Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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So I'm level 46 and have just plain run out of quests/hunting logs... do you seriously have to grind fates for 3 levels till 49 when the next story mission starts? or am I missing a quest hub somewhere? Have done all of Mor Dhona and Northern Thanalan has nothing quest-wise, checked the 40+ areas in east/south shroud and southern thanalan and can't find anything.

I'm getting seriously sick of fate grinding... This game feels unfinished in the late game, the further you get in the story the less and less side quests you find. If this is a design decision, its a pretty shitty one. At this rate I'm gonna burn out on this game before they even charge me a sub.

You could try getting a small group together to hunt 50+ mobs and the FATEs near them. XP is still fairly solid with regular grinding and if you're roving about you won't run out of enemies. FATEs will round your XP. There are also dungeons to do it too.

Though, I havent' seen many mobs above 50, now that I think about it.

Really love the core mechanics of the game but as I start getting to the higher levels (44 now) the more group content is putting me off the game.

None of the content really seems enjoyable or thought out. There are a handful of fights that are fun and fresh but the majority of dungeon encounters seem like SE tried to see how many AoEs they could cram into the encounter to make it seem challenging.

I might be alone in my opinion but it just starts to feel tedious after a while. There seems to be more focus on cramming in AoE attacks than making unique and fun content.

Also seems like they had two different philosophies, especially when it comes to DPS. They want to make positioning really important in terms of getting the maximum ability out of your class but then they design encounters so that you have to run around like a chicken with your head cut off. Just ends up being a bit tedious and frustrating.

Who knows, maybe I've just hit a rough patch with the last couple dungeons and it's not indicative of the end game experience.

A bit of the problem exists with the way folks are playing currently and just going crazy with stuff. Folks will just hit buttons against mobs and not really think. Like I get a lot of folks that will just break Crowd Control or tanks/sleepers that won't designate targets. Some tanks won't maintain their aggro levels, etc. It makes it a lot harder to get stuff done and get the most out of some jobs.
 
So I'm level 46 and have just plain run out of quests/hunting logs... do you seriously have to grind fates for 3 levels till 49 when the next story mission starts? or am I missing a quest hub somewhere? Have done all of Mor Dhona and Northern Thanalan has nothing quest-wise, checked the 40+ areas in east/south shroud and southern thanalan and can't find anything.

I'm getting seriously sick of fate grinding... This game feels unfinished in the late game, the further you get in the story the less and less side quests you find. If this is a design decision, its a pretty shitty one. At this rate I'm gonna burn out on this game before they even charge me a sub.

Totally and utterly agreed. It was such a great streamlined experience.. with fate grinding in the mix and lots of (somewhat)compelling storyline missions, and then it goes cold. Ive been 47 for three days. I don't find running from one fate to another and hoping my group or myself(when queued for duty finder) will do enough damage to get rewarded with some chicken feed exp. I honestly think i can tolerate it on my way to 50, but I don't think it's something I want to do with my other classes. There needs to be more repeatable quests at every level range that dont require leves to do, just to give people options. Fate grinding and dungeon queueing for 46+ and all subsequent classes will get old fast. I'm honestly glad I haven't picked a subscription option yet.
 
I don't get all the FATE downer talk. It's a mindless frenzy simply because that are way too many people doing them, even for SE's planning. Have you guys low manned any FATEs? I remember doing cancer during one of the betas with only and handful of people and wiping constantly. Same with Gorgeimeira or w/e.

The mechanics of FATEs are fine, they're fun and interesting. It's just lessened by the sheer amount of people playing and using them for the exp grind.

They need to either create more incentive to gain EXP through other areas, or make FATEs scale, especially NM/HNM FATEs. Also fix the mob loading issue.

It is pretty fun when you end up doing most of the Fate yourself, I felt pretty excited when I got to do that. It happens a bit because some players just stand around until more people show.
 
fucking really?

you can't mount and have your chocobo summoned?

what about LE mounts and what not?



this game must suck for casting classes. must be infuriating canceling spells in dungeons while running away from aoe.

nope

regen being instant cast helps with that for healers
 
There are a bunch of quests in Waking Sands at 47 that lead you to side quest chains in all the beastmen areas. There are also other quests I missed during my first playthrough that I found later, like some 45ish quest NW of Aleport.
 
There are a bunch of quests in Waking Sands at 47 that lead you to side

Those are neat enough as far as side quests go (which isn't far), but not really enough in terms of exp gain. In fact, I couldn't do them back to back because of different level requirements.
 
Interesting. Have you not been mixing up the content?

I join a FATE group for an hour, then maybe knock out a few quests, then run a dungeon, and so on.

I'm level 42 and I'm doing the level 39 quest hub quests. I don't mean to say anything like "you're doing it wrong", but I have too much content. If you stick just to questing, then, yeah, I guess you can run out.

I'm not sure, I feel like I've fallen behind the leveling curve somehow. I've done my fair amount of fate groups since early 30s. But I've had to grind fates since 40s to top up on xp to do the next story/side quests in each area. I've done all the dungeons.

Fates at 40+ are crazy with the amount of people doing them. Maybe I should just wait a few weeks for it to die down a bit. I still really like the game, just kinda sick of being roadblocked and having to fate grind.
 
I don't get all the FATE downer talk. It's a mindless frenzy simply because that are way too many people doing them, even for SE's planning. Have you guys low manned any FATEs? I remember doing cancer during one of the betas with only and handful of people and wiping constantly. Same with Gorgeimeira or w/e.

The mechanics of FATEs are fine, they're fun and interesting. It's just lessened by the sheer amount of people playing and using them for the exp grind.

They need to either create more incentive to gain EXP through other areas, or make FATEs scale, especially NM/HNM FATEs. Also fix the mob loading issue.

Its mindless frenzy because its the fastest way to level since the rest of the game lacks enough quests. And with player leveling up extra classes they have even less quests to run since they already did most first time through. So what is there to do? Grind FATES. The frenzy is not going away ever.
 
Those are neat enough as far as side quests go (which isn't far), but not really enough in terms of exp gain. In fact, I couldn't do them back to back because of different level requirements.
Yeah I dunno, I haven't done them. When I hit 47 I assumed I hit a wall on quests as well and just did a bunch of optional areas like Overlook and Bronze Lake quests. Then FATE grinded a little bit when I ran out of hunting logs.

There's definitely a grind there, but it's not really all that terrible. That or maybe I'm just numbed to it from other MMOs.

If anything, the grind presented to your other jobs is terrible. I'm exping DRG now and running out of things to do constantly. All that's left are FATEs...

Its mindless frenzy because its the fastest way to level since the rest of the game lacks enough quests. And with player leveling up extra classes they have even less quests to run since they already did most first time through. So what is there to do? Grind FATES. The frenzy is not going away ever.
Yeah I said that. My point was that FATEs themselves aren't poorly designed, I think quite the opposite is the case. They're just ruined by all the people doing them.
 
Better scaling is essential for FATEs, but most of them are not that interesting. Even the interesting NM ones with better conditions (I haven't done odin or behemoth, those can exceptions if it matters) fall way behind the game's decent content. For example, why are there so many FATE NMs that do no summon adds, nor do they target anything but the tank (whom isn't likely to die or loss enmity)? At that point you are hitting a rock. Then again, this game had you hit some rocks as a Marauder class quests, so what can you do?
 
Looking for tips for two things.

1) Making Gil

2) Getting 45+ gear to spiritbond quickly to be converted.

This may sound rude, but for #1 LEARN TO MMO

There isn't one definitive way to make Gil

No one will hand hold you and tell you how to make gil, cause most are in the same boat
Go gather through mining or botany and then either sell your haul or use it to level up the craft that is associated with it, soon you'll learn what is in demand and then you play the market game, try to sell when items are in demand, save when under-cutters come rolling in

For #2 just use the equipment, your FC can put the 5% SB Buff to help, but it isn't that much
 
you know with all their practice fate tagging stuff i'm surprised tanks are so bad at picking up stuff in castrum
 
Better scaling is essential for FATEs, but most of them are not that interesting. Even the interesting NM ones with better conditions (I haven't done odin or behemoth, those can exceptions if it matters) fall way behind the game's decent content. For example, why are there so many FATE NMs that do no summon adds, nor do they target anything but the tank (whom isn't likely to die or loss enmity)? At that point you are hitting a rock. Then again, this game had you hit some rocks as a Marauder class quests, so what can you do?

You have to realize people in MMO's will gravitate to the least resistance way to earn XP

FATEs at the moment are the things that push players ahead

The thing is the wave of players catching up is huge at the moment
Maintenance, Service Problems, Errors played a huge fucking part

The reason Phase 4/Early Access was beneficial to some was SE pushing the hardcore segment really out the way
They made them be 2 steps ahead of the curve, so it wouldn't be a mash of all players stuck in the same areas at the same time and all level near each other

The errors/service problems stopped some of those head starts and the new influx of players combined now have to many people leveling up in the same wave

That is why it so much of a clusterfuck

Right now if you go to starting areas most FATEs are barren, take a while to finish off, why?, most arent on job #2 or #3
Most still are on their first job and most are 35+ now, so all those high level areas are fucking packed

If you were here in North Thanlaan at the first few days when the game released, there was no competition, it was bliss, but soon, people inform others on the info and those people follow the roadmap

I have posted multiple times on FATEs and their benefits
This mechanic is necessary

I remember hearing one gaffer use mining and goldsmithing to make something like 700k in one day. No idea how it works though.

That was a legacy server, you know where 5 Million isn't Scrooge McDuck like if they had it in Ultros
 
This may sound rude, but for #1 LEARN TO MMO

There isn't one definitive way to make Gil

No one will hand hold you and tell you how to make gil, cause most are in the same boat
Go gather through mining or botany and then either sell your haul or use it to level up the craft that is associated with it, soon you'll learn what is in demand and then you play the market game, try to sell when items are in demand, save when under-cutters come rolling in

For #2 just use the equipment, your FC can put the 5% SB Buff to help, but it isn't that much

I've been playing MMOs since UO launched. I know there is never a definitive way, but there are always some ways that are better than others. That is why I asked for tips, not the best way. Thanks though.
 
I've been playing MMOs since UO launched. I know there is never a definitive way, but there are always some ways that are better than others. That is why I asked for tips, not the best way. Thanks though.

The MMO is 2 weeks old, do you really think people have shit lock down

Everyone is learning on the fly

Every way right now can be the right way
Nothing is definitive, set in stone, as the go to way

Wow.... Calm down mate.

I am calm
 
Fate rewards are too high right now. Levequests & dungeons too low.

Drastic changes aren't needed. Just small nudges to make all three viable paths for leveling up a new class and earning a little extra gil.

Fate EXP probably needs to be nerfed ~10-20%. Dungeon and Levequest EXP needs to be buffed 10-20%. Levequest daily allowance needs to be bumped from 8 to probably 16. Dungeons need to drop in total 2X the gil they're dropping now.

I don't want Fate rewards to be nerfed to the ground because they still need to be a viable advancement path - just not the ONLY viable path. Ideally, when someone is leveling up a new class they'll do their daily leves, then run some Fates, all the while queueing for a dungeon run or two.



As for Gil - I think people are WAY overstating the problem right now. I think people are used to every other MMO that experiences currency inflation from day 1 that never stops... ever. It just grows and grows and grows just like leveling XP, total damage output, etc.

I think with FF XIV S-E is trying to make each Gil actually worth something and is trying to make teleports and other gil-costing services an actual luxery and I hope they double-down and don't give in.

People are talking about LOSING money at 50 due to repair costs, but 8 daily leves will bring in several thousand gil each day. That provides you plenty of dungeon wipes each day as you work on coil or Garuda hard mode or whatever. Do your dailies, and you'll remain gil-neutral or gil-positive. There's no huge money foauntains in FF XIV, but why SHOULD there be? Just keep people Gil-neutral so they spend what they make. The only real grain of truth in this situation right now is that tanks might be a little screwed money-wise. They probably deserve a bit of a bonus vs. other classes when running dungeons.

Edit: I will say that anyone suggesting folks just sell mats on the AH doesn't really understand the potential problem, here. I don't think there IS a problem (as I stated above), but the problem some people see is that total Gil, server-wide, might actually drop and not rise as more people hit 50. So Gil shifting from one account to another via the AH doesn't solve this problem. It just solves one individual's problem. In fact it might make things worse, since the AH takes a cut. The AH is the biggest Gold-sink in WoW by far, for example. Not exotic mounts.
 
You could try getting a small group together to hunt 50+ mobs and the FATEs near them. XP is still fairly solid with regular grinding and if you're roving about you won't run out of enemies. FATEs will round your XP. There are also dungeons to do it too.

Yeah that's true. Maybe I'm just frustrated and overthinking it. I might take a a day out, get to 47, then do a few dungeon runs. And go from there.
 
The MMO is 2 weeks old, do you really think people have shit lock down

Everyone is learning on the fly

Every way right now can be the right way
Nothing is definitive, set in stone, as the go to way



I am calm

The guy was asking for advice and you are attacking him. Sounds like a calm person to me...
 
Tried pugging Garuda HM with a few peeps that I found over at the duty finder....and always can't manage to complete it cause some asshole decided to leave the group.

And I have asked GAF FC the last 2 days, nobody wants to do the Garuda HM run :(
 
YoshiP thinks everything is fine as is right now, so I don't think there's gonna be any changes anytime soon as far as dungeon/FATE rewards
 
The guy was asking for advice and you are attacking him. Sounds like a calm person to me...

Cause its the same advice that has been asked constantly non-stop since this thread started

People ask how do I make gil, for a person playing MMO's since UO, they should know the start of a MMO is the roughest, especially if there isn't a built in economy from the start

You might get a few answers here or there, someone will give up their trick/secret, next thing you know everyone is doing that thing
 
All these Clusterfuck FATEs will die out in a week or two, most will move to dungeons once they hit 50 and start chasing Tomes

There's too many players, not enough FATE mechanic to support that many players, so everyone just zergs ASAP

I wouldn't be shocked if Dark Devices becomes barren or slowed down, cause after 50, it's really not needed for XP and it's better to steam roll the lower FATEs and accumulate a fuck ton of seals from them in a short amount of time, than doing all 4 parts of DD, unless you like damaging your AF gear to 10% and pay 3K to fix it lol

FATE's were that chunk of XP to push you forward in your XP bar
They were thought up of as a thing you do from time to time, but other objective don't reward necessarily the same amount that you can get from FATEs

Dungeons need buffs in XP + Gil
I see a lot of people running A Keep and just do speedruns, bet you if mobs started dropping Silver/Gold bags of Allagan or had a good fucking incentive behind them, they would start doing them the dungeon way
 
Cause its the same advice that has been asked constantly non-stop since this thread started

People ask how do I make gil, for a person playing MMO's since UO, they should know the start of a MMO is the roughest, especially if there isn't a built in economy from the start

You might get a few answers here or there, someone will give up their trick/secret, next thing you know everyone is doing that thing

While I mostly agree with you, the part bolded bothers me a little bit. Not everyone is following this thread since the beginning, especially since most of it were posts about errors and what-not.

I do agree about giving too much advice. There should never a set way to earn gil because then it will be exploited by everyone. This game is a competition of the mind and patience, not motor skills like FPSs.
 
All these Clusterfuck FATEs will die out in a week or two, most will move to dungeons once they hit 50 and start chasing Tomes

There's too many players, not enough FATE mechanic to support that many players, so everyone just zergs ASAP

I wouldn't be shocked if Dark Devices becomes barren or slowed down, cause after 50, it's really not needed for XP and it's better to steam roll the lower FATEs and accumulate a fuck ton of seals from them in a short amount of time, than doing all 4 parts of DD, unless you like damaging your AF gear to 10% and pay 3K to fix it lol

FATE's were that chunk of XP to push you forward in your XP bar
They were thought up of as a thing you do from time to time, but other objective don't reward necessarily the same amount that you can get from FATEs

Dungeons need buffs in XP + Gil
I see a lot of people running A Keep and just do speedruns, bet you if mobs started dropping Silver/Gold bags of Allagan or had a good fucking incentive behind them, they would start doing them the dungeon way

I do wonder what happens when they unlock the level cap. The same rush? Everyone is probably going to have a level 50 job at that moment, and everyone is going to want to level it. They have to put in place better way to earn exp, even if its a traditional chain party.
 
Tried pugging Garuda HM with a few peeps that I found over at the duty finder....and always can't manage to complete it cause some asshole decided to leave the group.

Yeah. They bitch and whine about the rest of the group sucking or not have the right equip when the main reason you end up losing is they quit after one go leaving you either one or a few men down forcing you all to leave. Doesn't help they they always seem to be the tank. I guess when you can get an instant party you can afford quitting each time until you get a leet group of stuck up assholes like yourself.
 
Yeah. They bitch and whine about the rest of the group sucking or not have the right equip when the main reason you end up losing is they quit after one go leaving you either one or a few men down forcing you all to leave. Doesn't help they they always seem to be the tank. I guess when you can get an instant party you can afford quitting each time until you get a leet group of stuck up assholes like yourself.
Yeah I was helping my friend pug Garuda yesterday and offered to tank it for him since I've done it.

First group wiped once and someone left causing everyone else to drop out. Second group I told them straight up that they would never succeed in a pug if they quit out early. We wiped about 5 times or so, we had a bunch of new people, but no one left, and guess what... we beat it!
 
What can you buy with Gil in this game?(on the higher end of things? Is it just pieces of gear?) There arent many vanity items that I've seen. Not that I've looked too much into either.
 
Totally and utterly agreed. It was such a great streamlined experience.. with fate grinding in the mix and lots of (somewhat)compelling storyline missions, and then it goes cold. Ive been 47 for three days. I don't find running from one fate to another and hoping my group or myself(when queued for duty finder) will do enough damage to get rewarded with some chicken feed exp. I honestly think i can tolerate it on my way to 50, but I don't think it's something I want to do with my other classes. There needs to be more repeatable quests at every level range that dont require leves to do, just to give people options. Fate grinding and dungeon queueing for 46+ and all subsequent classes will get old fast. I'm honestly glad I haven't picked a subscription option yet.

I went from 47 to within a whisker of 50 by doing Battlecraft leves in Mor Dhona, plus whatever fates popped up nearby. You can do the /beckon quest over and over at about a minute a pop while completely ignoring all the mobs. Plus, it's a great source of ilvl 47-49 gear to fill in the slots where you don't have AF, megapotions, and hi-ethers.

I now pretty much don't know where to start at endgame.
 
So I'm level 46 and have just plain run out of quests/hunting logs... do you seriously have to grind fates for 3 levels till 49 when the next story mission starts? or am I missing a quest hub somewhere? Have done all of Mor Dhona and Northern Thanalan has nothing quest-wise, checked the 40+ areas in east/south shroud and southern thanalan and can't find anything.

I'm getting seriously sick of fate grinding... This game feels unfinished in the late game, the further you get in the story the less and less side quests you find. If this is a design decision, its a pretty shitty one. At this rate I'm gonna burn out on this game before they even charge me a sub.

I just noticed today that one of the dungeons you can have access to is level 47. It is given by the same guy that unlocks halatai, and quarn . He is right next to the Waking sands.

Leves, fates, guildhests and dungeons, is where it is all at I hear.
 
How bad does Dzemael Darkhold suck in a pug?
I'm nearing my 40k seal cap and need to get this out of the way.

I pugged it and it was fine. Results will always vary, but I guess you can hope that people who have had to go through all the other dungeons to get there wont be terrible. If you're dps I suggest trying to find a tank or healer though.
 
All these Clusterfuck FATEs will die out in a week or two, most will move to dungeons once they hit 50 and start chasing Tomes

There's too many players, not enough FATE mechanic to support that many players, so everyone just zergs ASAP

Problems with FATEs go beyond the simple "too many players/zerg" idea.
 
How bad does Dzemael Darkhold suck in a pug?
I'm nearing my 40k seal cap and need to get this out of the way.

It's a very easy dungeon as long as your peeps can stand in what they need to stand in, and get out of what they need to get out of.

It may go without saying, but usually in group content like this, movement into good stuff and out of bad stuff should be everyone's #1 priority. Quit casting that spell, and scoot yer boot.

I've lost a lot of DPS to the second boss in there because they think that the 300 damage they're about to deal is more important than actually, y'know, being alive for the rest of the fight.
 
Me and a full dark light paladin waiting for a healer at Amdakor Keep.

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It's a very easy dungeon as long as your peeps can stand in what they need to stand in, and get out of what they need to get out of.

It may go without saying, but usually in group content like this, movement into good stuff and out of bad stuff should be everyone's #1 priority. Quit casting that spell, and scoot yer boot.

I've lost a lot of DPS to the second boss in there because they think that the 300 damage they're about to deal is more important than actually, y'know, being alive for the rest of the fight.

I'm really good about moving out of the crap. Tonight was great though because I used my Elusive Leap to get out of one, which landed me right in another from the guys tossing stuff down.
 
How bad does Dzemael Darkhold suck in a pug?
I'm nearing my 40k seal cap and need to get this out of the way.

There's some bullcrap with a certain eye boss that likes to glitch out and get stuck in doors but besides that it's kinda fun and not really hard.

Tried pugging Garuda HM with a few peeps that I found over at the duty finder....and always can't manage to complete it cause some asshole decided to leave the group.

And I have asked GAF FC the last 2 days, nobody wants to do the Garuda HM run :(

A lot of people aren't high enough lvl for HMs yet. I've been on a lot longer than some this last week and I just hit 50 today. Read the LC chat more closely sometimes, you'll see how many people still need those Primal fights on normal and ask for help :)
 
I love dungeons where you get through by the skin of your teeth, and are dead - and your last dude manages to get it done. sogood.gif

Had that happen to me on Dzemael Darkhold. Got him down to the last 7% or so when the WAR and SCH went down. Then SMN went down with 4-5% left and I just spammed all my abilities and fortunately got him down. So good but also mad stressful haha.
 
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