ZephyrFate said:How, exactly, does FFXIII's battle system need more development? I can't think of one thing that needs to be added.
User controls for ability prioritization. User controls for target prioritization. User controls for threshold prioritization (but that's truly secondary, and I wouldn't be irate about the system if the first two were present and this was disregarded).
ZephyrFate said:It all depends on the type of enemy you face and what types of attacks they favor. If the enemy primarily bombards you with high damaging physical or magical attacks, the AI should definitely favor Protect and Shell first. However, I usually have Bravery and Faith come out first, at least in Chapter 13 against turtles.
This is the point. Spell priorities are out of your control; they are determined by enemy types and abilities and whether or not Libra/combat have fleshed out enemy weaknesses. They aren't determined by you, the player.
ZephyrFate said:Again, really, I don't see how people have these problems. My Synergists use the buffs I need -- Enfire so I can do some damage, THEN some protective buffs afterward.
Dude, it's totally cool if you want the game to be played for you. Just say it.
There's a fundamental point being missed in every back and forth on the last two pages; the game's deciding shit. You, the player, aren't. What if I want Protect up first? What if I only want to buff my SEN? Guess I can't. Enfire or whatever has to go up first.
Even if the AI was brilliant and never made a mistake, that's not the game I want to play. I don't want an AI helping me that always does the perfect thing. What kind of game is that? That's an interactive movie.
I guess what I'm saying is, that for all the control Paradigm Shifting actually offers you, it's a declined gradation of control. The player isn't "casting Protect on a tank", "healing allies below 50% health" and "staggering the enemy with the lowest health". The player is screaming "Attack!", or "Chain that fucker!" or "Heal up!" or "Buff!" The precision and surgical decision making is utterly gone. It's like we're playing FF: Mystic Quest 2.0.
The panic induced in most fights (particularly the hardest five fights in the game scattered over the last five chapters) is a result of the player only being able to issue these vague overarching commands instead of specific instructions. You scream "Heal!" and just hope to god the heals go to the right person. You shout "buff!" and just cross your fingers that the AI chooses to get Bravery and Faith up early instead of fucking Veil.
I'm glad Haste is almost always prioritized among buff spells. I mean, I'm glad the game decided that. I certainly didn't, but it's cool that we agreed on something, that wily AI and I!