Beautiful shot.
Say what you want about the game, but it really is beautiful. I would really like a proper screenshot thread but the demand is probably pretty low.
Port issues aside, are people here liking this game? I still do but damn is it tedious to play for longer than an hour. The structure of the game only warrants a 15 hour game at most imo.
My issue so far isn't the linearity/hallway level design, it's the pacing. I just started Chapter 5 and so far, every chapter goes on for far too long. Far too many fodder battles that you can't escape or avoid, because the game is so tightly packed that if you miss a battle you're missing valuable items and CP. Every time something happens that would typically communicate that you're nearing the end of the area, like for instance a major boss battle, or them saying "we're heading toward this new area, see you guys later *splits from party*", you expect to leave the area since it appears all new ideas, enemies, and story progression of the area have been exhausted. But no, after the major battle/cutscene you keep going and fighting the same fodder enemies for no reason at all, or they switch characters and have you do the same thing all over again, or they simply drag on the area for 20 more minutes.
Then the end of the chapter comes and it's a completely unrelated flashback cutscene or they simply leave the area with little to no fanfare. Reaching a new area rings incredibly hollow because of this.
It's weird that the beginning portion of the game is so oddly paced despite being practically on rails. You'd think that the game being that linear would allow them to pace everything perfectly, but nope. God only knows why they did things they way they did, having you wander in a dungeon for 30+ minutes long after you've beaten its main boss, etc.