to be completely different from the rest of the game and terrible, my opinion of this game will still stand pretty highly. With my favorite combat system in the series (haven't played X-2 and XII, so can't comment), it currently stands as my favorite FF as well. I don't see that drastically changing.kagete said:I wonder if 5 years from now people will be really passionate with defending FFXIII as they are right now with VI, X-2, and VII? The game is polarizing because it's fresh but it doesn't really grip you. Sure there are Lightning, Fang and Vanille Defense Forces and people that swear by Sazh but are we going to have people consistently rank XIII as being one of the best RPGs ever?
Amir0x said:The divide between people who only love FFXII and people who only love FFXIII (not both) is quite amusingly large. But it also speaks clearly to the type of things those gamers value in their titles. It's easy to see who aligns with your own taste and who doesn't when it comes to jRPGs based entirely on what they choose there.
Himuro said:- You have the opportunity to choose what faction you want to join, there being three factions. This enables a whole different strand of quests each time you play.
- There are multiple jobs, at least 15 to my memory. You can choose what ability you want to learn in any order, and in any job in any order.
- In order to unlock said jobs, you have to embark on quests to unlock them. Such as winning a sphere break tournament or beating a boss.
- From the get go, you can choose to visit any location in any order with varying levels of difficulty.
- Each chapter has a shit ton of quests, whether it's defeating the boss at the desert, or helping Clasko at his chocobo stable.
- Oversouled enemies and bosses which allows for optionally increased difficulty in certain fights (dare you to complete Via Infinito with all the bosses oversouled).
- Secret dungeons and areas that FF13 would only wish it could have.
Shit ton of secrets, hidden crap, and options. FF10-2 is chock full of gameplay and content, more so than any FF before and after it aside from FF11. I'm not sure if you're serious and I didn't even mention crimson spheres, or gaining all the dress spheres and dress sphere maps or new game plus.
K' Dash said:I never had Sazh as a Syn, but Hope ALWAYS cast haste first.
Scythian Empire said:I think I've missed something with Hope, I thought only Sazh could cast Haste? I've maxed out Hope's Synergist role but he hasn't got Haste...
Fimbulvetr said:Well then I hope Sazh casts Haste.
*casts faith*
I hope Sazh casts Haste.
*casts bravery*
I hope Sazh casts Haste.
*casts enfire*
....
Is that really the issue being debated? I thought it was the AI having the ability to raise and simply not doing it in favor of another which will not yield equivalent returns in the long run.Dresden said:You get so many phoenix downs through the game that unless you're getting someone knocked out every counter, there should be no need for you to buy any at all. The battle system has its problems, but having to use--gasp!--items to revive people isn't one of them.
Magnus said:It's coming! And you will cheer when it happens.
Or at least, I did, because I'd invested so much into Hope already and his magic stats always seemed beefier, so I was overjoyed to see Haste show up.
I think it was in Chapter12, or possibly very near the end of Chapter 11
Scythian Empire said:Oh snap, I've just cleared Taejin's Tower so I should be pretty close right?
Himuro said:But honestly, I'm not seeing it. In order to make FF13 into a functional rpg, they'd have to dissect and change the game from top to bottom. Not happening.
I can't believe there are posts having to explain how you have more variety and control in X-2 and XII for people who have actually played those games. :lol It's perfectly fine to like XIII for what id does good (I do) but I don't get how some can't seem to recognize where it's faulty and lacking when said issues are so obvious.Magnus said:It's hilarious. The XIII apologists make me cringe though, and I seriously have to bite my tongue a little now to stop from tearing comments apart again. :lol "I never had a problem with it, so it's amazing!"
Fuu said:I can't believe there are posts having to explain how you have more variety and control in X-2 and XII for people who have actually played those games. :lol It's perfectly fine to like XIII for what id does good (I do) but I don't get how some can't seem to recognize where it's faulty and lacking when said issues are so obvious.
Himuro said:Chapter 11, at the tower.
Dresden said:You get so many phoenix downs through the game that unless you're getting someone knocked out every counter, there should be no need for you to buy any at all. The battle system has its problems, but having to use--gasp!--items to revive people isn't one of them.
Winterblink said:Is that really the issue being debated? I thought it was the AI having the ability to raise and simply not doing it in favor of another which will not yield equivalent returns in the long run.
Fimbulvetr said:I only like both.
I just think X-2's battle system was waaaaaaaaaaaaay better than XIII's and that the level design was mostly 'eh'.
Sorry, I remember the mission based structure of the game and waltzing through the game with a dark knight and a samurai but I really can't remember half of what you listed. Either I must have skipped all these things or these quests were so boring I forgot them.Himuro said:- You have the opportunity to choose what faction you want to join, there being three factions. This enables a whole different strand of quests each time you play.
- There are multiple jobs, at least 15 to my memory. You can choose what ability you want to learn in any order, and in any job in any order.
- In order to unlock said jobs, you have to embark on quests to unlock them. Such as winning a sphere break tournament or beating a boss.
- From the get go, you can choose to visit any location in any order with varying levels of difficulty.
- Each chapter has a shit ton of quests, whether it's defeating the boss at the desert, or helping Clasko at his chocobo stable.
- Oversouled enemies and bosses which allows for optionally increased difficulty in certain fights (dare you to complete Via Infinito with all the bosses oversouled).
- Secret dungeons and areas that FF13 would only wish it could have.
Shit ton of secrets, hidden crap, and options. FF10-2 is chock full of gameplay and content, more so than any FF before and after it aside from FF11. I'm not sure if you're serious and I didn't even mention crimson spheres, or gaining all the dress spheres and dress sphere maps or new game plus.
You have the paradigm shifts, the chain gauge, the stealth element to get pre-emptive attacks, the eidolons. That's more depth than most other FF games. It took me around 20 hours to fully understand the system.Himuro said:How does FF13's system have depth?
Hyunkel6 said:I'm at chapter 13 and have just encountered my first. How many hours until the end? This chapter keeps going on forever.immortal
Himuro said:Here's tonights plan:
- watch ESPN for a bit
- watch Chuck
- light up a doobie
- beat chapter 11
How long is chapter 12?
Himuro said:10-12?
God dammit.
Himuro said:10-12?
God dammit.
Himuro said:10-12?
God dammit.
Himuro said:Henne Mines. 10+ flans. Rape.
Magnus said:In reference to the encounter system, I was more than a little disappointed that XIII reverts to taking you to a separate battle screen. I kind of thought maintaining one field/battle plane was a universally acclaimed and positive improvement in XII and that we'd never look back, but here we are. It's cool that you zip in and out of battles so quickly though, so it's easily overlooked.
Don't fool yourself. They went back to transitions because it makes the levels easier to design.cosmicblizzard said:It's definitely better from a technical standpoint but I personally think transitions add a lot to the atmosphere and make things more tense. For me, there aren't many things more badass than some major villain giving his bad guy speech then having the camera zoom in on his insane/evil face while the screen breaks like glass.
cosmicblizzard said:It's definitely better from a technical standpoint but I personally think transitions add a lot to the atmosphere and make things more tense. For me, there aren't many things more badass than some major villain giving his bad guy speech then having the camera zoom in on his insane/evil face while the screen breaks like glass.
charsace said:and cut scenes are even longer and lack the cheese factor a lot of action games go for.
charsace said:Don't fool yourself. They went back to transitions because it makes the levels easier to design.
pix said:So on lunch today I tried using the summon/death trick on adamantortoise. It worked Got myself a platinum ingot first try. Is the ingot common or was that just luck. Im only using the Connisuers (sp?) Catalog. 80k CP is nice as well with Growth Egg.
I have a question though. What is the best way to recharge TP after you win?
darkjedi187 said:Is the drop rate really awful? I played mark 8 with the collectors catalog about 25 times and never got a single drop. I thought the catalogs were supposed to help get drops both normal and rare.
DarkMehm said:They increase the chance by only 10%.
darkjedi187 said:Wow. Are the catalogs stackable?
burgerdog said:Halp halp, is it possible to find the weapons sold through Gilgamesh shop? It would save me a ton of money and time for the treasure hunter achievement.
lljride said:I don't believe so, no. I just checked one of the guides from Gamefaqs I've been using and it just lists Gilgamesh as the place to find them. I didn't find them as a drop or mission reward in my game either, so I just bought all of them.
rayner said:I got a quick question and I'm at work and check "gaming" sites... is there an item that when you disasemble it you get Dark Matter?
burgerdog said:Nope, only way to get it is to kill Shaolong Gui, extremely easy upgraded turtle that mostly boils down to luck. BAY BAY BAY BAY BAY FUUUUUUUUUUUU Oh, and the drop rate is pretty good. I got 5 dark matters in about 1 hour.
StateofMind said:So I'm in Chapter 5 and was wondering if I could get a few tips and a bit of info. The battle system is nice so far but still a little complicated (I'm getting five stars on most fights, but don't really know what's going on across the board).
First off: I'm currently with Lightning and Hope and each of them have 2/3 of their roles at level 2. Lightning, for instance, is a level 2 commando and level 2 ravager. I don't want to mess with her medic class. How do I get to the next step of her commando and ravager classes though? Do I have to get her medic to 2 before I can get further into commando and ravager, or does something else allow me to continue with those roles. Basically, should I be saving this CP for the two "maxed" classes or do I have to use it on her medic before I can use it on those two.
rayner said:I tried him and that Bay is really annoying... is that Physical or Magical Damage? At this point I just wanna beef up my Damage resistance and just rely on Fang + Ultimate weapon maxed. I'm gonna give it another go tonight I'm so close to 100%