Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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New to the game and am wondering if healing randoms in Fates earns me any credit?

Also wondering this, having similar experience with FATEs where targets die and I'm not sure if I've even hit them once. Not helping that I was playing with gamepad and the Dpad targeting seems awful.
 
New to the game and am wondering if healing randoms in Fates earns me any credit?

Also wondering this, having similar experience with FATEs where targets die and I'm not sure if I've even hit them once. Not helping that I was playing with gamepad and the Dpad targeting seems awful.

Your contribution in FATEs is tied to your enmity. That's why tagging mobs will get you gold so easily. Even if you don't get the tag, just tabbing and dropping aero on everything that moves is gonna help. If you're a scholar, drop bio.

Healing will give you gold if there are folks to be healed, but I've had mixed success with rewards when just spamming heals on a target whether they needed em or not. Sometimes it was a gold, sometimes silver or bronze. It's almost like it's not factored correctly into the enmity scale for FATEs because if you spammed heals recklessly on a tank in an instance you'd have aggro very quickly.

Ideally, regen would give you massive enmity (just like it does in dungeons for some inexplicable reason) if you just spammed it on folks, but I never thought to try that when I was leveling up my WHM. Dropping your AOE heals and regen might be an interesting exercise to try on a few non-boss FATEs just to see what happens though. I was always just using Cure/Cure II.
 
40 durability synths are infamous, anyway.
Get a macro that does something like that:

And call it a day. Trying to HQ 40-durability synths is HARD.

Err, this was supposed to be an edit. How do i delete a post?

Thanks for this, copied and pasted the macro.



Got the Garuda Monk weapon...now I'm leveling my Monk with determination!
 
I managed to beat ifrit, only wiped once because I forgot about the nail :P Kind of glad I looked up online what to do during that battle. Still fairly intense with all the fire pillars towards the end.

1500 gill worth of teleports later and I could join a grand company and it didn't seem to matter much so I picked the immortal flames. The first quest involved helping a team takeout a bunch of imperials and then a magetech robot - the vanguard I believe it was. Anyway, I'm not a healer and the AI who was stopped healing the AI tank ... and well he died and then so did I :P I wasn't all to focused on my role though so it's my own fault. I also didn't bother to set uldahs crystal as my home point so I proceeded to be sent all the way to drybone :(

Not sure how much I'll play this game for the remainder of my free month. Might come back to it towards the end of the year when all the other games I want to play are done with but I've mostly enjoyed it so far.
 
Did the FATE grind from 24-30 in Costa del Sol. Did my level 30 Gladiator quest, turned it in. Afterwards I was greeted with a red quest marker... Effing CNJ is level 14, thought it was 15...

Oh well, guess I'll have to do that tomorrow. :/
 
I'm still surprised at how beautiful this game looks even on PS3. Even more because it's an MMO.

a6AHGMS.jpg


rbmkSbp.jpg
 
40 durability synths are infamous, anyway.
Get a macro that does something like that:

And call it a day. Trying to HQ 40-durability synths is HARD.

I have to disagree with this. It os pretty foolish to use macros in this crafting system. It is too dependent on changing conditions. You have to build your entire crafting strategy around the flow of Normal->Good->Excellent->Poor. They are random and macros can't adapt to them. If you are macroing things, you might as well be using Quick Synthesis.

In my experience, in order to get the best results you need to build your strategy around making the most of Good and Excellent opportunities. That means planning around using actions such as Steady Hand and extension skills only when on Normal, and making certain to use a Touch action when a Good or Excellent appear. You also need to be certain to avoid using a Touch action on a Poor.

You can eek out a lot of quality by paying attention to the situation. Knowing where you can spare a little energy during one synthesis and when you have to change your approach on another.

I'm a level 23 crafter and I can get HQ items fairly reasonably on 40 Durability items even though I don't yet have access to the really good abilities. You just need to bury your nose in the system and really learn how your skills interact. I for one advise against Great Strides. It burns too much CP for too unreliable of an effect. It is useful if you can land it on a Good, but that is too unreliable of a situation. Otherwise, you can make two Touch actions for that CP cost, and get more quality. Also, moves such as Manipulation and Waste Not are generally much more powerful than Master's Mend, since you can control the timing of their activation more (and thus plan around Goods). Master's Mend 2 is useless for 40 durability, but Waste Not is ideal for it.

Crafting is all about paying attention to the changing situation and maximizing your efficient use of CP and durability. If you make any shortcuts in your creation process you will get inferior results.
 
ok...absolutely no groups that were successful via duty finder...everyone kept on treating first boss in Brayflox like a tank-and-spank and not helping with adds, tank was taking a crap ton of damage I couldn't heal through...and wait times at 45-60min a pop :(
 
I have to disagree with this. It os pretty foolish to use macros in this crafting system. It is too dependent on changing conditions. You have to build your entire crafting strategy around the flow of Normal->Good->Excellent->Poor. They are random and macros can't adapt to them. If you are macroing things, you might as well be using Quick Synthesis.

In my experience, in order to get the best results you need to build your strategy around making the most of Good and Excellent opportunities. That means planning around using actions such as Steady Hand and extension skills only when on Normal, and making certain to use a Touch action when a Good or Excellent appear. You also need to be certain to avoid using a Touch action on a Poor.

You can eek out a lot of quality by paying attention to the situation. Knowing where you can spare a little energy during one synthesis and when you have to change your approach on another.

I'm a level 23 crafter and I can get HQ items fairly reasonably on 40 Durability items even though I don't yet have access to the really good abilities. You just need to bury your nose in the system and really learn how your skills interact. I for one advise against Great Strides. It burns too much CP for too unreliable of an effect. It is useful if you can land it on a Good, but that is too unreliable of a situation. Otherwise, you can make two Touch actions for that CP cost, and get more quality. Also, moves such as Manipulation and Waste Not are generally much more powerful than Master's Mend, since you can control the timing of their activation more (and thus plan around Goods). Master's Mend 2 is useless for 40 durability, but Waste Not is ideal for it.

Crafting is all about paying attention to the changing situation and maximizing your efficient use of CP and durability. If you make any shortcuts in your creation process you will get inferior results.

But I don't want to do that for 100 logs. I'd rather just macro it and get a few HQ ones and save my sanity.
 
I did AK tonight as a SMN with a Dragoon, a Bard, and a White Mage. Titan-Egi tanked. It was awesome. Took a bit longer than doing it normally with a tank, but we only wiped 3 times total and only to trash (due to some mistakes made with pulling). One shot every boss. The added challenge of not having a tank for trash made it a lot more fun to do.
 
But I don't want to do that for 100 logs. I'd rather just macro it and get a few HQ ones and save my sanity.

I totally went full bore 100 HQ logs manually one day. Took about 30+ minutes, had a podcast on. Mostly did it to max spiritbond on my crafting gear, and the logs went onto the AH for a decent profit. Just put on a podcast and zoned out. Wasn't too bad and you get better xp for attempting HQ.

BTW spiritbond goes WAAAYYYYYY too goddamn slow when crafting. I blink and combat gear hits 100%, but crafting gear...WTF.
 
Your contribution in FATEs is tied to your enmity. That's why tagging mobs will get you gold so easily. Even if you don't get the tag, just tabbing and dropping aero on everything that moves is gonna help. If you're a scholar, drop bio.

Healing will give you gold if there are folks to be healed, but I've had mixed success with rewards when just spamming heals on a target whether they needed em or not. Sometimes it was a gold, sometimes silver or bronze. It's almost like it's not factored correctly into the enmity scale for FATEs because if you spammed heals recklessly on a tank in an instance you'd have aggro very quickly.

Ideally, regen would give you massive enmity (just like it does in dungeons for some inexplicable reason) if you just spammed it on folks, but I never thought to try that when I was leveling up my WHM. Dropping your AOE heals and regen might be an interesting exercise to try on a few non-boss FATEs just to see what happens though. I was always just using Cure/Cure II.

Actually, what I've found is this.

Healer = Get in a group and spam Medica to always get gold
Tank = Just stand there and spam Flash to always get gold
Dps = Single target FATEs should be simple, spam AOEs for group ones to always get gold

I've tested these out with great effect. The DPS one makes the most sense, but I'm serious when I say I can get gold by just flash spamming, even on single target ones.
 
I have to disagree with this. It os pretty foolish to use macros in this crafting system. It is too dependent on changing conditions. You have to build your entire crafting strategy around the flow of Normal->Good->Excellent->Poor. They are random and macros can't adapt to them. If you are macroing things, you might as well be using Quick Synthesis.

In my experience, in order to get the best results you need to build your strategy around making the most of Good and Excellent opportunities. That means planning around using actions such as Steady Hand and extension skills only when on Normal, and making certain to use a Touch action when a Good or Excellent appear. You also need to be certain to avoid using a Touch action on a Poor.

You can eek out a lot of quality by paying attention to the situation. Knowing where you can spare a little energy during one synthesis and when you have to change your approach on another.

I'm a level 23 crafter and I can get HQ items fairly reasonably on 40 Durability items even though I don't yet have access to the really good abilities. You just need to bury your nose in the system and really learn how your skills interact. I for one advise against Great Strides. It burns too much CP for too unreliable of an effect. It is useful if you can land it on a Good, but that is too unreliable of a situation. Otherwise, you can make two Touch actions for that CP cost, and get more quality. Also, moves such as Manipulation and Waste Not are generally much more powerful than Master's Mend, since you can control the timing of their activation more (and thus plan around Goods). Master's Mend 2 is useless for 40 durability, but Waste Not is ideal for it.

Crafting is all about paying attention to the changing situation and maximizing your efficient use of CP and durability. If you make any shortcuts in your creation process you will get inferior results.

This. HQ boost is very dependent on carefully watching for "Good" and especially Excellent opportunities. It's easy to ignore and not even notice those words in the durability window, but once I started paying close attention and changing up my routine to push quality when they pop up, the added boost they give is extremely helpful. Using the observe skill if you have enough CP to hope for an improved condition on next turn is also useful.

It's a really interesting system and I do prefer it far more to other passive crafting systems in MMO's. It is time consuming and has its own quirks, but I dig the risk and reward of it all. Just as you get comfy with a rhythm a new skill appears that really changes things up and forces you to consider how you manage limited CP and durability. But yea, can't overstate how helpful Good and Excellent boosts are.
 
Actually, what I've found is this.

Healer = Get in a group and spam Medica to always get gold
Tank = Just stand there and spam Flash to always get gold
Dps = Single target FATEs should be simple, spam AOEs for group ones to always get gold

I've tested these out with great effect. The DPS one makes the most sense, but I'm serious when I say I can get gold by just flash spamming, even on single target ones.

Yeah flash spamming works every time, like I said, it's based on enmity to some degree. I haven't had as much luck with the healing, but it does seem to work at least semi regularly. I also haven't mass spammed Medica like that, so that may help. If it is truly all on enmity then the Medica thing should work every time, theoretically, which begs the question what the Scholar equivalent would be to spam.
 
They're gonna add a barber to this game at some point right? I really wanna change the hairstyle on my character, that I'm otherwise more than fine with... but I don't particularly want to blow the 1 month sub bonus of the character changer.
 
They're gonna add a barber to this game at some point right? I really wanna change the hairstyle on my character, that I'm otherwise more than fine with... but I don't particularly want to blow the 1 month sub bonus of the character changer.

Wouldn't mind some more phisical customization option, too. I was pretty disappointed by that aspect of the game, actually.
 
Just finished the story mode. Need to go back and watch all the skipped cutscenes from the last 2 dungeons..


Posr-credit scene spoiler:

LOL at Lightning hair...
 
To fellow crafters and gatherers -- what have you had success selling on the market for decent profit? Over a week or so I've earned about 100K selling basic staples (Maple/Elm/Walnut Lumber, etc.) but I'm looking for a few other options as well for when the market gets flooded.

I notice shards seem to sell pretty well. Anyone think it's a worthy investment?
 
Well, finished Stone Vigil tonight. Went in with a DF group, but, the Healer bailed, so I had to call in a Gaffer to help us out. I kinda feel like we embarrassed ourselves a bit in that dungeon, but, with so many first timers. XD

Big shout out to Safflox. You da Bomb! :D

Edit: Or, was it Safflower? Dagnabit I'm too young to be having such a spotty memory! XD
 
Speaking of Materia, is there any point in holding out to those rank 1 Materias you get from low level equipment? You can't upgrade them to better ones, right?
 
Almost finished leveling WHM for to unlock the Scholar but meh, shit starting to get repetitive.

When does 2.1 come out? I really wish they had released more end-game dungeons, leaving the Coil for 2.1 since so few get to accesses to it anyway. Meanwhile, most ppl are forced to run through AK over and over again. =/
 
Almost finished leveling WHM for to unlock the Scholar but meh, shit starting to get repetitive.

When does 2.1 come out? I really wish they had released more end-game dungeons, leaving the Coil for 2.1 since so few get to accesses to it anyway. Meanwhile, most ppl are forced to run through AK over and over again. =/

I keep hearing November. I'm fine with that, since I haven't even begun the endgame content yet, and since there are some other games I want to play during the month of October. For those already at the endgame content, well, that's kinda unfortunate.

I paced myself a bit, just for that reason.
 
I have been seeing people posting pics with relic in AF armor.
Are you guys beating HM Titan in AF or just wearing it for the screen shot?

Screenshot I'd imagine. The job/class art is illustrated originally with AF armor and relic weapon.

So people just wanna replicate that.
 
How about those butt-clenching moments where everyone but one guy wipes and downs the enemy with 3% of his own health left.

I somehow did that on Chimera. The whole party was dead with less than 5% of Chimera's life left. I managed to land the last hit that killed it with something like 100 HP left. It's still the most exciting fight I've been a part of in this game.
 
Crafting is all about paying attention to the changing situation and maximizing your efficient use of CP and durability. If you make any shortcuts in your creation process you will get inferior results.

It kind of is, for what's currently your highest ranked recipes.

Other than that you can just macro craft (and yes even HQ easily) everything.

Like almost everything that is not */** difficulty I craft just by macros and got a HQ rate like 90%+ with NQ materials.
 
This mog station is hideous. Whenever I try to set up a subscription, it just shoves me over to the old square enix accounts website.
 
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