20 hours in. It wasn't a joke people said because they don't like the game, it's actually true.
... Wow.
20 hours in. It wasn't a joke people said because they don't like the game, it's actually true.
Auto-battle is a choice. If you aren't enjoying it, I recommend you don't use it. You'll have more fun and perform better.
The first post highlights some of the "advanced" techniques (notably ATB Refresh) that really make the battle system shine.
... Wow.
If you are using ATB Refresh it becomes difficult to not use auto-battle as you spend too much time jumping around.
did yoshichan quit
haven't seen him posted abut ff13 for a while
Odin screens as promised.
Odin screens as promised.
If you are using ATB Refresh it becomes difficult to not use auto-battle as you spend too much time jumping around.
There's a repeat actions command
I really hate those rat whiskers on his face. Someone needs to mod them off or something....
If you are using ATB Refresh it becomes difficult to not use auto-battle as you spend too much time jumping around.
I've had the flu since the third hour from launchdid yoshichan quit
haven't seen him posted abut ff13 for a while
Teach me the ways. That will help a great deal towards exploiting a weakness or avoiding halved physical damage with Ruin.
Teach me the ways. That will help a great deal towards exploiting a weakness or avoiding halved physical damage with Ruin.
I disagree that XII got it right. That had it's own set of problems. You were limited by gambit slots so you were constantly swapping them(nor could you save sets of them) and the manual control methods were even more clunky to use than in XIII.They're a both an ill fit IMO. There's too much going on, too quickly to really effectively manually battle while auto battling turns into an mash a-fest. FFXII got it right interms of cruise control battling.
That aside, with paradigm shifts I really would have just preferred switching out individual characters classes mid battle as opposed to changing the entire parties. The 6 paradigm limit can be kind of annoying at times.
I played the entire game since the beginning picking everything manually and I never found myself struggling to choose stuff during the atb bar timer. Muscle memory I guess, not to mention that it's so much more engaging and efficient imo. Furthermore the AI is too slow in finding out enemies weaknesses when some of them are pretty intuitive and it doesn't take into account animation time and stats.
It's a complete disaster as a Sentinel, Medic and Saboteur too.(ok maybe not a complete disaster but still not good enough).
There are situations as COM/RAV where you could more efficiently juggle between different abilities while the AI only has the pre defined scripts.
There is a super secret attack move that only Lightning can use for one battle during the fight against the Havoc Skytank in Chpater 7. And it can only be done using manual entry. If you select attack manually Lightning will use her gunblade as an actual gun to deliver a ranged attack. Wish you could use it again but as far as I know you cannot.
If you use libra as soon as you encounter a new enemy, the AI will adapt on the next set of commands.I played the entire game since the beginning picking everything manually and I never found myself struggling to choose stuff during the atb bar timer. Muscle memory I guess, not to mention that it's so much more engaging and efficient imo. Furthermore the AI is too slow in finding out enemies weaknesses when some of them are pretty intuitive and it doesn't take into account animation time and stats.
It's a complete disaster as a Sentinel, Medic and Saboteur too.(ok maybe not a complete disaster but still not good enough).
There are situations as COM/RAV where you could more efficiently juggle between different abilities while the AI only has the pre defined scripts.
If you are complaining about "Omfg this game is just press X" and yet don't manually pick abilities.. It just does not compute in my head...
A cool thing I noticed about autobattle is that when you scroll through the available enemies the list of abilities in the command bar changes. You would actually see that the list of abilities shown changing depending on the condition/type of enemy being selected. It's a nice way to peek into the logic of autobattle. I know it's kind of obvious since it shows up every time you scroll over autobattle, but I never noticed till like my 4th playthrough.
Is the battle system relatively the same in XIII-2?
Is the battle system relatively the same in XIII-2?
A cool thing I noticed about autobattle is that when you scroll through the available enemies the list of abilities in the command bar changes. You would actually see that the list of abilities shown changing depending on the condition/type of enemy being selected. It's a nice way to peek into the logic of autobattle. I know it's kind of obvious since it shows up every time you scroll over autobattle, but I never noticed till like my 4th playthrough.
Is the battle system relatively the same in XIII-2?
It also decides whether to use normal magic or strike versions depending on whether your character has higher STR or MAGIC stat, and whether the enemy is weaker to physical or magical damage.
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The Auto Battle is definitely "good enough" for the most part. However.. One does not simply complain about mashing X or lolautobattle while relinquishing manual control. It's so illogical that it creates an explosion in my head. That's what I'm trying to posit here mostly.
Are you sure about this one? Whenever I did occasionally Auto Battle(for science) it always chose half physical half magic attacks towards neutral phy/magic damage receivers making me assume that it did not in fact take into account stats.
Are you sure about this one? Whenever I did occasionally Auto Battle(for science) it always chose half physical half magic attacks towards neutral phy/magic damage receivers making me assume that it did not in fact take into account stats.
Ah ah, that's interesting. Doesn't explain the random fire though. Since it could just alternate aquastrike and sparkstrike.I believe it will take into account stats. It will try to mix physical/magic if it doesn't know whether the enemy is strong/weak against physical or magic.
Try Auto-Battle against an enemy you've completely Libra'd.
EDIT: I forgot to mention that the above is only true for COM. It's different logic for RAV. As a RAV, the AI/Auto-Battle tries to maximize how high it raises the Chain Gauge per attack. You get a small boost to Chain Gauge if the ability you're using is different than the last one you used, and you also get a bonus if you're using something the enemy is weak to, so against a Fire-weak enemy the AI will mix Fire and Flamestrike. Against a type-neutral enemy, it will use a variety of magic or -strikes depending on whether your MAG or STR is higher.
I should mention that this is one of the situations in which AI/Auto-Battle's simple objectives and rules fail. Against a Fire weak enemy, the optimal choice is to use either Fire or Flamestrike, because it's faster animation-wise to stick with either casting or attacking instead of swapping between them.
But, hey, at least it's predictable!
Well, she uses the gun in certain spots of a regular chain of attack... you just don't have the option to go BANG BANG BANG BANG BANG.There is a super secret attack move that only Lightning can use for one battle during the fight against the Havoc Skytank in Chpater 7. And it can only be done using manual entry. If you select attack manually Lightning will use her gunblade as an actual gun to deliver a ranged attack. Wish you could use it again but as far as I know you cannot.
Sentinel spot and behaviour is a weird tradeoff. Putting it on party leader can make it work better in its own right, but if you can't survive the aggro 100% of the time, you can't beat the fight. Putting it on a secondary character gives less impressive sentineling, but you can pop a Raise when the character dies.It's a complete disaster as a Sentinel, Medic and Saboteur too.(ok maybe not a complete disaster but still not good enough).
Choosing your battle team structure is part of the "20 hours" thing.Also, do we only get to choose the leader after we get 3 members? Or can I control Sazh now?
Yooo, I'm on board the roller coaster finally.
After 14 mins of playing, the game seems pretty fun.
Does the in game tutorials explain the atb refresh, cancel, and stuff like that? When should I start learning that?
So far I know about abilities, auto battle, repeat, and items.
I f*cked up my controller and now I'm having weird inputs when outside of battle, I hope there's not many actions to perform here...
Also, do we only get to choose the leader after we get 3 members? Or can I control Sazh now?
Yeah, or as soon as the animation for your last attack has started.Another good tip is to change paradigms when you're in the air. Cuts time.
Yeah, or as soon as the animation for your last attack has started.
Well if you do it when the animation starts by the time it actually swaps the hit'll have happened. I thought Death only worked because the animation was long. Could be wrong though.If you change before the actual attack has happened then the damage might change. It's best to do it immediately after the numbers show up.
If you change before the actual attack has happened then the damage might change. It's best to do it immediately after the numbers show up.
Ah ah, that's interesting. Doesn't explain the random fire though. Since it could just alternate aquastrike and sparkstrike.
I disagree that XII got it right. That had it's own set of problems. You were limited by gambit slots so you were constantly swapping them(nor could you save sets of them) and the manual control methods were even more clunky to use than in XIII.
In an ideal world, I'd want XIII's battle system except with added gambits to customise the AI. With more gambit and paradigm slots.
I don't actually remember the game telling you about ATB refresh and cancelling. I just ended up figuring them out myself through playing.
ATB Refresh - If you fill the ATB up normally in a paradigm, and then swap to a new one, the ATB will be full from the start. Effectively allowing you to do 2 full ATB bars worth of abilities.
Cancelling - Press B mid sequence to stop where it's up to and take you back to the command input menu.
Doing a command before the entire bar is full - Press Y just before/just after you've chosen a target
You don't NEED to use them early on, but they definitely help.
If you are changing to a +dmg paradigm than the one you were using, it's best to change as fast as possible. If not, wait for the hit.
It sufficed but I wouldn't want to use it very often. It was more of a nightmare to navigate than XIII near the end of the game because you end up with so many abilities listed under the same categorys. Nor was it just the one character you had to do it for either.Eh, the only realy issue I ran into with the gambit system was the fact they tied certain gambits to progression. The only time I found myself messing with the gambits was whenever I ventured into a new area and I had to tweak for those monsters.Once I had it all figured out it really was cruise control, made even better with the speedup button that IZJS gave you.
The manual control was indeed clunky but it sufficed for when you actually did need to intervene.
Nah, I'd used a Libra before hand so it was all clear. Both enemys were normal to everything. So it didn't make much sense for the discrepancy between the AI actions for the two different enemys.That could be related to what I said about COM; if Lightning didn't "know" whether the enemy was vulnerable or resistant to Physical/Magic, she might alternate to "play it safe".
There's actually an extremely good guide on GameFAQs that covers the AI and a million other topics in great detail. Some of the numbers are off as far as I can tell, but it's still my go-to resource for maximizing my play.
And with GeDoSaTo's settings finally in a good place, I'm off to start my No Crystarium run!
FFXIII to Mac & Linux? (Look under Added Depots) Didn't see that one coming.